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Unified Diff: src/gpu/SkGpuDevice.cpp

Issue 15995026: Image filters: implement offsets in GPU path. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Wrap lines at 100 chars. Created 7 years, 5 months ago
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Index: src/gpu/SkGpuDevice.cpp
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 766158fb28e499793f1e10048d78d5ec370f8ecc..d9de0ca774cb27e46191d788ac81b6de76e85ca6 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -1377,7 +1377,7 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
static bool filter_texture(SkDevice* device, GrContext* context,
GrTexture* texture, SkImageFilter* filter,
- int w, int h, SkBitmap* result) {
+ int w, int h, SkBitmap* result, SkIPoint* offset) {
GrAssert(filter);
SkDeviceImageFilterProxy proxy(device);
@@ -1385,7 +1385,7 @@ static bool filter_texture(SkDevice* device, GrContext* context,
// Save the render target and set it to NULL, so we don't accidentally draw to it in the
// filter. Also set the clip wide open and the matrix to identity.
GrContext::AutoWideOpenIdentityDraw awo(context, NULL);
- return filter->filterImageGPU(&proxy, wrap_texture(texture), result);
+ return filter->filterImageGPU(&proxy, wrap_texture(texture), result, offset);
} else {
return false;
}
@@ -1419,9 +1419,10 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
GrSimpleTextureEffect::Create(texture, SkMatrix::I()))->unref();
SkImageFilter* filter = paint.getImageFilter();
+ SkIPoint offset = SkIPoint::Make(0, 0);
if (NULL != filter) {
SkBitmap filterBitmap;
- if (filter_texture(this, fContext, texture, filter, w, h, &filterBitmap)) {
+ if (filter_texture(this, fContext, texture, filter, w, h, &filterBitmap, &offset)) {
grPaint.colorStage(kBitmapEffectIdx)->setEffect(
GrSimpleTextureEffect::Create(filterBitmap.getTexture(), SkMatrix::I()))->unref();
texture = filterBitmap.getTexture();
@@ -1435,8 +1436,10 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
SkIntToScalar(top),
SkIntToScalar(w),
SkIntToScalar(h)),
- GrRect::MakeWH(SK_Scalar1 * w / texture->width(),
- SK_Scalar1 * h / texture->height()));
+ GrRect::MakeXYWH(offset.fX,
+ offset.fY,
+ SK_Scalar1 * w / texture->width(),
+ SK_Scalar1 * h / texture->height()));
}
void SkGpuDevice::drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap,
@@ -1498,12 +1501,15 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkDevice* device,
SkImageFilter* filter = paint.getImageFilter();
if (NULL != filter) {
SkBitmap filterBitmap;
- if (filter_texture(this, fContext, devTex, filter, w, h, &filterBitmap)) {
+ SkIPoint offset = SkIPoint::Make(0, 0);
+ if (filter_texture(this, fContext, devTex, filter, w, h, &filterBitmap, &offset)) {
grPaint.colorStage(kBitmapEffectIdx)->setEffect(
GrSimpleTextureEffect::Create(filterBitmap.getTexture(), SkMatrix::I()))->unref();
devTex = filterBitmap.getTexture();
w = filterBitmap.width();
h = filterBitmap.height();
+ x += offset.fX;
+ y += offset.fY;
}
}
@@ -1542,7 +1548,7 @@ bool SkGpuDevice::filterImage(SkImageFilter* filter, const SkBitmap& src,
// must be pushed upstack.
SkAutoCachedTexture act(this, src, NULL, &texture);
- return filter_texture(this, fContext, texture, filter, src.width(), src.height(), result);
+ return filter_texture(this, fContext, texture, filter, src.width(), src.height(), result, offset);
}
///////////////////////////////////////////////////////////////////////////////
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