Index: cc/output/delegating_renderer.cc |
diff --git a/cc/output/delegating_renderer.cc b/cc/output/delegating_renderer.cc |
index 76093c410b8fed60ca9f8603cbd03f23b66d009b..3b5839ecd83b24eba66d67354d61aaa8341c89cc 100644 |
--- a/cc/output/delegating_renderer.cc |
+++ b/cc/output/delegating_renderer.cc |
@@ -80,16 +80,13 @@ bool DelegatingRenderer::Initialize() { |
// TODO(danakj): We need non-GPU-specific paths for these things. This |
// renderer shouldn't need to use context3d extensions directly. |
- bool has_read_bgra = false; |
bool has_set_visibility = false; |
bool has_io_surface = false; |
bool has_arb_texture_rect = false; |
bool has_egl_image = false; |
bool has_map_image = false; |
for (size_t i = 0; i < extensions.size(); ++i) { |
- if (extensions[i] == "GL_EXT_read_format_bgra") { |
- has_read_bgra = true; |
- } else if (extensions[i] == "GL_CHROMIUM_set_visibility") { |
+ if (extensions[i] == "GL_CHROMIUM_set_visibility") { |
has_set_visibility = true; |
} else if (extensions[i] == "GL_CHROMIUM_iosurface") { |
has_io_surface = true; |
@@ -105,11 +102,6 @@ bool DelegatingRenderer::Initialize() { |
if (has_io_surface) |
DCHECK(has_arb_texture_rect); |
- capabilities_.using_accelerated_painting = |
- Settings().accelerate_painting && |
- capabilities_.best_texture_format == GL_BGRA_EXT && |
- has_read_bgra; |
- |
// TODO(piman): loop visibility to GPU process? |
capabilities_.using_set_visibility = has_set_visibility; |