Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(38)

Side by Side Diff: cc/animation/timing_function.cc

Issue 16112002: Do not clamp y values on internal knots of timing function bezier curves (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: . Created 7 years, 6 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
« no previous file with comments | « cc/animation/timing_function.h ('k') | cc/animation/timing_function_unittest.cc » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <algorithm>
6
7 #include "base/logging.h"
5 #include "cc/animation/timing_function.h" 8 #include "cc/animation/timing_function.h"
6 9
7 #include "third_party/skia/include/core/SkMath.h" 10 namespace cc {
8 11
9 // TODO(danakj) These methods come from SkInterpolator.cpp. When such a method
10 // is available in the public Skia API, we should switch to using that.
11 // http://crbug.com/159735
12 namespace { 12 namespace {
13 13
14 // Dot14 has 14 bits for decimal places, and the remainder for whole numbers. 14 static const double BEZIER_EPSILON = 1e-7;
15 typedef int Dot14; 15 static const int MAX_STEPS = 30;
16 #define DOT14_ONE (1 << 14)
17 #define DOT14_HALF (1 << 13)
18 16
19 static inline Dot14 Dot14Mul(Dot14 a, Dot14 b) { 17 static double eval_bezier(double x1, double x2, double t) {
20 return (a * b + DOT14_HALF) >> 14; 18 const double x1_times_3 = 3.0 * x1;
19 const double x2_times_3 = 3.0 * x2;
20 const double h3 = x1_times_3;
21 const double h1 = x1_times_3 - x2_times_3 + 1.0;
22 const double h2 = x2_times_3 - 6.0 * x1;
23 return t * (t * (t * h1 + h2) + h3);
21 } 24 }
22 25
23 static inline Dot14 EvalCubic(Dot14 t, Dot14 A, Dot14 B, Dot14 C) { 26 static double bezier_interp(double x1,
24 return Dot14Mul(Dot14Mul(Dot14Mul(C, t) + B, t) + A, t); 27 double y1,
25 } 28 double x2,
29 double y2,
30 double x) {
31 DCHECK_GE(1.0, x1);
32 DCHECK_LE(0.0, x1);
33 DCHECK_GE(1.0, x2);
34 DCHECK_LE(0.0, x2);
26 35
27 static inline Dot14 PinAndConvert(SkScalar x) { 36 x1 = std::min(std::max(x1, 0.0), 1.0);
28 if (x <= 0) 37 x2 = std::min(std::max(x2, 0.0), 1.0);
29 return 0; 38 x = std::min(std::max(x, 0.0), 1.0);
30 if (x >= SK_Scalar1)
31 return DOT14_ONE;
32 return SkScalarToFixed(x) >> 2;
33 }
34 39
35 SkScalar SkUnitCubicInterp(SkScalar bx, 40 // Step 1. Find the t corresponding to the given x. I.e., we want t such that
36 SkScalar by, 41 // eval_bezier(x1, x2, t) = x. There is a unique solution if x1 and x2 lie
37 SkScalar cx, 42 // within (0, 1).
38 SkScalar cy, 43 //
39 SkScalar value) { 44 // We're just going to do bisection for now (for simplicity), but we could
40 Dot14 x = PinAndConvert(value); 45 // easily do some newton steps if this turns out to be a bottleneck.
41 46 double t = 0.0;
42 if (x == 0) 47 double step = 1.0;
43 return 0; 48 for (int i = 0; i < MAX_STEPS; ++i, step *= 0.5) {
44 if (x == DOT14_ONE) 49 const double error = eval_bezier(x1, x2, t) - x;
45 return SK_Scalar1; 50 if (fabs(error) < BEZIER_EPSILON)
46 51 break;
47 Dot14 b = PinAndConvert(bx); 52 t += error > 0.0 ? -step : step;
48 Dot14 c = PinAndConvert(cx);
49
50 // Now compute our coefficients from the control points.
51 // t -> 3b
52 // t^2 -> 3c - 6b
53 // t^3 -> 3b - 3c + 1
54 Dot14 A = 3 * b;
55 Dot14 B = 3 * (c - 2 * b);
56 Dot14 C = 3 * (b - c) + DOT14_ONE;
57
58 // Now search for a t value given x.
59 Dot14 t = DOT14_HALF;
60 Dot14 dt = DOT14_HALF;
61 for (int i = 0; i < 13; i++) {
62 dt >>= 1;
63 Dot14 guess = EvalCubic(t, A, B, C);
64 if (x < guess)
65 t -= dt;
66 else
67 t += dt;
68 } 53 }
69 54
70 // Now we have t, so compute the coefficient for Y and evaluate. 55 // We should have terminated the above loop because we got close to x, not
71 b = PinAndConvert(by); 56 // because we exceeded MAX_STEPS. Do a DCHECK here to confirm.
72 c = PinAndConvert(cy); 57 DCHECK_GT(BEZIER_EPSILON, fabs(eval_bezier(x1, x2, t) - x));
73 A = 3 * b; 58
74 B = 3 * (c - 2 * b); 59 // Step 2. Return the interpolated y values at the t we computed above.
75 C = 3 * (b - c) + DOT14_ONE; 60 return eval_bezier(y1, y2, t);
76 return SkFixedToScalar(EvalCubic(t, A, B, C) << 2);
77 } 61 }
78 62
79 } // namespace 63 } // namespace
80 64
81 namespace cc {
82
83 TimingFunction::TimingFunction() {} 65 TimingFunction::TimingFunction() {}
84 66
85 TimingFunction::~TimingFunction() {} 67 TimingFunction::~TimingFunction() {}
86 68
87 double TimingFunction::Duration() const { 69 double TimingFunction::Duration() const {
88 return 1.0; 70 return 1.0;
89 } 71 }
90 72
91 scoped_ptr<CubicBezierTimingFunction> CubicBezierTimingFunction::Create( 73 scoped_ptr<CubicBezierTimingFunction> CubicBezierTimingFunction::Create(
92 double x1, 74 double x1, double y1, double x2, double y2) {
93 double y1,
94 double x2,
95 double y2) {
96 return make_scoped_ptr(new CubicBezierTimingFunction(x1, y1, x2, y2)); 75 return make_scoped_ptr(new CubicBezierTimingFunction(x1, y1, x2, y2));
97 } 76 }
98 77
99 CubicBezierTimingFunction::CubicBezierTimingFunction(double x1, 78 CubicBezierTimingFunction::CubicBezierTimingFunction(double x1,
100 double y1, 79 double y1,
101 double x2, 80 double x2,
102 double y2) 81 double y2)
103 : x1_(SkDoubleToScalar(x1)), 82 : x1_(x1), y1_(y1), x2_(x2), y2_(y2) {}
104 y1_(SkDoubleToScalar(y1)),
105 x2_(SkDoubleToScalar(x2)),
106 y2_(SkDoubleToScalar(y2)) {}
107 83
108 CubicBezierTimingFunction::~CubicBezierTimingFunction() {} 84 CubicBezierTimingFunction::~CubicBezierTimingFunction() {}
109 85
110 float CubicBezierTimingFunction::GetValue(double x) const { 86 float CubicBezierTimingFunction::GetValue(double x) const {
111 SkScalar value = SkUnitCubicInterp(x1_, y1_, x2_, y2_, x); 87 return static_cast<float>(bezier_interp(x1_, y1_, x2_, y2_, x));
112 return SkScalarToFloat(value);
113 } 88 }
114 89
115 scoped_ptr<AnimationCurve> CubicBezierTimingFunction::Clone() const { 90 scoped_ptr<AnimationCurve> CubicBezierTimingFunction::Clone() const {
116 return make_scoped_ptr( 91 return make_scoped_ptr(
117 new CubicBezierTimingFunction(*this)).PassAs<AnimationCurve>(); 92 new CubicBezierTimingFunction(*this)).PassAs<AnimationCurve>();
118 } 93 }
119 94
120 // These numbers come from 95 // These numbers come from
121 // http://www.w3.org/TR/css3-transitions/#transition-timing-function_tag. 96 // http://www.w3.org/TR/css3-transitions/#transition-timing-function_tag.
122 scoped_ptr<TimingFunction> EaseTimingFunction::Create() { 97 scoped_ptr<TimingFunction> EaseTimingFunction::Create() {
(...skipping 10 matching lines...) Expand all
133 return CubicBezierTimingFunction::Create( 108 return CubicBezierTimingFunction::Create(
134 0.0, 0.0, 0.58, 1.0).PassAs<TimingFunction>(); 109 0.0, 0.0, 0.58, 1.0).PassAs<TimingFunction>();
135 } 110 }
136 111
137 scoped_ptr<TimingFunction> EaseInOutTimingFunction::Create() { 112 scoped_ptr<TimingFunction> EaseInOutTimingFunction::Create() {
138 return CubicBezierTimingFunction::Create( 113 return CubicBezierTimingFunction::Create(
139 0.42, 0.0, 0.58, 1).PassAs<TimingFunction>(); 114 0.42, 0.0, 0.58, 1).PassAs<TimingFunction>();
140 } 115 }
141 116
142 } // namespace cc 117 } // namespace cc
OLDNEW
« no previous file with comments | « cc/animation/timing_function.h ('k') | cc/animation/timing_function_unittest.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698