| Index: content/browser/gamepad/gamepad_platform_data_fetcher_win.cc
|
| diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc b/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc
|
| index 90a1b0df0ac634cbeb4744be8f8058baabec245c..75281135d8b282d6ca89d2ecf27de478adad8dad 100644
|
| --- a/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc
|
| +++ b/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc
|
| @@ -8,9 +8,9 @@
|
| #include <dinputd.h>
|
|
|
| #include "base/debug/trace_event.h"
|
| -#include "base/stringprintf.h"
|
| -#include "content/common/gamepad_messages.h"
|
| +#include "base/strings/stringprintf.h"
|
| #include "content/common/gamepad_hardware_buffer.h"
|
| +#include "content/common/gamepad_messages.h"
|
|
|
| // This was removed from the Windows 8 SDK for some reason.
|
| // We need it so we can get state for axes without worrying if they
|
|
|