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Side by Side Diff: Source/core/html/canvas/WebGLTexture.h

Issue 16437002: Add check on Cube Completeness for Cube textures and improve the efficiency of checks associated wi… (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Change code to make it more clear Created 7 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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120 GC3Denum m_target; 120 GC3Denum m_target;
121 121
122 GC3Denum m_minFilter; 122 GC3Denum m_minFilter;
123 GC3Denum m_magFilter; 123 GC3Denum m_magFilter;
124 GC3Denum m_wrapS; 124 GC3Denum m_wrapS;
125 GC3Denum m_wrapT; 125 GC3Denum m_wrapT;
126 126
127 Vector<Vector<LevelInfo> > m_info; 127 Vector<Vector<LevelInfo> > m_info;
128 128
129 bool m_isNPOT; 129 bool m_isNPOT;
130 bool m_isCubeComplete;
130 bool m_isComplete; 131 bool m_isComplete;
131 bool m_needToUseBlackTexture; 132 bool m_needToUseBlackTexture;
132 bool m_isFloatType; 133 bool m_isFloatType;
133 bool m_isHalfFloatType; 134 bool m_isHalfFloatType;
134 }; 135 };
135 136
136 } // namespace WebCore 137 } // namespace WebCore
137 138
138 #endif // WebGLTexture_h 139 #endif // WebGLTexture_h
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