| Index: src/gpu/SkGpuDevice.cpp
|
| diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
|
| index 766158fb28e499793f1e10048d78d5ec370f8ecc..d9de0ca774cb27e46191d788ac81b6de76e85ca6 100644
|
| --- a/src/gpu/SkGpuDevice.cpp
|
| +++ b/src/gpu/SkGpuDevice.cpp
|
| @@ -1377,7 +1377,7 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
|
|
|
| static bool filter_texture(SkDevice* device, GrContext* context,
|
| GrTexture* texture, SkImageFilter* filter,
|
| - int w, int h, SkBitmap* result) {
|
| + int w, int h, SkBitmap* result, SkIPoint* offset) {
|
| GrAssert(filter);
|
| SkDeviceImageFilterProxy proxy(device);
|
|
|
| @@ -1385,7 +1385,7 @@ static bool filter_texture(SkDevice* device, GrContext* context,
|
| // Save the render target and set it to NULL, so we don't accidentally draw to it in the
|
| // filter. Also set the clip wide open and the matrix to identity.
|
| GrContext::AutoWideOpenIdentityDraw awo(context, NULL);
|
| - return filter->filterImageGPU(&proxy, wrap_texture(texture), result);
|
| + return filter->filterImageGPU(&proxy, wrap_texture(texture), result, offset);
|
| } else {
|
| return false;
|
| }
|
| @@ -1419,9 +1419,10 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
|
| GrSimpleTextureEffect::Create(texture, SkMatrix::I()))->unref();
|
|
|
| SkImageFilter* filter = paint.getImageFilter();
|
| + SkIPoint offset = SkIPoint::Make(0, 0);
|
| if (NULL != filter) {
|
| SkBitmap filterBitmap;
|
| - if (filter_texture(this, fContext, texture, filter, w, h, &filterBitmap)) {
|
| + if (filter_texture(this, fContext, texture, filter, w, h, &filterBitmap, &offset)) {
|
| grPaint.colorStage(kBitmapEffectIdx)->setEffect(
|
| GrSimpleTextureEffect::Create(filterBitmap.getTexture(), SkMatrix::I()))->unref();
|
| texture = filterBitmap.getTexture();
|
| @@ -1435,8 +1436,10 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
|
| SkIntToScalar(top),
|
| SkIntToScalar(w),
|
| SkIntToScalar(h)),
|
| - GrRect::MakeWH(SK_Scalar1 * w / texture->width(),
|
| - SK_Scalar1 * h / texture->height()));
|
| + GrRect::MakeXYWH(offset.fX,
|
| + offset.fY,
|
| + SK_Scalar1 * w / texture->width(),
|
| + SK_Scalar1 * h / texture->height()));
|
| }
|
|
|
| void SkGpuDevice::drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap,
|
| @@ -1498,12 +1501,15 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkDevice* device,
|
| SkImageFilter* filter = paint.getImageFilter();
|
| if (NULL != filter) {
|
| SkBitmap filterBitmap;
|
| - if (filter_texture(this, fContext, devTex, filter, w, h, &filterBitmap)) {
|
| + SkIPoint offset = SkIPoint::Make(0, 0);
|
| + if (filter_texture(this, fContext, devTex, filter, w, h, &filterBitmap, &offset)) {
|
| grPaint.colorStage(kBitmapEffectIdx)->setEffect(
|
| GrSimpleTextureEffect::Create(filterBitmap.getTexture(), SkMatrix::I()))->unref();
|
| devTex = filterBitmap.getTexture();
|
| w = filterBitmap.width();
|
| h = filterBitmap.height();
|
| + x += offset.fX;
|
| + y += offset.fY;
|
| }
|
| }
|
|
|
| @@ -1542,7 +1548,7 @@ bool SkGpuDevice::filterImage(SkImageFilter* filter, const SkBitmap& src,
|
| // must be pushed upstack.
|
| SkAutoCachedTexture act(this, src, NULL, &texture);
|
|
|
| - return filter_texture(this, fContext, texture, filter, src.width(), src.height(), result);
|
| + return filter_texture(this, fContext, texture, filter, src.width(), src.height(), result, offset);
|
| }
|
|
|
| ///////////////////////////////////////////////////////////////////////////////
|
|
|