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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <GLES2/gl2.h> | 5 #include <GLES2/gl2.h> |
| 6 #include <GLES2/gl2chromium.h> | 6 #include <GLES2/gl2chromium.h> |
| 7 #include <GLES2/gl2ext.h> | 7 #include <GLES2/gl2ext.h> |
| 8 #include <GLES2/gl2extchromium.h> | 8 #include <GLES2/gl2extchromium.h> |
| 9 | 9 |
| 10 #include "base/bind.h" | 10 #include "base/bind.h" |
| (...skipping 25 matching lines...) Expand all Loading... |
| 36 static const int kImageHeight = 256; | 36 static const int kImageHeight = 256; |
| 37 static const int kImageBytesPerPixel = 4; | 37 static const int kImageBytesPerPixel = 4; |
| 38 | 38 |
| 39 class MockGpuMemoryBufferTest : public testing::Test { | 39 class MockGpuMemoryBufferTest : public testing::Test { |
| 40 protected: | 40 protected: |
| 41 virtual void SetUp() { | 41 virtual void SetUp() { |
| 42 GLManager::Options options; | 42 GLManager::Options options; |
| 43 image_manager_ = new ImageManager; | 43 image_manager_ = new ImageManager; |
| 44 image_factory_.reset( | 44 image_factory_.reset( |
| 45 new StrictMock<ImageFactoryMock>(image_manager_)); | 45 new StrictMock<ImageFactoryMock>(image_manager_)); |
| 46 options.image_manager = image_manager_; | 46 options.image_manager = image_manager_.get(); |
| 47 options.image_factory = image_factory_.get(); | 47 options.image_factory = image_factory_.get(); |
| 48 | 48 |
| 49 gl_.Initialize(options); | 49 gl_.Initialize(options); |
| 50 gl_.MakeCurrent(); | 50 gl_.MakeCurrent(); |
| 51 } | 51 } |
| 52 | 52 |
| 53 virtual void TearDown() { | 53 virtual void TearDown() { |
| 54 gl_.Destroy(); | 54 gl_.Destroy(); |
| 55 } | 55 } |
| 56 | 56 |
| (...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 109 .RetiresOnSaturation(); | 109 .RetiresOnSaturation(); |
| 110 | 110 |
| 111 // Unmap the image. | 111 // Unmap the image. |
| 112 EXPECT_CALL(*gpu_memory_buffer, Unmap()) | 112 EXPECT_CALL(*gpu_memory_buffer, Unmap()) |
| 113 .Times(1) | 113 .Times(1) |
| 114 .RetiresOnSaturation(); | 114 .RetiresOnSaturation(); |
| 115 glUnmapImageCHROMIUM(image_id); | 115 glUnmapImageCHROMIUM(image_id); |
| 116 | 116 |
| 117 // Bind the texture and the image. | 117 // Bind the texture and the image. |
| 118 glBindTexture(GL_TEXTURE_2D, texture_id); | 118 glBindTexture(GL_TEXTURE_2D, texture_id); |
| 119 EXPECT_CALL(*gl_image, BindTexImage()) | 119 EXPECT_CALL(*gl_image.get(), BindTexImage()).Times(1).WillOnce(Return(true)) |
| 120 .Times(1) | |
| 121 .WillOnce(Return(true)) | |
| 122 .RetiresOnSaturation(); | 120 .RetiresOnSaturation(); |
| 123 EXPECT_CALL(*gl_image, GetSize()) | 121 EXPECT_CALL(*gl_image.get(), GetSize()).Times(1).WillOnce(Return(size)) |
| 124 .Times(1) | |
| 125 .WillOnce(Return(size)) | |
| 126 .RetiresOnSaturation(); | 122 .RetiresOnSaturation(); |
| 127 glBindTexImage2DCHROMIUM(GL_TEXTURE_2D, image_id); | 123 glBindTexImage2DCHROMIUM(GL_TEXTURE_2D, image_id); |
| 128 | 124 |
| 129 // Destroy the image. | 125 // Destroy the image. |
| 130 EXPECT_CALL(*gpu_memory_buffer, Die()) | 126 EXPECT_CALL(*gpu_memory_buffer, Die()) |
| 131 .Times(1) | 127 .Times(1) |
| 132 .RetiresOnSaturation(); | 128 .RetiresOnSaturation(); |
| 133 | 129 |
| 134 EXPECT_CALL(*image_factory_.get(), DeleteGpuMemoryBuffer(image_id)) | 130 EXPECT_CALL(*image_factory_.get(), DeleteGpuMemoryBuffer(image_id)) |
| 135 .Times(1) | 131 .Times(1) |
| 136 .RetiresOnSaturation(); | 132 .RetiresOnSaturation(); |
| 137 | 133 |
| 138 glDestroyImageCHROMIUM(image_id); | 134 glDestroyImageCHROMIUM(image_id); |
| 139 | 135 |
| 140 // Delete the texture. | 136 // Delete the texture. |
| 141 glDeleteTextures(1, &texture_id); | 137 glDeleteTextures(1, &texture_id); |
| 142 } | 138 } |
| 143 | 139 |
| 144 } // namespace gles2 | 140 } // namespace gles2 |
| 145 } // namespace gpu | 141 } // namespace gpu |
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