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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // ============================================================================= | 5 // ============================================================================= |
6 // PLEASE READ | 6 // PLEASE READ |
7 // | 7 // |
8 // In general, you should not be adding stuff to this file. | 8 // In general, you should not be adding stuff to this file. |
9 // | 9 // |
10 // - If your thing is only used in one place, just put it in a reasonable | 10 // - If your thing is only used in one place, just put it in a reasonable |
11 // location in or near that one place. It's nice you want people to be able | 11 // location in or near that one place. It's nice you want people to be able |
12 // to re-use your function, but realistically, if it hasn't been necessary | 12 // to re-use your function, but realistically, if it hasn't been necessary |
13 // before after so many years of development, it's probably not going to be | 13 // before after so many years of development, it's probably not going to be |
14 // used in other places in the future unless you know of them now. | 14 // used in other places in the future unless you know of them now. |
15 // | 15 // |
16 // - If your thing is used by multiple callers and is UI-related, it should | 16 // - If your thing is used by multiple callers and is UI-related, it should |
17 // probably be in app/win/ instead. Try to put it in the most specific file | 17 // probably be in app/win/ instead. Try to put it in the most specific file |
18 // possible (avoiding the *_util files when practical). | 18 // possible (avoiding the *_util files when practical). |
19 // | 19 // |
20 // ============================================================================= | 20 // ============================================================================= |
21 | 21 |
22 #ifndef BASE_WIN_WIN_UTIL_H_ | 22 #ifndef BASE_WIN_WIN_UTIL_H_ |
23 #define BASE_WIN_WIN_UTIL_H_ | 23 #define BASE_WIN_WIN_UTIL_H_ |
24 | 24 |
25 #include <windows.h> | 25 #include <windows.h> |
26 | 26 |
27 #include <string> | 27 #include <string> |
28 | 28 |
29 #include "base/base_export.h" | 29 #include "base/base_export.h" |
30 #include "base/string16.h" | 30 #include "base/strings/string16.h" |
31 | 31 |
32 struct IPropertyStore; | 32 struct IPropertyStore; |
33 struct _tagpropertykey; | 33 struct _tagpropertykey; |
34 typedef _tagpropertykey PROPERTYKEY; | 34 typedef _tagpropertykey PROPERTYKEY; |
35 | 35 |
36 namespace base { | 36 namespace base { |
37 namespace win { | 37 namespace win { |
38 | 38 |
39 BASE_EXPORT void GetNonClientMetrics(NONCLIENTMETRICS* metrics); | 39 BASE_EXPORT void GetNonClientMetrics(NONCLIENTMETRICS* metrics); |
40 | 40 |
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118 BASE_EXPORT bool DisplayVirtualKeyboard(); | 118 BASE_EXPORT bool DisplayVirtualKeyboard(); |
119 | 119 |
120 // Dismisses the on screen keyboard if it is being displayed on Windows 8 and. | 120 // Dismisses the on screen keyboard if it is being displayed on Windows 8 and. |
121 // above. Returns true on success. | 121 // above. Returns true on success. |
122 BASE_EXPORT bool DismissVirtualKeyboard(); | 122 BASE_EXPORT bool DismissVirtualKeyboard(); |
123 | 123 |
124 } // namespace win | 124 } // namespace win |
125 } // namespace base | 125 } // namespace base |
126 | 126 |
127 #endif // BASE_WIN_WIN_UTIL_H_ | 127 #endif // BASE_WIN_WIN_UTIL_H_ |
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