| Index: src/gpu/SkGpuDevice.cpp
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| diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
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| index 766158fb28e499793f1e10048d78d5ec370f8ecc..d9de0ca774cb27e46191d788ac81b6de76e85ca6 100644
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| --- a/src/gpu/SkGpuDevice.cpp
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| +++ b/src/gpu/SkGpuDevice.cpp
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| @@ -1377,7 +1377,7 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
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|  
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|  static bool filter_texture(SkDevice* device, GrContext* context,
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|                             GrTexture* texture, SkImageFilter* filter,
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| -                           int w, int h, SkBitmap* result) {
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| +                           int w, int h, SkBitmap* result, SkIPoint* offset) {
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|      GrAssert(filter);
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|      SkDeviceImageFilterProxy proxy(device);
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|  
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| @@ -1385,7 +1385,7 @@ static bool filter_texture(SkDevice* device, GrContext* context,
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|          // Save the render target and set it to NULL, so we don't accidentally draw to it in the
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|          // filter.  Also set the clip wide open and the matrix to identity.
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|          GrContext::AutoWideOpenIdentityDraw awo(context, NULL);
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| -        return filter->filterImageGPU(&proxy, wrap_texture(texture), result);
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| +        return filter->filterImageGPU(&proxy, wrap_texture(texture), result, offset);
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|      } else {
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|          return false;
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|      }
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| @@ -1419,9 +1419,10 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
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|          GrSimpleTextureEffect::Create(texture, SkMatrix::I()))->unref();
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|  
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|      SkImageFilter* filter = paint.getImageFilter();
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| +    SkIPoint offset = SkIPoint::Make(0, 0);
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|      if (NULL != filter) {
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|          SkBitmap filterBitmap;
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| -        if (filter_texture(this, fContext, texture, filter, w, h, &filterBitmap)) {
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| +        if (filter_texture(this, fContext, texture, filter, w, h, &filterBitmap, &offset)) {
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|              grPaint.colorStage(kBitmapEffectIdx)->setEffect(
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|                  GrSimpleTextureEffect::Create(filterBitmap.getTexture(), SkMatrix::I()))->unref();
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|              texture = filterBitmap.getTexture();
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| @@ -1435,8 +1436,10 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
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|                                              SkIntToScalar(top),
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|                                              SkIntToScalar(w),
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|                                              SkIntToScalar(h)),
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| -                            GrRect::MakeWH(SK_Scalar1 * w / texture->width(),
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| -                                        SK_Scalar1 * h / texture->height()));
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| +                            GrRect::MakeXYWH(offset.fX,
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| +                                             offset.fY,
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| +                                             SK_Scalar1 * w / texture->width(),
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| +                                             SK_Scalar1 * h / texture->height()));
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|  }
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|  
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|  void SkGpuDevice::drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap,
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| @@ -1498,12 +1501,15 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkDevice* device,
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|      SkImageFilter* filter = paint.getImageFilter();
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|      if (NULL != filter) {
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|          SkBitmap filterBitmap;
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| -        if (filter_texture(this, fContext, devTex, filter, w, h, &filterBitmap)) {
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| +        SkIPoint offset = SkIPoint::Make(0, 0);
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| +        if (filter_texture(this, fContext, devTex, filter, w, h, &filterBitmap, &offset)) {
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|              grPaint.colorStage(kBitmapEffectIdx)->setEffect(
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|                  GrSimpleTextureEffect::Create(filterBitmap.getTexture(), SkMatrix::I()))->unref();
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|              devTex = filterBitmap.getTexture();
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|              w = filterBitmap.width();
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|              h = filterBitmap.height();
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| +            x += offset.fX;
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| +            y += offset.fY;
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|          }
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|      }
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|  
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| @@ -1542,7 +1548,7 @@ bool SkGpuDevice::filterImage(SkImageFilter* filter, const SkBitmap& src,
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|      // must be pushed upstack.
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|      SkAutoCachedTexture act(this, src, NULL, &texture);
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|  
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| -    return filter_texture(this, fContext, texture, filter, src.width(), src.height(), result);
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| +    return filter_texture(this, fContext, texture, filter, src.width(), src.height(), result, offset);
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|  }
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|  
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|  ///////////////////////////////////////////////////////////////////////////////
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| 
 |