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1 /* | 1 /* |
2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
11 * notice, this list of conditions and the following disclaimer in the | 11 * notice, this list of conditions and the following disclaimer in the |
12 * documentation and/or other materials provided with the distribution. | 12 * documentation and/or other materials provided with the distribution. |
13 * | 13 * |
14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY | 14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY | 17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #include "config.h" | 26 #include "config.h" |
27 | 27 |
28 #include "LinkHighlight.h" | 28 #include "LinkHighlight.h" |
29 | 29 |
30 #include "NonCompositedContentHost.h" | |
31 #include "SkMatrix44.h" | 30 #include "SkMatrix44.h" |
32 #include "WebFrameImpl.h" | 31 #include "WebFrameImpl.h" |
33 #include "WebKit.h" | 32 #include "WebKit.h" |
34 #include "WebViewImpl.h" | 33 #include "WebViewImpl.h" |
35 #include "core/dom/Node.h" | 34 #include "core/dom/Node.h" |
36 #include "core/page/Frame.h" | 35 #include "core/page/Frame.h" |
37 #include "core/page/FrameView.h" | 36 #include "core/page/FrameView.h" |
38 #include "core/platform/graphics/Color.h" | 37 #include "core/platform/graphics/Color.h" |
39 #include "core/rendering/RenderLayer.h" | 38 #include "core/rendering/RenderLayer.h" |
40 #include "core/rendering/RenderLayerBacking.h" | 39 #include "core/rendering/RenderLayerBacking.h" |
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59 | 58 |
60 PassOwnPtr<LinkHighlight> LinkHighlight::create(Node* node, WebViewImpl* owningW
ebViewImpl) | 59 PassOwnPtr<LinkHighlight> LinkHighlight::create(Node* node, WebViewImpl* owningW
ebViewImpl) |
61 { | 60 { |
62 return adoptPtr(new LinkHighlight(node, owningWebViewImpl)); | 61 return adoptPtr(new LinkHighlight(node, owningWebViewImpl)); |
63 } | 62 } |
64 | 63 |
65 LinkHighlight::LinkHighlight(Node* node, WebViewImpl* owningWebViewImpl) | 64 LinkHighlight::LinkHighlight(Node* node, WebViewImpl* owningWebViewImpl) |
66 : m_node(node) | 65 : m_node(node) |
67 , m_owningWebViewImpl(owningWebViewImpl) | 66 , m_owningWebViewImpl(owningWebViewImpl) |
68 , m_currentGraphicsLayer(0) | 67 , m_currentGraphicsLayer(0) |
69 , m_usingNonCompositedContentHost(false) | |
70 , m_geometryNeedsUpdate(false) | 68 , m_geometryNeedsUpdate(false) |
71 , m_isAnimating(false) | 69 , m_isAnimating(false) |
72 , m_startTime(monotonicallyIncreasingTime()) | 70 , m_startTime(monotonicallyIncreasingTime()) |
73 { | 71 { |
74 ASSERT(m_node); | 72 ASSERT(m_node); |
75 ASSERT(owningWebViewImpl); | 73 ASSERT(owningWebViewImpl); |
76 WebCompositorSupport* compositorSupport = Platform::current()->compositorSup
port(); | 74 WebCompositorSupport* compositorSupport = Platform::current()->compositorSup
port(); |
77 m_contentLayer = adoptPtr(compositorSupport->createContentLayer(this)); | 75 m_contentLayer = adoptPtr(compositorSupport->createContentLayer(this)); |
78 m_clipLayer = adoptPtr(compositorSupport->createLayer()); | 76 m_clipLayer = adoptPtr(compositorSupport->createLayer()); |
79 m_clipLayer->setAnchorPoint(WebFloatPoint()); | 77 m_clipLayer->setAnchorPoint(WebFloatPoint()); |
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122 if (!renderer) | 120 if (!renderer) |
123 return 0; | 121 return 0; |
124 } | 122 } |
125 } while (!repaintContainer); | 123 } while (!repaintContainer); |
126 RenderLayer* renderLayer = repaintContainer->layer(); | 124 RenderLayer* renderLayer = repaintContainer->layer(); |
127 | 125 |
128 if (!renderLayer || !renderLayer->isComposited()) | 126 if (!renderLayer || !renderLayer->isComposited()) |
129 return 0; | 127 return 0; |
130 | 128 |
131 GraphicsLayerChromium* newGraphicsLayer = static_cast<GraphicsLayerChromium*
>(renderLayer->backing()->graphicsLayer()); | 129 GraphicsLayerChromium* newGraphicsLayer = static_cast<GraphicsLayerChromium*
>(renderLayer->backing()->graphicsLayer()); |
132 m_clipLayer->setSublayerTransform(SkMatrix44()); | |
133 m_usingNonCompositedContentHost = !newGraphicsLayer->drawsContent(); | |
134 if (m_usingNonCompositedContentHost ) { | |
135 m_clipLayer->setSublayerTransform(newGraphicsLayer->platformLayer()->tra
nsform()); | |
136 newGraphicsLayer = static_cast<GraphicsLayerChromium*>(m_owningWebViewIm
pl->nonCompositedContentHost()->topLevelRootLayer()); | |
137 } | |
138 | |
139 if (m_currentGraphicsLayer != newGraphicsLayer) { | 130 if (m_currentGraphicsLayer != newGraphicsLayer) { |
140 if (m_currentGraphicsLayer) | 131 if (m_currentGraphicsLayer) |
141 clearGraphicsLayerLinkHighlightPointer(); | 132 clearGraphicsLayerLinkHighlightPointer(); |
142 | 133 |
143 m_currentGraphicsLayer = newGraphicsLayer; | 134 m_currentGraphicsLayer = newGraphicsLayer; |
144 m_currentGraphicsLayer->setLinkHighlight(this); | 135 m_currentGraphicsLayer->setLinkHighlight(this); |
145 } | 136 } |
146 | 137 |
147 return renderLayer; | 138 return renderLayer; |
148 } | 139 } |
149 | 140 |
150 static void convertTargetSpaceQuadToCompositedLayer(const FloatQuad& targetSpace
Quad, RenderObject* targetRenderer, RenderObject* compositedRenderer, FloatQuad&
compositedSpaceQuad) | 141 static void convertTargetSpaceQuadToCompositedLayer(const FloatQuad& targetSpace
Quad, RenderObject* targetRenderer, RenderLayer* compositedLayer, FloatQuad& com
positedSpaceQuad) |
151 { | 142 { |
152 ASSERT(targetRenderer); | 143 ASSERT(targetRenderer); |
153 ASSERT(compositedRenderer); | 144 ASSERT(compositedLayer); |
| 145 RenderLayerModelObject* compositedRenderer = compositedLayer->renderer(); |
154 | 146 |
155 for (unsigned i = 0; i < 4; ++i) { | 147 for (unsigned i = 0; i < 4; ++i) { |
156 IntPoint point; | 148 IntPoint point; |
157 switch (i) { | 149 switch (i) { |
158 case 0: point = roundedIntPoint(targetSpaceQuad.p1()); break; | 150 case 0: point = roundedIntPoint(targetSpaceQuad.p1()); break; |
159 case 1: point = roundedIntPoint(targetSpaceQuad.p2()); break; | 151 case 1: point = roundedIntPoint(targetSpaceQuad.p2()); break; |
160 case 2: point = roundedIntPoint(targetSpaceQuad.p3()); break; | 152 case 2: point = roundedIntPoint(targetSpaceQuad.p3()); break; |
161 case 3: point = roundedIntPoint(targetSpaceQuad.p4()); break; | 153 case 3: point = roundedIntPoint(targetSpaceQuad.p4()); break; |
162 } | 154 } |
163 | 155 |
164 point = targetRenderer->frame()->view()->contentsToWindow(point); | 156 point = targetRenderer->frame()->view()->contentsToWindow(point); |
165 point = compositedRenderer->frame()->view()->windowToContents(point); | 157 point = compositedRenderer->frame()->view()->windowToContents(point); |
166 FloatPoint floatPoint = compositedRenderer->absoluteToLocal(point, UseTr
ansforms); | 158 FloatPoint floatPoint = compositedRenderer->absoluteToLocal(point, UseTr
ansforms); |
| 159 floatPoint.moveBy(-compositedLayer->backing()->compositedBounds().locati
on()); |
167 | 160 |
168 switch (i) { | 161 switch (i) { |
169 case 0: compositedSpaceQuad.setP1(floatPoint); break; | 162 case 0: compositedSpaceQuad.setP1(floatPoint); break; |
170 case 1: compositedSpaceQuad.setP2(floatPoint); break; | 163 case 1: compositedSpaceQuad.setP2(floatPoint); break; |
171 case 2: compositedSpaceQuad.setP3(floatPoint); break; | 164 case 2: compositedSpaceQuad.setP3(floatPoint); break; |
172 case 3: compositedSpaceQuad.setP4(floatPoint); break; | 165 case 3: compositedSpaceQuad.setP4(floatPoint); break; |
173 } | 166 } |
174 } | 167 } |
175 } | 168 } |
176 | 169 |
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189 if (!m_node || !m_node->renderer()) | 182 if (!m_node || !m_node->renderer()) |
190 return false; | 183 return false; |
191 | 184 |
192 ASSERT(compositingLayer); | 185 ASSERT(compositingLayer); |
193 | 186 |
194 // Get quads for node in absolute coordinates. | 187 // Get quads for node in absolute coordinates. |
195 Vector<FloatQuad> quads; | 188 Vector<FloatQuad> quads; |
196 m_node->renderer()->absoluteQuads(quads); | 189 m_node->renderer()->absoluteQuads(quads); |
197 ASSERT(quads.size()); | 190 ASSERT(quads.size()); |
198 | 191 |
199 FloatRect positionAdjust; | |
200 if (!m_usingNonCompositedContentHost) { | |
201 const RenderStyle* style = m_node->renderer()->style(); | |
202 // If we have a box shadow, and are non-relative, then must manually adj
ust | |
203 // for its size. | |
204 if (const ShadowData* shadow = style->boxShadow()) { | |
205 int outlineSize = m_node->renderer()->outlineStyleForRepaint()->outl
ineSize(); | |
206 shadow->adjustRectForShadow(positionAdjust, outlineSize); | |
207 } | |
208 | |
209 // If absolute or fixed, need to subtract out our fixed positioning. | |
210 // FIXME: should we use RenderLayer::staticBlockPosition() here instead? | |
211 // Perhaps consider this if out-of-flow elements cause further problems. | |
212 if (m_node->renderer()->isOutOfFlowPositioned()) { | |
213 FloatPoint delta(style->left().getFloatValue(), style->top().getFloa
tValue()); | |
214 positionAdjust.moveBy(delta); | |
215 } | |
216 } | |
217 | |
218 Path newPath; | 192 Path newPath; |
219 for (unsigned quadIndex = 0; quadIndex < quads.size(); ++quadIndex) { | 193 for (unsigned quadIndex = 0; quadIndex < quads.size(); ++quadIndex) { |
220 | |
221 FloatQuad localQuad = m_node->renderer()->absoluteToLocalQuad(quads[quad
Index], UseTransforms); | |
222 localQuad.move(-positionAdjust.location().x(), -positionAdjust.location(
).y()); | |
223 FloatQuad absoluteQuad = m_node->renderer()->localToAbsoluteQuad(localQu
ad, UseTransforms); | |
224 | |
225 // Transform node quads in target absolute coords to local coordinates i
n the compositor layer. | 194 // Transform node quads in target absolute coords to local coordinates i
n the compositor layer. |
226 FloatQuad transformedQuad; | 195 FloatQuad transformedQuad; |
227 convertTargetSpaceQuadToCompositedLayer(absoluteQuad, m_node->renderer()
, compositingLayer->renderer(), transformedQuad); | 196 convertTargetSpaceQuadToCompositedLayer(quads[quadIndex], m_node->render
er(), compositingLayer, transformedQuad); |
228 | 197 |
229 // FIXME: for now, we'll only use rounded paths if we have a single node
quad. The reason for this is that | 198 // FIXME: for now, we'll only use rounded paths if we have a single node
quad. The reason for this is that |
230 // we may sometimes get a chain of adjacent boxes (e.g. for text nodes)
which end up looking like sausage | 199 // we may sometimes get a chain of adjacent boxes (e.g. for text nodes)
which end up looking like sausage |
231 // links: these should ideally be merged into a single rect before creat
ing the path, but that's | 200 // links: these should ideally be merged into a single rect before creat
ing the path, but that's |
232 // another CL. | 201 // another CL. |
233 if (quads.size() == 1 && transformedQuad.isRectilinear()) { | 202 if (quads.size() == 1 && transformedQuad.isRectilinear()) { |
234 FloatSize rectRoundingRadii(3, 3); | 203 FloatSize rectRoundingRadii(3, 3); |
235 newPath.addRoundedRect(transformedQuad.boundingBox(), rectRoundingRa
dii); | 204 newPath.addRoundedRect(transformedQuad.boundingBox(), rectRoundingRa
dii); |
236 } else | 205 } else |
237 addQuadToPath(transformedQuad, newPath); | 206 addQuadToPath(transformedQuad, newPath); |
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351 // Make sure we update geometry on the next callback from WebViewImpl::layou
t(). | 320 // Make sure we update geometry on the next callback from WebViewImpl::layou
t(). |
352 m_geometryNeedsUpdate = true; | 321 m_geometryNeedsUpdate = true; |
353 } | 322 } |
354 | 323 |
355 WebLayer* LinkHighlight::layer() | 324 WebLayer* LinkHighlight::layer() |
356 { | 325 { |
357 return clipLayer(); | 326 return clipLayer(); |
358 } | 327 } |
359 | 328 |
360 } // namespace WeKit | 329 } // namespace WeKit |
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