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Side by Side Diff: Source/core/svg/animation/SMILTimeContainer.cpp

Issue 15942008: Remove unused includes from core/inspector and core/svg .cpp files (Closed) Base URL: https://chromium.googlesource.com/chromium/blink@master
Patch Set: rebase and address pdr's comments Created 7 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2008 Apple Inc. All rights reserved. 2 * Copyright (C) 2008 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * 12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */ 24 */
25 25
26 #include "config.h" 26 #include "config.h"
27 #include "core/svg/animation/SMILTimeContainer.h" 27 #include "core/svg/animation/SMILTimeContainer.h"
28 28
29 #include "SVGNames.h"
30 #include "core/dom/Document.h"
31 #include "core/dom/NodeTraversal.h" 29 #include "core/dom/NodeTraversal.h"
32 #include "core/svg/SVGSVGElement.h" 30 #include "core/svg/SVGSVGElement.h"
33 #include "core/svg/animation/SVGSMILElement.h" 31 #include "core/svg/animation/SVGSMILElement.h"
34 #include <wtf/CurrentTime.h> 32 #include <wtf/CurrentTime.h>
35 33
36 using namespace std; 34 using namespace std;
37 35
38 namespace WebCore { 36 namespace WebCore {
39 37
40 static const double animationFrameDelay = 0.025; 38 static const double animationFrameDelay = 0.025;
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315 animationsToApply[i]->applyResultsToTarget(); 313 animationsToApply[i]->applyResultsToTarget();
316 314
317 #ifndef NDEBUG 315 #ifndef NDEBUG
318 m_preventScheduledAnimationsChanges = false; 316 m_preventScheduledAnimationsChanges = false;
319 #endif 317 #endif
320 318
321 startTimer(earliestFireTime, animationFrameDelay); 319 startTimer(earliestFireTime, animationFrameDelay);
322 } 320 }
323 321
324 } 322 }
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