Index: public/platform/WebGraphicsContext3D.h |
diff --git a/public/platform/WebGraphicsContext3D.h b/public/platform/WebGraphicsContext3D.h |
index 54bf283e27dc2d5b9598119b402772b69daa8df9..2f19c1d59a4630ecc9bdb1c053e1ee99fdb78ffc 100644 |
--- a/public/platform/WebGraphicsContext3D.h |
+++ b/public/platform/WebGraphicsContext3D.h |
@@ -182,10 +182,6 @@ public: |
virtual void discardBackbufferCHROMIUM() { } |
virtual void ensureBackbufferCHROMIUM() { } |
- // FIXME: this api is not used anymore. |
- // Query whether it is built on top of compliant GLES2 implementation. |
- virtual bool isGLES2Compliant() { return true; } |
- |
virtual unsigned insertSyncPoint() { return 0; } |
virtual void waitSyncPoint(unsigned) { } |
// This call passes ownership of the WebGraphicsSyncPointCallback to the |
@@ -199,12 +195,6 @@ public: |
// ordering. Returns true on success. |
virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize, WebGLId framebuffer, int width, int height) = 0; |
- // FIXME: this api is not used anymore. |
- // Returns the id of the texture which is used for storing the contents of |
- // the framebuffer associated with this context. This texture is accessible |
- // by the gpu-based page compositor. |
- virtual WebGLId getPlatformTextureId() { return 0; } |
- |
// Copies the contents of the off-screen render target used by the WebGL |
// context to the corresponding texture used by the compositor. |
virtual void prepareTexture() = 0; |