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Side by Side Diff: gpu/command_buffer/service/context_state.cc

Issue 16293004: Update gpu/ to use scoped_refptr<T>::get() rather than implicit "operator T*" (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebased Created 7 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/context_state.h" 5 #include "gpu/command_buffer/service/context_state.h"
6 6
7 #include "gpu/command_buffer/common/gles2_cmd_utils.h" 7 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
8 #include "gpu/command_buffer/service/buffer_manager.h" 8 #include "gpu/command_buffer/service/buffer_manager.h"
9 #include "gpu/command_buffer/service/error_state.h" 9 #include "gpu/command_buffer/service/error_state.h"
10 #include "gpu/command_buffer/service/framebuffer_manager.h" 10 #include "gpu/command_buffer/service/framebuffer_manager.h"
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
46 Initialize(); 46 Initialize();
47 } 47 }
48 48
49 ContextState::~ContextState() { 49 ContextState::~ContextState() {
50 } 50 }
51 51
52 void ContextState::RestoreTextureUnitBindings(GLuint unit) const { 52 void ContextState::RestoreTextureUnitBindings(GLuint unit) const {
53 DCHECK_LT(unit, texture_units.size()); 53 DCHECK_LT(unit, texture_units.size());
54 const TextureUnit& texture_unit = texture_units[unit]; 54 const TextureUnit& texture_unit = texture_units[unit];
55 glActiveTexture(GL_TEXTURE0 + unit); 55 glActiveTexture(GL_TEXTURE0 + unit);
56 GLuint service_id = texture_unit.bound_texture_2d ? 56 GLuint service_id = texture_unit.bound_texture_2d.get()
57 texture_unit.bound_texture_2d->service_id() : 0; 57 ? texture_unit.bound_texture_2d->service_id()
58 : 0;
58 glBindTexture(GL_TEXTURE_2D, service_id); 59 glBindTexture(GL_TEXTURE_2D, service_id);
59 service_id = texture_unit.bound_texture_cube_map ? 60 service_id = texture_unit.bound_texture_cube_map.get()
60 texture_unit.bound_texture_cube_map->service_id() : 0; 61 ? texture_unit.bound_texture_cube_map->service_id()
62 : 0;
61 glBindTexture(GL_TEXTURE_CUBE_MAP, service_id); 63 glBindTexture(GL_TEXTURE_CUBE_MAP, service_id);
62 64
63 if (feature_info_->feature_flags().oes_egl_image_external) { 65 if (feature_info_->feature_flags().oes_egl_image_external) {
64 service_id = texture_unit.bound_texture_external_oes ? 66 service_id = texture_unit.bound_texture_external_oes.get()
65 texture_unit.bound_texture_external_oes->service_id() : 0; 67 ? texture_unit.bound_texture_external_oes->service_id()
68 : 0;
66 glBindTexture(GL_TEXTURE_EXTERNAL_OES, service_id); 69 glBindTexture(GL_TEXTURE_EXTERNAL_OES, service_id);
67 } 70 }
68 71
69 if (feature_info_->feature_flags().arb_texture_rectangle) { 72 if (feature_info_->feature_flags().arb_texture_rectangle) {
70 service_id = texture_unit.bound_texture_rectangle_arb ? 73 service_id = texture_unit.bound_texture_rectangle_arb.get()
71 texture_unit.bound_texture_rectangle_arb->service_id() : 0; 74 ? texture_unit.bound_texture_rectangle_arb->service_id()
75 : 0;
72 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, service_id); 76 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, service_id);
73 } 77 }
74 } 78 }
75 79
76 void ContextState::RestoreBufferBindings() const { 80 void ContextState::RestoreBufferBindings() const {
77 if (vertex_attrib_manager) { 81 if (vertex_attrib_manager.get()) {
78 Buffer* element_array_buffer = 82 Buffer* element_array_buffer =
79 vertex_attrib_manager->element_array_buffer(); 83 vertex_attrib_manager->element_array_buffer();
80 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 84 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,
81 element_array_buffer ? element_array_buffer->service_id() : 0); 85 element_array_buffer ? element_array_buffer->service_id() : 0);
82 } 86 }
83 glBindBuffer( 87 glBindBuffer(GL_ARRAY_BUFFER,
84 GL_ARRAY_BUFFER, 88 bound_array_buffer.get() ? bound_array_buffer->service_id() : 0);
85 bound_array_buffer ? bound_array_buffer->service_id() : 0);
86 } 89 }
87 90
88 void ContextState::RestoreRenderbufferBindings() const { 91 void ContextState::RestoreRenderbufferBindings() const {
89 // Restore Bindings 92 // Restore Bindings
90 glBindRenderbufferEXT( 93 glBindRenderbufferEXT(
91 GL_RENDERBUFFER, 94 GL_RENDERBUFFER,
92 bound_renderbuffer ? bound_renderbuffer->service_id() : 0); 95 bound_renderbuffer.get() ? bound_renderbuffer->service_id() : 0);
93 } 96 }
94 97
95 void ContextState::RestoreProgramBindings() const { 98 void ContextState::RestoreProgramBindings() const {
96 glUseProgram(current_program ? current_program->service_id() : 0); 99 glUseProgram(current_program.get() ? current_program->service_id() : 0);
97 } 100 }
98 101
99 void ContextState::RestoreActiveTexture() const { 102 void ContextState::RestoreActiveTexture() const {
100 glActiveTexture(GL_TEXTURE0 + active_texture_unit); 103 glActiveTexture(GL_TEXTURE0 + active_texture_unit);
101 } 104 }
102 105
103 void ContextState::RestoreAllTextureUnitBindings() const { 106 void ContextState::RestoreAllTextureUnitBindings() const {
104 // Restore Texture state. 107 // Restore Texture state.
105 for (size_t ii = 0; ii < texture_units.size(); ++ii) { 108 for (size_t ii = 0; ii < texture_units.size(); ++ii) {
106 RestoreTextureUnitBindings(ii); 109 RestoreTextureUnitBindings(ii);
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after
140 glPixelStorei(GL_PACK_ALIGNMENT, pack_alignment); 143 glPixelStorei(GL_PACK_ALIGNMENT, pack_alignment);
141 glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_alignment); 144 glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_alignment);
142 } 145 }
143 146
144 void ContextState::RestoreState() const { 147 void ContextState::RestoreState() const {
145 RestoreAllTextureUnitBindings(); 148 RestoreAllTextureUnitBindings();
146 149
147 // Restore Attrib State 150 // Restore Attrib State
148 // TODO: This if should not be needed. RestoreState is getting called 151 // TODO: This if should not be needed. RestoreState is getting called
149 // before GLES2Decoder::Initialize which is a bug. 152 // before GLES2Decoder::Initialize which is a bug.
150 if (vertex_attrib_manager) { 153 if (vertex_attrib_manager.get()) {
151 // TODO(gman): Move this restoration to VertexAttribManager. 154 // TODO(gman): Move this restoration to VertexAttribManager.
152 for (size_t attrib = 0; attrib < vertex_attrib_manager->num_attribs(); 155 for (size_t attrib = 0; attrib < vertex_attrib_manager->num_attribs();
153 ++attrib) { 156 ++attrib) {
154 RestoreAttribute(attrib); 157 RestoreAttribute(attrib);
155 } 158 }
156 } 159 }
157 160
158 RestoreBufferBindings(); 161 RestoreBufferBindings();
159 RestoreRenderbufferBindings(); 162 RestoreRenderbufferBindings();
160 RestoreProgramBindings(); 163 RestoreProgramBindings();
161 RestoreGlobalState(); 164 RestoreGlobalState();
162 } 165 }
163 166
164 ErrorState* ContextState::GetErrorState() { 167 ErrorState* ContextState::GetErrorState() {
165 return error_state_.get(); 168 return error_state_.get();
166 } 169 }
167 170
168 // Include the auto-generated part of this file. We split this because it means 171 // Include the auto-generated part of this file. We split this because it means
169 // we can easily edit the non-auto generated parts right here in this file 172 // we can easily edit the non-auto generated parts right here in this file
170 // instead of having to edit some template or the code generator. 173 // instead of having to edit some template or the code generator.
171 #include "gpu/command_buffer/service/context_state_impl_autogen.h" 174 #include "gpu/command_buffer/service/context_state_impl_autogen.h"
172 175
173 } // namespace gles2 176 } // namespace gles2
174 } // namespace gpu 177 } // namespace gpu
175 178
176 179
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