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Unified Diff: base/message_pump_win.cc

Issue 16020005: Fixed the racy code around the message-only window in base::MessagePumpForUI on Windows. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: - Created 7 years, 7 months ago
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Index: base/message_pump_win.cc
diff --git a/base/message_pump_win.cc b/base/message_pump_win.cc
index fb962caaa2f45e2f83792f10dc3fe7bd147e5d23..4961c132d9f4b41ae2f351578d0791e222846c25 100644
--- a/base/message_pump_win.cc
+++ b/base/message_pump_win.cc
@@ -9,8 +9,6 @@
#include "base/debug/trace_event.h"
#include "base/message_loop.h"
#include "base/metrics/histogram.h"
-#include "base/process_util.h"
-#include "base/win/wrapped_window_proc.h"
namespace {
@@ -25,12 +23,13 @@ enum MessageLoopProblems {
namespace base {
-static const wchar_t kWndClass[] = L"Chrome_MessagePumpWindow";
-
// Message sent to get an additional time slice for pumping (processing) another
// task (a series of such messages creates a continuous task pump).
static const int kMsgHaveWork = WM_USER + 1;
+// Used by MessagePumpUI to wake up the thread and check any pending timers.
+static const int kTimerId = 1;
+
//-----------------------------------------------------------------------------
// MessagePumpWin public:
@@ -96,25 +95,30 @@ int MessagePumpWin::GetCurrentDelay() const {
// MessagePumpForUI public:
MessagePumpForUI::MessagePumpForUI()
- : instance_(NULL),
- message_filter_(new MessageFilter) {
- InitMessageWnd();
+ : message_filter_(new MessageFilter),
+ window_(new win::MessageWindow()) {
+ CHECK(window_->Create(this));
}
MessagePumpForUI::~MessagePumpForUI() {
- DestroyWindow(message_hwnd_);
- UnregisterClass(kWndClass, instance_);
}
void MessagePumpForUI::ScheduleWork() {
if (InterlockedExchange(&have_work_, 1))
return; // Someone else continued the pumping.
- // Make sure the MessagePump does some work for us.
- BOOL ret = PostMessage(message_hwnd_, kMsgHaveWork,
- reinterpret_cast<WPARAM>(this), 0);
- if (ret)
- return; // There was room in the Window Message queue.
+ BOOL result = FALSE;
+
+ {
+ // Take the lock to make sure the window will not be destroyed until
+ // PostMessage() returns below.
+ AutoLock lock(window_lock_);
darin (slow to review) 2013/05/25 21:23:17 Is it perhaps worth avoiding this lock when Schedu
alexeypa (please no reviews) 2013/05/29 18:11:52 Just an FYI. I wrote a test that posts tasks to t
+ if (window_) {
+ // Make sure the MessagePump does some work for us.
+ if (PostMessage(window_->hwnd(), kMsgHaveWork, 0, 0))
darin (slow to review) 2013/05/24 21:42:58 Perhaps MessageWindow should be reference counted
alexeypa (please no reviews) 2013/05/24 22:22:48 No, the problem is that DestroyWindow() should be
+ return;
+ }
+ }
// We have failed to insert a have-work message, so there is a chance that we
// will starve tasks/timers while sitting in a nested message loop. Nested
@@ -130,6 +134,8 @@ void MessagePumpForUI::ScheduleWork() {
}
void MessagePumpForUI::ScheduleDelayedWork(const TimeTicks& delayed_work_time) {
+ DCHECK(window_->CalledOnValidThread());
+
//
// We would *like* to provide high resolution timers. Windows timers using
// SetTimer() have a 10ms granularity. We have to use WM_TIMER as a wakeup
@@ -159,8 +165,7 @@ void MessagePumpForUI::ScheduleDelayedWork(const TimeTicks& delayed_work_time) {
// Create a WM_TIMER event that will wake us up to check for any pending
// timers (in case we are running within a nested, external sub-pump).
- BOOL ret = SetTimer(message_hwnd_, reinterpret_cast<UINT_PTR>(this),
- delay_msec, NULL);
+ BOOL ret = SetTimer(window_->hwnd(), kTimerId, delay_msec, NULL);
if (ret)
return;
// If we can't set timers, we are in big trouble... but cross our fingers for
@@ -170,6 +175,15 @@ void MessagePumpForUI::ScheduleDelayedWork(const TimeTicks& delayed_work_time) {
MESSAGE_LOOP_PROBLEM_MAX);
}
+void MessagePumpForUI::WillDestroyCurrentMessageLoop() {
+ DCHECK(window_->CalledOnValidThread());
+
+ // Synchronize with MessagePumpForUI::ScheduleWork() that can access |window_|
+ // on arbitrary thread.
+ AutoLock lock(window_lock_);
+ window_.reset();
+}
+
void MessagePumpForUI::PumpOutPendingPaintMessages() {
// If we are being called outside of the context of Run, then don't try to do
// any work.
@@ -197,21 +211,28 @@ void MessagePumpForUI::PumpOutPendingPaintMessages() {
//-----------------------------------------------------------------------------
// MessagePumpForUI private:
-// static
-LRESULT CALLBACK MessagePumpForUI::WndProcThunk(
- HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) {
+bool MessagePumpForUI::HandleMessage(HWND hwnd,
+ UINT message,
+ WPARAM wparam,
+ LPARAM lparam,
+ LRESULT* result) {
switch (message) {
case kMsgHaveWork:
- reinterpret_cast<MessagePumpForUI*>(wparam)->HandleWorkMessage();
+ HandleWorkMessage();
break;
+
case WM_TIMER:
- reinterpret_cast<MessagePumpForUI*>(wparam)->HandleTimerMessage();
+ HandleTimerMessage();
break;
}
- return DefWindowProc(hwnd, message, wparam, lparam);
+
+ // Do default processing for all messages.
+ return false;
}
void MessagePumpForUI::DoRunLoop() {
+ DCHECK(window_->CalledOnValidThread());
+
// IF this was just a simple PeekMessage() loop (servicing all possible work
// queues), then Windows would try to achieve the following order according
// to MSDN documentation about PeekMessage with no filter):
@@ -249,7 +270,7 @@ void MessagePumpForUI::DoRunLoop() {
// don't want to disturb that timer if it is already in flight. However,
// if we did do all remaining delayed work, then lets kill the WM_TIMER.
if (more_work_is_plausible && delayed_work_time_.is_null())
- KillTimer(message_hwnd_, reinterpret_cast<UINT_PTR>(this));
+ KillTimer(window_->hwnd(), kTimerId);
if (state_->should_quit)
break;
@@ -267,20 +288,6 @@ void MessagePumpForUI::DoRunLoop() {
}
}
-void MessagePumpForUI::InitMessageWnd() {
- WNDCLASSEX wc = {0};
- wc.cbSize = sizeof(wc);
- wc.lpfnWndProc = base::win::WrappedWindowProc<WndProcThunk>;
- wc.hInstance = base::GetModuleFromAddress(wc.lpfnWndProc);
- wc.lpszClassName = kWndClass;
- instance_ = wc.hInstance;
- RegisterClassEx(&wc);
-
- message_hwnd_ =
- CreateWindow(kWndClass, 0, 0, 0, 0, 0, 0, HWND_MESSAGE, 0, instance_, 0);
- DCHECK(message_hwnd_);
-}
-
void MessagePumpForUI::WaitForWork() {
// Wait until a message is available, up to the time needed by the timer
// manager to fire the next set of timers.
@@ -338,7 +345,7 @@ void MessagePumpForUI::HandleWorkMessage() {
}
void MessagePumpForUI::HandleTimerMessage() {
- KillTimer(message_hwnd_, reinterpret_cast<UINT_PTR>(this));
+ KillTimer(window_->hwnd(), kTimerId);
// If we are being called outside of the context of Run, then don't do
// anything. This could correspond to a MessageBox call or something of
@@ -382,7 +389,7 @@ bool MessagePumpForUI::ProcessMessageHelper(const MSG& msg) {
}
// While running our main message pump, we discard kMsgHaveWork messages.
- if (msg.message == kMsgHaveWork && msg.hwnd == message_hwnd_)
+ if (msg.message == kMsgHaveWork && msg.hwnd == window_->hwnd())
return ProcessPumpReplacementMessage();
if (CallMsgFilter(const_cast<MSG*>(&msg), kMessageFilterCode))
@@ -429,7 +436,7 @@ bool MessagePumpForUI::ProcessPumpReplacementMessage() {
}
DCHECK(!have_message || kMsgHaveWork != msg.message ||
- msg.hwnd != message_hwnd_);
+ msg.hwnd != window_->hwnd());
// Since we discarded a kMsgHaveWork message, we must update the flag.
int old_have_work = InterlockedExchange(&have_work_, 0);
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