Index: gpu/command_buffer/service/async_pixel_transfer_delegate_share_group.cc |
diff --git a/gpu/command_buffer/service/async_pixel_transfer_delegate_share_group.cc b/gpu/command_buffer/service/async_pixel_transfer_delegate_share_group.cc |
deleted file mode 100644 |
index 7a9c1a96749da9c8e828e6b94bb33aaa049f454e..0000000000000000000000000000000000000000 |
--- a/gpu/command_buffer/service/async_pixel_transfer_delegate_share_group.cc |
+++ /dev/null |
@@ -1,504 +0,0 @@ |
-// Copyright 2013 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "gpu/command_buffer/service/async_pixel_transfer_delegate_share_group.h" |
- |
-#include "base/bind.h" |
-#include "base/debug/trace_event.h" |
-#include "base/lazy_instance.h" |
-#include "base/logging.h" |
-#include "base/synchronization/cancellation_flag.h" |
-#include "base/synchronization/lock.h" |
-#include "base/synchronization/waitable_event.h" |
-#include "base/threading/thread.h" |
-#include "gpu/command_buffer/service/async_pixel_transfer_delegate.h" |
-#include "gpu/command_buffer/service/safe_shared_memory_pool.h" |
-#include "ui/gl/gl_bindings.h" |
-#include "ui/gl/gl_context.h" |
-#include "ui/gl/gl_surface.h" |
-#include "ui/gl/gpu_preference.h" |
-#include "ui/gl/scoped_binders.h" |
- |
-namespace gpu { |
- |
-namespace { |
- |
-const char kAsyncTransferThreadName[] = "AsyncTransferThread"; |
- |
-// TODO(backer): Factor out common thread scheduling logic from the EGL and |
-// ShareGroup implementations. http://crbug.com/239889 |
-class TransferThread : public base::Thread { |
- public: |
- TransferThread() |
- : base::Thread(kAsyncTransferThreadName), |
- initialized_(false) { |
- Start(); |
-#if defined(OS_ANDROID) || defined(OS_LINUX) |
- SetPriority(base::kThreadPriority_Background); |
-#endif |
- } |
- |
- virtual ~TransferThread() { |
- // The only instance of this class was declared leaky. |
- NOTREACHED(); |
- } |
- |
- void InitializeOnMainThread(gfx::GLContext* parent_context) { |
- TRACE_EVENT0("gpu", "TransferThread::InitializeOnMainThread"); |
- if (initialized_) |
- return; |
- |
- base::WaitableEvent wait_for_init(true, false); |
- message_loop_proxy()->PostTask( |
- FROM_HERE, |
- base::Bind(&TransferThread::InitializeOnTransferThread, |
- base::Unretained(this), |
- base::Unretained(parent_context), |
- &wait_for_init)); |
- wait_for_init.Wait(); |
- } |
- |
- virtual void CleanUp() OVERRIDE { |
- surface_ = NULL; |
- context_ = NULL; |
- } |
- |
- SafeSharedMemoryPool* safe_shared_memory_pool() { |
- return &safe_shared_memory_pool_; |
- } |
- |
- private: |
- bool initialized_; |
- |
- scoped_refptr<gfx::GLSurface> surface_; |
- scoped_refptr<gfx::GLContext> context_; |
- SafeSharedMemoryPool safe_shared_memory_pool_; |
- |
- void InitializeOnTransferThread(gfx::GLContext* parent_context, |
- base::WaitableEvent* caller_wait) { |
- TRACE_EVENT0("gpu", "InitializeOnTransferThread"); |
- |
- if (!parent_context) { |
- LOG(ERROR) << "No parent context provided."; |
- caller_wait->Signal(); |
- return; |
- } |
- |
- surface_ = gfx::GLSurface::CreateOffscreenGLSurface(false, gfx::Size(1, 1)); |
- if (!surface_) { |
- LOG(ERROR) << "Unable to create GLSurface"; |
- caller_wait->Signal(); |
- return; |
- } |
- |
- // TODO(backer): This is coded for integrated GPUs. For discrete GPUs |
- // we would probably want to use a PBO texture upload for a true async |
- // upload (that would hopefully be optimized as a DMA transfer by the |
- // driver). |
- context_ = gfx::GLContext::CreateGLContext(parent_context->share_group(), |
- surface_, |
- gfx::PreferIntegratedGpu); |
- if (!context_) { |
- LOG(ERROR) << "Unable to create GLContext."; |
- caller_wait->Signal(); |
- return; |
- } |
- |
- context_->MakeCurrent(surface_); |
- initialized_ = true; |
- caller_wait->Signal(); |
- } |
- |
- DISALLOW_COPY_AND_ASSIGN(TransferThread); |
-}; |
- |
-base::LazyInstance<TransferThread>::Leaky |
- g_transfer_thread = LAZY_INSTANCE_INITIALIZER; |
- |
-base::MessageLoopProxy* transfer_message_loop_proxy() { |
- return g_transfer_thread.Pointer()->message_loop_proxy(); |
-} |
- |
-SafeSharedMemoryPool* safe_shared_memory_pool() { |
- return g_transfer_thread.Pointer()->safe_shared_memory_pool(); |
-} |
- |
-// Class which holds async pixel transfers state. |
-// The texture_id is accessed by either thread, but everything |
-// else accessed only on the main thread. |
-class TransferStateInternal |
- : public base::RefCountedThreadSafe<TransferStateInternal> { |
- public: |
- TransferStateInternal(GLuint texture_id, |
- const AsyncTexImage2DParams& define_params) |
- : texture_id_(texture_id), |
- transfer_completion_(true, true) { |
- define_params_ = define_params; |
- } |
- |
- // Implement AsyncPixelTransferState: |
- bool TransferIsInProgress() { |
- return !transfer_completion_.IsSignaled(); |
- } |
- |
- void BindTransfer() { |
- TRACE_EVENT2("gpu", "BindAsyncTransfer", |
- "width", define_params_.width, |
- "height", define_params_.height); |
- DCHECK(texture_id_); |
- |
- glBindTexture(GL_TEXTURE_2D, texture_id_); |
- bind_callback_.Run(); |
- } |
- |
- void MarkAsTransferIsInProgress() { |
- transfer_completion_.Reset(); |
- } |
- |
- void MarkAsCompleted() { |
- TRACE_EVENT0("gpu", "MarkAsCompleted"); |
- glFlush(); |
- transfer_completion_.Signal(); |
- } |
- |
- void WaitForTransferCompletion() { |
- TRACE_EVENT0("gpu", "WaitForTransferCompletion"); |
- // TODO(backer): Deschedule the channel rather than blocking the main GPU |
- // thread (crbug.com/240265). |
- transfer_completion_.Wait(); |
- } |
- |
- GLuint texture_id() { return texture_id_; } |
- |
- void SetBindCallback(base::Closure bind_callback) { |
- bind_callback_ = bind_callback; |
- } |
- |
- void PerformAsyncTexImage2D(AsyncTexImage2DParams tex_params, |
- AsyncMemoryParams mem_params, |
- ScopedSafeSharedMemory* safe_shared_memory) { |
- base::AutoLock locked(upload_lock_); |
- if (cancel_upload_flag_.IsSet()) |
- return; |
- |
- TRACE_EVENT2("gpu", |
- "PerformAsyncTexImage", |
- "width", |
- tex_params.width, |
- "height", |
- tex_params.height); |
- DCHECK_EQ(0, tex_params.level); |
- |
- void* data = |
- AsyncPixelTransferDelegate::GetAddress(safe_shared_memory, mem_params); |
- |
- { |
- TRACE_EVENT0("gpu", "glTexImage2D"); |
- glBindTexture(GL_TEXTURE_2D, texture_id_); |
- glTexImage2D(GL_TEXTURE_2D, |
- tex_params.level, |
- tex_params.internal_format, |
- tex_params.width, |
- tex_params.height, |
- tex_params.border, |
- tex_params.format, |
- tex_params.type, |
- data); |
- glBindTexture(GL_TEXTURE_2D, 0); |
- } |
- |
- MarkAsCompleted(); |
- } |
- |
- void PerformAsyncTexSubImage2D( |
- AsyncTexSubImage2DParams tex_params, |
- AsyncMemoryParams mem_params, |
- ScopedSafeSharedMemory* safe_shared_memory, |
- scoped_refptr<AsyncPixelTransferUploadStats> texture_upload_stats) { |
- base::AutoLock locked(upload_lock_); |
- if (cancel_upload_flag_.IsSet()) |
- return; |
- |
- TRACE_EVENT2("gpu", |
- "PerformAsyncTexSubImage2D", |
- "width", |
- tex_params.width, |
- "height", |
- tex_params.height); |
- DCHECK_EQ(0, tex_params.level); |
- |
- base::TimeTicks begin_time; |
- if (texture_upload_stats) |
- begin_time = base::TimeTicks::HighResNow(); |
- |
- void* data = |
- AsyncPixelTransferDelegate::GetAddress(safe_shared_memory, mem_params); |
- |
- { |
- TRACE_EVENT0("gpu", "glTexSubImage2D"); |
- glBindTexture(GL_TEXTURE_2D, texture_id_); |
- glTexSubImage2D(GL_TEXTURE_2D, |
- tex_params.level, |
- tex_params.xoffset, |
- tex_params.yoffset, |
- tex_params.width, |
- tex_params.height, |
- tex_params.format, |
- tex_params.type, |
- data); |
- glBindTexture(GL_TEXTURE_2D, 0); |
- } |
- |
- MarkAsCompleted(); |
- |
- if (texture_upload_stats) { |
- texture_upload_stats->AddUpload(base::TimeTicks::HighResNow() - |
- begin_time); |
- } |
- } |
- |
- base::CancellationFlag* cancel_upload_flag() { return &cancel_upload_flag_; } |
- base::Lock* upload_lock() { return &upload_lock_; } |
- |
- private: |
- friend class base::RefCountedThreadSafe<TransferStateInternal>; |
- |
- virtual ~TransferStateInternal() { |
- } |
- |
- // Used to cancel pending uploads. |
- base::CancellationFlag cancel_upload_flag_; |
- base::Lock upload_lock_; |
- |
- GLuint texture_id_; |
- |
- // Definition params for texture that needs binding. |
- AsyncTexImage2DParams define_params_; |
- |
- // Indicates that an async transfer is in progress. |
- base::WaitableEvent transfer_completion_; |
- |
- // Callback to invoke when AsyncTexImage2D is complete |
- // and the client can safely use the texture. This occurs |
- // during BindCompletedAsyncTransfers(). |
- base::Closure bind_callback_; |
-}; |
- |
-void PerformNotifyCompletion( |
- AsyncMemoryParams mem_params, |
- ScopedSafeSharedMemory* safe_shared_memory, |
- const AsyncPixelTransferDelegate::CompletionCallback& callback) { |
- TRACE_EVENT0("gpu", "PerformNotifyCompletion"); |
- AsyncMemoryParams safe_mem_params = mem_params; |
- safe_mem_params.shared_memory = safe_shared_memory->shared_memory(); |
- callback.Run(safe_mem_params); |
-} |
- |
-} // namespace |
- |
-// ShareGroup needs thread-safe ref-counting, so this just wraps |
-// an internal thread-safe ref-counted state object. |
-class AsyncTransferStateImpl : public AsyncPixelTransferState { |
- public: |
- AsyncTransferStateImpl(GLuint texture_id, |
- const AsyncTexImage2DParams& define_params) |
- : internal_(new TransferStateInternal(texture_id, define_params)) {} |
- |
- virtual bool TransferIsInProgress() OVERRIDE { |
- return internal_->TransferIsInProgress(); |
- } |
- |
- TransferStateInternal* internal() { return internal_.get(); } |
- |
- private: |
- virtual ~AsyncTransferStateImpl() { |
- TRACE_EVENT0("gpu", " ~AsyncTransferStateImpl"); |
- base::AutoLock locked(*internal_->upload_lock()); |
- internal_->cancel_upload_flag()->Set(); |
- } |
- |
- scoped_refptr<TransferStateInternal> internal_; |
-}; |
- |
-AsyncPixelTransferDelegateShareGroup::AsyncPixelTransferDelegateShareGroup( |
- gfx::GLContext* context) { |
- g_transfer_thread.Pointer()->InitializeOnMainThread(context); |
- |
- // TODO(reveman): Skip this if --enable-gpu-benchmarking is not present. |
- texture_upload_stats_ = make_scoped_refptr(new AsyncPixelTransferUploadStats); |
-} |
- |
-AsyncPixelTransferDelegateShareGroup::~AsyncPixelTransferDelegateShareGroup() { |
-} |
- |
-AsyncPixelTransferState* |
- AsyncPixelTransferDelegateShareGroup:: |
- CreatePixelTransferState( |
- GLuint texture_id, |
- const AsyncTexImage2DParams& define_params) { |
- return static_cast<AsyncPixelTransferState*>( |
- new AsyncTransferStateImpl(texture_id, define_params)); |
-} |
- |
-void AsyncPixelTransferDelegateShareGroup::BindCompletedAsyncTransfers() { |
- scoped_ptr<gfx::ScopedTextureBinder> texture_binder; |
- |
- while (!pending_allocations_.empty()) { |
- if (!pending_allocations_.front().get()) { |
- pending_allocations_.pop_front(); |
- continue; |
- } |
- scoped_refptr<TransferStateInternal> state = |
- static_cast<AsyncTransferStateImpl*> |
- (pending_allocations_.front().get())->internal(); |
- // Terminate early, as all transfers finish in order, currently. |
- if (state->TransferIsInProgress()) |
- break; |
- |
- if (!texture_binder) |
- texture_binder.reset(new gfx::ScopedTextureBinder(GL_TEXTURE_2D, 0)); |
- |
- // Used to set tex info from the gles2 cmd decoder once upload has |
- // finished (it'll bind the texture and call a callback). |
- state->BindTransfer(); |
- |
- pending_allocations_.pop_front(); |
- } |
-} |
- |
-void AsyncPixelTransferDelegateShareGroup::AsyncNotifyCompletion( |
- const AsyncMemoryParams& mem_params, |
- const CompletionCallback& callback) { |
- DCHECK(mem_params.shared_memory); |
- DCHECK_LE(mem_params.shm_data_offset + mem_params.shm_data_size, |
- mem_params.shm_size); |
- // Post a PerformNotifyCompletion task to the upload thread. This task |
- // will run after all async transfers are complete. |
- transfer_message_loop_proxy()->PostTask( |
- FROM_HERE, |
- base::Bind(&PerformNotifyCompletion, |
- mem_params, |
- base::Owned( |
- new ScopedSafeSharedMemory(safe_shared_memory_pool(), |
- mem_params.shared_memory, |
- mem_params.shm_size)), |
- callback)); |
-} |
- |
-void AsyncPixelTransferDelegateShareGroup::WaitForTransferCompletion( |
- AsyncPixelTransferState* transfer_state) { |
- scoped_refptr<TransferStateInternal> state = |
- static_cast<AsyncTransferStateImpl*>(transfer_state)->internal(); |
- DCHECK(state); |
- DCHECK(state->texture_id()); |
- |
- if (state->TransferIsInProgress()) { |
-#if defined(OS_ANDROID) || defined(OS_LINUX) |
- g_transfer_thread.Pointer()->SetPriority(base::kThreadPriority_Display); |
-#endif |
- |
- state->WaitForTransferCompletion(); |
- DCHECK(!state->TransferIsInProgress()); |
- |
-#if defined(OS_ANDROID) || defined(OS_LINUX) |
- g_transfer_thread.Pointer()->SetPriority(base::kThreadPriority_Background); |
-#endif |
- } |
-} |
- |
-void AsyncPixelTransferDelegateShareGroup::AsyncTexImage2D( |
- AsyncPixelTransferState* transfer_state, |
- const AsyncTexImage2DParams& tex_params, |
- const AsyncMemoryParams& mem_params, |
- const base::Closure& bind_callback) { |
- scoped_refptr<TransferStateInternal> state = |
- static_cast<AsyncTransferStateImpl*>(transfer_state)->internal(); |
- DCHECK(mem_params.shared_memory); |
- DCHECK_LE(mem_params.shm_data_offset + mem_params.shm_data_size, |
- mem_params.shm_size); |
- DCHECK(state); |
- DCHECK(state->texture_id()); |
- DCHECK(!state->TransferIsInProgress()); |
- DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), tex_params.target); |
- DCHECK_EQ(tex_params.level, 0); |
- |
- // Mark the transfer in progress and save the late bind |
- // callback, so we can notify the client when it is bound. |
- pending_allocations_.push_back(transfer_state->AsWeakPtr()); |
- state->SetBindCallback(bind_callback); |
- |
- // Mark the transfer in progress. |
- state->MarkAsTransferIsInProgress(); |
- |
- // Duplicate the shared memory so there is no way we can get |
- // a use-after-free of the raw pixels. |
- transfer_message_loop_proxy()->PostTask( |
- FROM_HERE, |
- base::Bind( |
- &TransferStateInternal::PerformAsyncTexImage2D, |
- state, |
- tex_params, |
- mem_params, |
- base::Owned(new ScopedSafeSharedMemory(safe_shared_memory_pool(), |
- mem_params.shared_memory, |
- mem_params.shm_size)))); |
-} |
- |
-void AsyncPixelTransferDelegateShareGroup::AsyncTexSubImage2D( |
- AsyncPixelTransferState* transfer_state, |
- const AsyncTexSubImage2DParams& tex_params, |
- const AsyncMemoryParams& mem_params) { |
- TRACE_EVENT2("gpu", "AsyncTexSubImage2D", |
- "width", tex_params.width, |
- "height", tex_params.height); |
- scoped_refptr<TransferStateInternal> state = |
- static_cast<AsyncTransferStateImpl*>(transfer_state)->internal(); |
- |
- DCHECK(state->texture_id()); |
- DCHECK(!state->TransferIsInProgress()); |
- DCHECK(mem_params.shared_memory); |
- DCHECK_LE(mem_params.shm_data_offset + mem_params.shm_data_size, |
- mem_params.shm_size); |
- DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), tex_params.target); |
- DCHECK_EQ(tex_params.level, 0); |
- |
- // Mark the transfer in progress. |
- state->MarkAsTransferIsInProgress(); |
- |
- // Duplicate the shared memory so there are no way we can get |
- // a use-after-free of the raw pixels. |
- transfer_message_loop_proxy()->PostTask( |
- FROM_HERE, |
- base::Bind( |
- &TransferStateInternal::PerformAsyncTexSubImage2D, |
- state, |
- tex_params, |
- mem_params, |
- base::Owned(new ScopedSafeSharedMemory(safe_shared_memory_pool(), |
- mem_params.shared_memory, |
- mem_params.shm_size)), |
- texture_upload_stats_)); |
-} |
- |
-uint32 AsyncPixelTransferDelegateShareGroup::GetTextureUploadCount() { |
- DCHECK(texture_upload_stats_); |
- return texture_upload_stats_->GetStats(NULL); |
-} |
- |
-base::TimeDelta |
- AsyncPixelTransferDelegateShareGroup::GetTotalTextureUploadTime() { |
- DCHECK(texture_upload_stats_); |
- base::TimeDelta total_texture_upload_time; |
- texture_upload_stats_->GetStats(&total_texture_upload_time); |
- return total_texture_upload_time; |
-} |
- |
-void AsyncPixelTransferDelegateShareGroup::ProcessMorePendingTransfers() { |
-} |
- |
-bool AsyncPixelTransferDelegateShareGroup::NeedsProcessMorePendingTransfers() { |
- return false; |
-} |
- |
-} // namespace gpu |