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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/shader_manager.h" | 5 #include "gpu/command_buffer/service/shader_manager.h" |
6 | 6 |
7 #include "base/memory/scoped_ptr.h" | 7 #include "base/memory/scoped_ptr.h" |
8 #include "gpu/command_buffer/service/mocks.h" | 8 #include "gpu/command_buffer/service/mocks.h" |
9 #include "testing/gtest/include/gtest/gtest.h" | 9 #include "testing/gtest/include/gtest/gtest.h" |
10 #include "ui/gl/gl_mock.h" | 10 #include "ui/gl/gl_mock.h" |
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81 const GLuint kClient1Id = 1; | 81 const GLuint kClient1Id = 1; |
82 const GLuint kClient2Id = 2; | 82 const GLuint kClient2Id = 2; |
83 const GLuint kService1Id = 11; | 83 const GLuint kService1Id = 11; |
84 const GLuint kService2Id = 12; | 84 const GLuint kService2Id = 12; |
85 const GLenum kShaderType = GL_VERTEX_SHADER; | 85 const GLenum kShaderType = GL_VERTEX_SHADER; |
86 // Check we can create shader. | 86 // Check we can create shader. |
87 scoped_refptr<Shader> shader1( | 87 scoped_refptr<Shader> shader1( |
88 manager_.CreateShader(kClient1Id, kService1Id, kShaderType)); | 88 manager_.CreateShader(kClient1Id, kService1Id, kShaderType)); |
89 scoped_refptr<Shader> shader2( | 89 scoped_refptr<Shader> shader2( |
90 manager_.CreateShader(kClient2Id, kService2Id, kShaderType)); | 90 manager_.CreateShader(kClient2Id, kService2Id, kShaderType)); |
91 ASSERT_TRUE(shader1); | 91 ASSERT_TRUE(shader1.get()); |
92 ASSERT_TRUE(shader2); | 92 ASSERT_TRUE(shader2.get()); |
93 manager_.UseShader(shader1); | 93 manager_.UseShader(shader1.get()); |
94 manager_.MarkAsDeleted(shader1); | 94 manager_.MarkAsDeleted(shader1.get()); |
95 manager_.MarkAsDeleted(shader2); | 95 manager_.MarkAsDeleted(shader2.get()); |
96 EXPECT_TRUE(manager_.IsOwned(shader1)); | 96 EXPECT_TRUE(manager_.IsOwned(shader1.get())); |
97 EXPECT_FALSE(manager_.IsOwned(shader2)); | 97 EXPECT_FALSE(manager_.IsOwned(shader2.get())); |
98 } | 98 } |
99 | 99 |
100 TEST_F(ShaderManagerTest, Shader) { | 100 TEST_F(ShaderManagerTest, Shader) { |
101 const GLuint kClient1Id = 1; | 101 const GLuint kClient1Id = 1; |
102 const GLuint kService1Id = 11; | 102 const GLuint kService1Id = 11; |
103 const GLenum kShader1Type = GL_VERTEX_SHADER; | 103 const GLenum kShader1Type = GL_VERTEX_SHADER; |
104 const char* kClient1Source = "hello world"; | 104 const char* kClient1Source = "hello world"; |
105 // Check we can create shader. | 105 // Check we can create shader. |
106 Shader* shader1 = manager_.CreateShader( | 106 Shader* shader1 = manager_.CreateShader( |
107 kClient1Id, kService1Id, kShader1Type); | 107 kClient1Id, kService1Id, kShader1Type); |
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283 EXPECT_EQ("original source", *shader->deferred_compilation_source()); | 283 EXPECT_EQ("original source", *shader->deferred_compilation_source()); |
284 shader->UpdateSource("different!"); | 284 shader->UpdateSource("different!"); |
285 EXPECT_EQ("original source", *shader->deferred_compilation_source()); | 285 EXPECT_EQ("original source", *shader->deferred_compilation_source()); |
286 | 286 |
287 shader->FlagSourceAsCompiled(true); | 287 shader->FlagSourceAsCompiled(true); |
288 EXPECT_EQ("different!", *shader->deferred_compilation_source()); | 288 EXPECT_EQ("different!", *shader->deferred_compilation_source()); |
289 } | 289 } |
290 | 290 |
291 } // namespace gles2 | 291 } // namespace gles2 |
292 } // namespace gpu | 292 } // namespace gpu |
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