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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/shader_manager.h" | 5 #include "gpu/command_buffer/service/shader_manager.h" |
6 | 6 |
7 #include <utility> | 7 #include <utility> |
8 | 8 |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include "base/string_util.h" | 10 #include "base/string_util.h" |
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86 | 86 |
87 ShaderManager::ShaderManager() {} | 87 ShaderManager::ShaderManager() {} |
88 | 88 |
89 ShaderManager::~ShaderManager() { | 89 ShaderManager::~ShaderManager() { |
90 DCHECK(shaders_.empty()); | 90 DCHECK(shaders_.empty()); |
91 } | 91 } |
92 | 92 |
93 void ShaderManager::Destroy(bool have_context) { | 93 void ShaderManager::Destroy(bool have_context) { |
94 while (!shaders_.empty()) { | 94 while (!shaders_.empty()) { |
95 if (have_context) { | 95 if (have_context) { |
96 Shader* shader = shaders_.begin()->second; | 96 Shader* shader = shaders_.begin()->second.get(); |
97 if (!shader->IsDeleted()) { | 97 if (!shader->IsDeleted()) { |
98 glDeleteShader(shader->service_id()); | 98 glDeleteShader(shader->service_id()); |
99 shader->MarkAsDeleted(); | 99 shader->MarkAsDeleted(); |
100 } | 100 } |
101 } | 101 } |
102 shaders_.erase(shaders_.begin()); | 102 shaders_.erase(shaders_.begin()); |
103 } | 103 } |
104 } | 104 } |
105 | 105 |
106 Shader* ShaderManager::CreateShader( | 106 Shader* ShaderManager::CreateShader( |
107 GLuint client_id, | 107 GLuint client_id, |
108 GLuint service_id, | 108 GLuint service_id, |
109 GLenum shader_type) { | 109 GLenum shader_type) { |
110 std::pair<ShaderMap::iterator, bool> result = | 110 std::pair<ShaderMap::iterator, bool> result = |
111 shaders_.insert(std::make_pair( | 111 shaders_.insert(std::make_pair( |
112 client_id, scoped_refptr<Shader>( | 112 client_id, scoped_refptr<Shader>( |
113 new Shader(service_id, shader_type)))); | 113 new Shader(service_id, shader_type)))); |
114 DCHECK(result.second); | 114 DCHECK(result.second); |
115 return result.first->second; | 115 return result.first->second.get(); |
116 } | 116 } |
117 | 117 |
118 Shader* ShaderManager::GetShader(GLuint client_id) { | 118 Shader* ShaderManager::GetShader(GLuint client_id) { |
119 ShaderMap::iterator it = shaders_.find(client_id); | 119 ShaderMap::iterator it = shaders_.find(client_id); |
120 return it != shaders_.end() ? it->second : NULL; | 120 return it != shaders_.end() ? it->second : NULL; |
121 } | 121 } |
122 | 122 |
123 bool ShaderManager::GetClientId(GLuint service_id, GLuint* client_id) const { | 123 bool ShaderManager::GetClientId(GLuint service_id, GLuint* client_id) const { |
124 // This doesn't need to be fast. It's only used during slow queries. | 124 // This doesn't need to be fast. It's only used during slow queries. |
125 for (ShaderMap::const_iterator it = shaders_.begin(); | 125 for (ShaderMap::const_iterator it = shaders_.begin(); |
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174 DCHECK(shader); | 174 DCHECK(shader); |
175 DCHECK(IsOwned(shader)); | 175 DCHECK(IsOwned(shader)); |
176 shader->DecUseCount(); | 176 shader->DecUseCount(); |
177 RemoveShader(shader); | 177 RemoveShader(shader); |
178 } | 178 } |
179 | 179 |
180 } // namespace gles2 | 180 } // namespace gles2 |
181 } // namespace gpu | 181 } // namespace gpu |
182 | 182 |
183 | 183 |
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