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1 /* | 1 /* |
2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
11 * documentation and/or other materials provided with the distribution. | 11 * documentation and/or other materials provided with the distribution. |
12 * | 12 * |
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND AN
Y | 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND AN
Y |
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR AN
Y | 16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR AN
Y |
17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND O
N | 19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND O
N |
20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
23 */ | 23 */ |
24 | 24 |
25 #include "platform/graphics/GraphicsLayer.h" | 25 #include "platform/graphics/GraphicsLayer.h" |
26 | 26 |
27 #include "platform/RuntimeEnabledFeatures.h" | 27 #include "platform/RuntimeEnabledFeatures.h" |
| 28 #include "platform/animation/CompositorAnimationPlayer.h" |
| 29 #include "platform/animation/CompositorAnimationPlayerClient.h" |
| 30 #include "platform/animation/CompositorAnimationTimeline.h" |
| 31 #include "platform/animation/CompositorFloatAnimationCurve.h" |
| 32 #include "platform/graphics/CompositorFactory.h" |
28 #include "platform/scroll/ScrollableArea.h" | 33 #include "platform/scroll/ScrollableArea.h" |
29 #include "platform/transforms/Matrix3DTransformOperation.h" | 34 #include "platform/transforms/Matrix3DTransformOperation.h" |
30 #include "platform/transforms/RotateTransformOperation.h" | 35 #include "platform/transforms/RotateTransformOperation.h" |
31 #include "platform/transforms/TranslateTransformOperation.h" | 36 #include "platform/transforms/TranslateTransformOperation.h" |
32 #include "public/platform/Platform.h" | 37 #include "public/platform/Platform.h" |
33 #include "public/platform/WebCompositorAnimationPlayer.h" | |
34 #include "public/platform/WebCompositorAnimationPlayerClient.h" | |
35 #include "public/platform/WebCompositorAnimationTimeline.h" | |
36 #include "public/platform/WebCompositorSupport.h" | 38 #include "public/platform/WebCompositorSupport.h" |
37 #include "public/platform/WebFloatAnimationCurve.h" | |
38 #include "public/platform/WebGraphicsContext3D.h" | 39 #include "public/platform/WebGraphicsContext3D.h" |
39 #include "public/platform/WebLayer.h" | 40 #include "public/platform/WebLayer.h" |
40 #include "public/platform/WebLayerTreeView.h" | 41 #include "public/platform/WebLayerTreeView.h" |
41 #include "public/platform/WebUnitTestSupport.h" | 42 #include "public/platform/WebUnitTestSupport.h" |
42 #include "testing/gtest/include/gtest/gtest.h" | 43 #include "testing/gtest/include/gtest/gtest.h" |
43 #include "wtf/PassOwnPtr.h" | 44 #include "wtf/PassOwnPtr.h" |
44 | 45 |
45 namespace blink { | 46 namespace blink { |
46 | 47 |
47 namespace { | 48 namespace { |
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93 WebLayer* m_platformLayer; | 94 WebLayer* m_platformLayer; |
94 OwnPtr<GraphicsLayerForTesting> m_graphicsLayer; | 95 OwnPtr<GraphicsLayerForTesting> m_graphicsLayer; |
95 OwnPtr<GraphicsLayerForTesting> m_scrollElasticityLayer; | 96 OwnPtr<GraphicsLayerForTesting> m_scrollElasticityLayer; |
96 OwnPtr<GraphicsLayerForTesting> m_clipLayer; | 97 OwnPtr<GraphicsLayerForTesting> m_clipLayer; |
97 | 98 |
98 private: | 99 private: |
99 OwnPtr<WebLayerTreeView> m_layerTreeView; | 100 OwnPtr<WebLayerTreeView> m_layerTreeView; |
100 MockGraphicsLayerClient m_client; | 101 MockGraphicsLayerClient m_client; |
101 }; | 102 }; |
102 | 103 |
103 class AnimationPlayerForTesting : public WebCompositorAnimationPlayerClient { | 104 class AnimationPlayerForTesting : public CompositorAnimationPlayerClient { |
104 public: | 105 public: |
105 AnimationPlayerForTesting() | 106 AnimationPlayerForTesting() |
106 { | 107 { |
107 m_compositorPlayer = adoptPtr(Platform::current()->compositorSupport()->
createAnimationPlayer()); | 108 m_compositorPlayer = adoptPtr(CompositorFactory::current().createAnimati
onPlayer()); |
108 } | 109 } |
109 | 110 |
110 WebCompositorAnimationPlayer* compositorPlayer() const override | 111 CompositorAnimationPlayer* compositorPlayer() const override |
111 { | 112 { |
112 return m_compositorPlayer.get(); | 113 return m_compositorPlayer.get(); |
113 } | 114 } |
114 | 115 |
115 OwnPtr<WebCompositorAnimationPlayer> m_compositorPlayer; | 116 OwnPtr<CompositorAnimationPlayer> m_compositorPlayer; |
116 }; | 117 }; |
117 | 118 |
118 TEST_F(GraphicsLayerTest, updateLayerShouldFlattenTransformWithAnimations) | 119 TEST_F(GraphicsLayerTest, updateLayerShouldFlattenTransformWithAnimations) |
119 { | 120 { |
120 ASSERT_FALSE(m_platformLayer->hasActiveAnimation()); | 121 ASSERT_FALSE(m_platformLayer->hasActiveAnimation()); |
121 | 122 |
122 OwnPtr<WebFloatAnimationCurve> curve = adoptPtr(Platform::current()->composi
torSupport()->createFloatAnimationCurve()); | 123 OwnPtr<CompositorFloatAnimationCurve> curve = adoptPtr(CompositorFactory::cu
rrent().createFloatAnimationCurve()); |
123 curve->add(WebFloatKeyframe(0.0, 0.0)); | 124 curve->add(CompositorFloatKeyframe(0.0, 0.0)); |
124 OwnPtr<WebCompositorAnimation> floatAnimation(adoptPtr(Platform::current()->
compositorSupport()->createAnimation(*curve, WebCompositorAnimation::TargetPrope
rtyOpacity))); | 125 OwnPtr<CompositorAnimation> floatAnimation(adoptPtr(CompositorFactory::curre
nt().createAnimation(*curve, CompositorAnimation::TargetPropertyOpacity))); |
125 int animationId = floatAnimation->id(); | 126 int animationId = floatAnimation->id(); |
126 | 127 |
127 if (RuntimeEnabledFeatures::compositorAnimationTimelinesEnabled()) { | 128 if (RuntimeEnabledFeatures::compositorAnimationTimelinesEnabled()) { |
128 OwnPtr<WebCompositorAnimationTimeline> compositorTimeline = adoptPtr(Pla
tform::current()->compositorSupport()->createAnimationTimeline()); | 129 OwnPtr<CompositorAnimationTimeline> compositorTimeline = adoptPtr(Compos
itorFactory::current().createAnimationTimeline()); |
129 AnimationPlayerForTesting player; | 130 AnimationPlayerForTesting player; |
130 | 131 |
131 layerTreeView()->attachCompositorAnimationTimeline(compositorTimeline.ge
t()); | 132 layerTreeView()->attachCompositorAnimationTimeline(compositorTimeline->a
nimationTimeline()); |
132 compositorTimeline->playerAttached(player); | 133 compositorTimeline->playerAttached(player); |
133 | 134 |
134 player.compositorPlayer()->attachLayer(m_platformLayer); | 135 player.compositorPlayer()->attachLayer(m_platformLayer); |
135 ASSERT_TRUE(player.compositorPlayer()->isLayerAttached()); | 136 ASSERT_TRUE(player.compositorPlayer()->isLayerAttached()); |
136 | 137 |
137 player.compositorPlayer()->addAnimation(floatAnimation.leakPtr()); | 138 player.compositorPlayer()->addAnimation(floatAnimation.leakPtr()); |
138 | 139 |
139 ASSERT_TRUE(m_platformLayer->hasActiveAnimation()); | 140 ASSERT_TRUE(m_platformLayer->hasActiveAnimation()); |
140 | 141 |
141 m_graphicsLayer->setShouldFlattenTransform(false); | 142 m_graphicsLayer->setShouldFlattenTransform(false); |
142 | 143 |
143 m_platformLayer = m_graphicsLayer->platformLayer(); | 144 m_platformLayer = m_graphicsLayer->platformLayer(); |
144 ASSERT_TRUE(m_platformLayer); | 145 ASSERT_TRUE(m_platformLayer); |
145 | 146 |
146 ASSERT_TRUE(m_platformLayer->hasActiveAnimation()); | 147 ASSERT_TRUE(m_platformLayer->hasActiveAnimation()); |
147 player.compositorPlayer()->removeAnimation(animationId); | 148 player.compositorPlayer()->removeAnimation(animationId); |
148 ASSERT_FALSE(m_platformLayer->hasActiveAnimation()); | 149 ASSERT_FALSE(m_platformLayer->hasActiveAnimation()); |
149 | 150 |
150 m_graphicsLayer->setShouldFlattenTransform(true); | 151 m_graphicsLayer->setShouldFlattenTransform(true); |
151 | 152 |
152 m_platformLayer = m_graphicsLayer->platformLayer(); | 153 m_platformLayer = m_graphicsLayer->platformLayer(); |
153 ASSERT_TRUE(m_platformLayer); | 154 ASSERT_TRUE(m_platformLayer); |
154 | 155 |
155 ASSERT_FALSE(m_platformLayer->hasActiveAnimation()); | 156 ASSERT_FALSE(m_platformLayer->hasActiveAnimation()); |
156 | 157 |
157 player.compositorPlayer()->detachLayer(); | 158 player.compositorPlayer()->detachLayer(); |
158 ASSERT_FALSE(player.compositorPlayer()->isLayerAttached()); | 159 ASSERT_FALSE(player.compositorPlayer()->isLayerAttached()); |
159 | 160 |
160 compositorTimeline->playerDestroyed(player); | 161 compositorTimeline->playerDestroyed(player); |
161 layerTreeView()->detachCompositorAnimationTimeline(compositorTimeline.ge
t()); | 162 layerTreeView()->detachCompositorAnimationTimeline(compositorTimeline->a
nimationTimeline()); |
162 } else { | 163 } else { |
163 ASSERT_TRUE(m_platformLayer->addAnimation(floatAnimation.leakPtr())); | 164 ASSERT_TRUE(m_platformLayer->addAnimation(floatAnimation->releaseCCAnima
tion())); |
164 | 165 |
165 ASSERT_TRUE(m_platformLayer->hasActiveAnimation()); | 166 ASSERT_TRUE(m_platformLayer->hasActiveAnimation()); |
166 | 167 |
167 m_graphicsLayer->setShouldFlattenTransform(false); | 168 m_graphicsLayer->setShouldFlattenTransform(false); |
168 | 169 |
169 m_platformLayer = m_graphicsLayer->platformLayer(); | 170 m_platformLayer = m_graphicsLayer->platformLayer(); |
170 ASSERT_TRUE(m_platformLayer); | 171 ASSERT_TRUE(m_platformLayer); |
171 | 172 |
172 ASSERT_TRUE(m_platformLayer->hasActiveAnimation()); | 173 ASSERT_TRUE(m_platformLayer->hasActiveAnimation()); |
173 m_platformLayer->removeAnimation(animationId); | 174 m_platformLayer->removeAnimation(animationId); |
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230 | 231 |
231 WebDoublePoint scrollPosition(7, 9); | 232 WebDoublePoint scrollPosition(7, 9); |
232 m_platformLayer->setScrollPositionDouble(scrollPosition); | 233 m_platformLayer->setScrollPositionDouble(scrollPosition); |
233 m_graphicsLayer->didScroll(); | 234 m_graphicsLayer->didScroll(); |
234 | 235 |
235 EXPECT_FLOAT_EQ(scrollPosition.x, scrollableArea->scrollPositionDouble().x()
); | 236 EXPECT_FLOAT_EQ(scrollPosition.x, scrollableArea->scrollPositionDouble().x()
); |
236 EXPECT_FLOAT_EQ(scrollPosition.y, scrollableArea->scrollPositionDouble().y()
); | 237 EXPECT_FLOAT_EQ(scrollPosition.y, scrollableArea->scrollPositionDouble().y()
); |
237 } | 238 } |
238 | 239 |
239 } // namespace blink | 240 } // namespace blink |
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