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Side by Side Diff: src/gpu/gl/GrGLCaps.h

Issue 16452007: Use all available texture units. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: use fHWBoundTextures->count() rather than glCaps()->maxFragmentTextureUnits() Created 7 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #ifndef GrGLCaps_DEFINED 9 #ifndef GrGLCaps_DEFINED
10 #define GrGLCaps_DEFINED 10 #define GrGLCaps_DEFINED
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208 * to be supported by the driver but are legal GLenum names given the GL 208 * to be supported by the driver but are legal GLenum names given the GL
209 * version and extensions supported. 209 * version and extensions supported.
210 */ 210 */
211 const SkTArray<StencilFormat, true>& stencilFormats() const { 211 const SkTArray<StencilFormat, true>& stencilFormats() const {
212 return fStencilFormats; 212 return fStencilFormats;
213 } 213 }
214 214
215 /// The maximum number of fragment uniform vectors (GLES has min. 16). 215 /// The maximum number of fragment uniform vectors (GLES has min. 16).
216 int maxFragmentUniformVectors() const { return fMaxFragmentUniformVectors; } 216 int maxFragmentUniformVectors() const { return fMaxFragmentUniformVectors; }
217 217
218 // maximum number of attribute values per vertex 218 /// maximum number of attribute values per vertex
219 int maxVertexAttributes() const { return fMaxVertexAttributes; } 219 int maxVertexAttributes() const { return fMaxVertexAttributes; }
220 220
221 /// maximum number of texture units accessible in the fragment shader.
222 int maxFragmentTextureUnits() const { return fMaxFragmentTextureUnits; }
223
221 /// ES requires an extension to support RGBA8 in RenderBufferStorage 224 /// ES requires an extension to support RGBA8 in RenderBufferStorage
222 bool rgba8RenderbufferSupport() const { return fRGBA8RenderbufferSupport; } 225 bool rgba8RenderbufferSupport() const { return fRGBA8RenderbufferSupport; }
223 226
224 /// Is GL_BGRA supported 227 /// Is GL_BGRA supported
225 bool bgraFormatSupport() const { return fBGRAFormatSupport; } 228 bool bgraFormatSupport() const { return fBGRAFormatSupport; }
226 229
227 /** 230 /**
228 * Depending on the ES extensions present the BGRA external format may 231 * Depending on the ES extensions present the BGRA external format may
229 * correspond either a BGRA or RGBA internalFormat. On desktop GL it is 232 * correspond either a BGRA or RGBA internalFormat. On desktop GL it is
230 * RGBA. 233 * RGBA.
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325 VerifiedColorConfigs fVerifiedColorConfigs; 328 VerifiedColorConfigs fVerifiedColorConfigs;
326 329
327 SkTArray<StencilFormat, true> fStencilFormats; 330 SkTArray<StencilFormat, true> fStencilFormats;
328 // tracks configs that have been verified to pass the FBO completeness when 331 // tracks configs that have been verified to pass the FBO completeness when
329 // used as a color attachment when a particular stencil format is used 332 // used as a color attachment when a particular stencil format is used
330 // as a stencil attachment. 333 // as a stencil attachment.
331 SkTArray<VerifiedColorConfigs, true> fStencilVerifiedColorConfigs; 334 SkTArray<VerifiedColorConfigs, true> fStencilVerifiedColorConfigs;
332 335
333 int fMaxFragmentUniformVectors; 336 int fMaxFragmentUniformVectors;
334 int fMaxVertexAttributes; 337 int fMaxVertexAttributes;
338 int fMaxFragmentTextureUnits;
335 339
336 MSFBOType fMSFBOType; 340 MSFBOType fMSFBOType;
337 CoverageAAType fCoverageAAType; 341 CoverageAAType fCoverageAAType;
338 SkTDArray<MSAACoverageMode> fMSAACoverageModes; 342 SkTDArray<MSAACoverageMode> fMSAACoverageModes;
339 343
340 FBFetchType fFBFetchType; 344 FBFetchType fFBFetchType;
341 345
342 bool fRGBA8RenderbufferSupport : 1; 346 bool fRGBA8RenderbufferSupport : 1;
343 bool fBGRAFormatSupport : 1; 347 bool fBGRAFormatSupport : 1;
344 bool fBGRAIsInternalFormat : 1; 348 bool fBGRAIsInternalFormat : 1;
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355 bool fFragCoordsConventionSupport : 1; 359 bool fFragCoordsConventionSupport : 1;
356 bool fVertexArrayObjectSupport : 1; 360 bool fVertexArrayObjectSupport : 1;
357 bool fUseNonVBOVertexAndIndexDynamicData : 1; 361 bool fUseNonVBOVertexAndIndexDynamicData : 1;
358 bool fIsCoreProfile : 1; 362 bool fIsCoreProfile : 1;
359 bool fDiscardFBSupport : 1; 363 bool fDiscardFBSupport : 1;
360 364
361 typedef GrDrawTargetCaps INHERITED; 365 typedef GrDrawTargetCaps INHERITED;
362 }; 366 };
363 367
364 #endif 368 #endif
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