OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2008 Apple Inc. All rights reserved. | 2 * Copyright (C) 2008 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
11 * documentation and/or other materials provided with the distribution. | 11 * documentation and/or other materials provided with the distribution. |
12 * | 12 * |
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY | 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR | 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #include "config.h" | 26 #include "config.h" |
27 #include "core/svg/animation/SMILTimeContainer.h" | 27 #include "core/svg/animation/SMILTimeContainer.h" |
28 | 28 |
29 #include "SVGNames.h" | |
30 #include "core/dom/Document.h" | |
31 #include "core/dom/NodeTraversal.h" | 29 #include "core/dom/NodeTraversal.h" |
32 #include "core/svg/SVGSVGElement.h" | 30 #include "core/svg/SVGSVGElement.h" |
33 #include "core/svg/animation/SVGSMILElement.h" | 31 #include "core/svg/animation/SVGSMILElement.h" |
34 #include <wtf/CurrentTime.h> | 32 #include <wtf/CurrentTime.h> |
35 | 33 |
36 using namespace std; | 34 using namespace std; |
37 | 35 |
38 namespace WebCore { | 36 namespace WebCore { |
39 | 37 |
40 static const double animationFrameDelay = 0.025; | 38 static const double animationFrameDelay = 0.025; |
(...skipping 274 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
315 animationsToApply[i]->applyResultsToTarget(); | 313 animationsToApply[i]->applyResultsToTarget(); |
316 | 314 |
317 #ifndef NDEBUG | 315 #ifndef NDEBUG |
318 m_preventScheduledAnimationsChanges = false; | 316 m_preventScheduledAnimationsChanges = false; |
319 #endif | 317 #endif |
320 | 318 |
321 startTimer(earliestFireTime, animationFrameDelay); | 319 startTimer(earliestFireTime, animationFrameDelay); |
322 } | 320 } |
323 | 321 |
324 } | 322 } |
OLD | NEW |