| Index: public/platform/WebGraphicsContext3D.h
|
| diff --git a/public/platform/WebGraphicsContext3D.h b/public/platform/WebGraphicsContext3D.h
|
| index 54bf283e27dc2d5b9598119b402772b69daa8df9..2f19c1d59a4630ecc9bdb1c053e1ee99fdb78ffc 100644
|
| --- a/public/platform/WebGraphicsContext3D.h
|
| +++ b/public/platform/WebGraphicsContext3D.h
|
| @@ -182,10 +182,6 @@ public:
|
| virtual void discardBackbufferCHROMIUM() { }
|
| virtual void ensureBackbufferCHROMIUM() { }
|
|
|
| - // FIXME: this api is not used anymore.
|
| - // Query whether it is built on top of compliant GLES2 implementation.
|
| - virtual bool isGLES2Compliant() { return true; }
|
| -
|
| virtual unsigned insertSyncPoint() { return 0; }
|
| virtual void waitSyncPoint(unsigned) { }
|
| // This call passes ownership of the WebGraphicsSyncPointCallback to the
|
| @@ -199,12 +195,6 @@ public:
|
| // ordering. Returns true on success.
|
| virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize, WebGLId framebuffer, int width, int height) = 0;
|
|
|
| - // FIXME: this api is not used anymore.
|
| - // Returns the id of the texture which is used for storing the contents of
|
| - // the framebuffer associated with this context. This texture is accessible
|
| - // by the gpu-based page compositor.
|
| - virtual WebGLId getPlatformTextureId() { return 0; }
|
| -
|
| // Copies the contents of the off-screen render target used by the WebGL
|
| // context to the corresponding texture used by the compositor.
|
| virtual void prepareTexture() = 0;
|
|
|