Index: content/browser/gamepad/gamepad_platform_data_fetcher_win.cc |
diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc b/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc |
index 90a1b0df0ac634cbeb4744be8f8058baabec245c..75281135d8b282d6ca89d2ecf27de478adad8dad 100644 |
--- a/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc |
+++ b/content/browser/gamepad/gamepad_platform_data_fetcher_win.cc |
@@ -8,9 +8,9 @@ |
#include <dinputd.h> |
#include "base/debug/trace_event.h" |
-#include "base/stringprintf.h" |
-#include "content/common/gamepad_messages.h" |
+#include "base/strings/stringprintf.h" |
#include "content/common/gamepad_hardware_buffer.h" |
+#include "content/common/gamepad_messages.h" |
// This was removed from the Windows 8 SDK for some reason. |
// We need it so we can get state for axes without worrying if they |