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Issue 16684003: Use a direct include of strings headers in ipc/, jingle/, media/. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <stdio.h> 5 #include <stdio.h>
6 #include <stdlib.h> 6 #include <stdlib.h>
7 #include <deque> 7 #include <deque>
8 #include <ostream> 8 #include <ostream>
9 9
10 #include "base/at_exit.h" 10 #include "base/at_exit.h"
11 #include "base/bind.h" 11 #include "base/bind.h"
12 #include "base/command_line.h" 12 #include "base/command_line.h"
13 #include "base/memory/scoped_ptr.h" 13 #include "base/memory/scoped_ptr.h"
14 #include "base/string_number_conversions.h" 14 #include "base/strings/string_number_conversions.h"
15 #include "base/time.h" 15 #include "base/time.h"
16 #include "media/base/video_frame.h" 16 #include "media/base/video_frame.h"
17 #include "media/tools/shader_bench/cpu_color_painter.h" 17 #include "media/tools/shader_bench/cpu_color_painter.h"
18 #include "media/tools/shader_bench/gpu_color_painter.h" 18 #include "media/tools/shader_bench/gpu_color_painter.h"
19 #include "media/tools/shader_bench/painter.h" 19 #include "media/tools/shader_bench/painter.h"
20 #include "media/tools/shader_bench/window.h" 20 #include "media/tools/shader_bench/window.h"
21 #include "ui/gfx/native_widget_types.h" 21 #include "ui/gfx/native_widget_types.h"
22 #include "ui/gl/gl_bindings.h" 22 #include "ui/gl/gl_bindings.h"
23 #include "ui/gl/gl_context.h" 23 #include "ui/gl/gl_context.h"
24 #include "ui/gl/gl_implementation.h" 24 #include "ui/gl/gl_implementation.h"
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154 scoped_ptr<GPUPainter> painter(painters[i].painter); 154 scoped_ptr<GPUPainter> painter(painters[i].painter);
155 painter->LoadFrames(&frames); 155 painter->LoadFrames(&frames);
156 painter->SetGLContext(surface, context); 156 painter->SetGLContext(surface, context);
157 painter->Initialize(width, height); 157 painter->Initialize(width, height);
158 printf("Running %s tests...", painters[i].name); 158 printf("Running %s tests...", painters[i].name);
159 RunTest(window.get(), painter.get()); 159 RunTest(window.get(), painter.get());
160 } 160 }
161 161
162 return 0; 162 return 0;
163 } 163 }
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