Index: gpu/command_buffer/client/gles2_implementation.h |
=================================================================== |
--- gpu/command_buffer/client/gles2_implementation.h (revision 201875) |
+++ gpu/command_buffer/client/gles2_implementation.h (working copy) |
@@ -14,20 +14,20 @@ |
#include <vector> |
#include "base/memory/scoped_ptr.h" |
-#include "../client/buffer_tracker.h" |
-#include "../client/client_context_state.h" |
-#include "../client/gles2_cmd_helper.h" |
-#include "../client/gles2_interface.h" |
-#include "../client/gpu_memory_buffer_tracker.h" |
-#include "../client/image_factory.h" |
-#include "../client/query_tracker.h" |
-#include "../client/ref_counted.h" |
-#include "../client/ring_buffer.h" |
-#include "../client/share_group.h" |
-#include "../common/compiler_specific.h" |
-#include "../common/debug_marker_manager.h" |
-#include "../common/gles2_cmd_utils.h" |
#include "gles2_impl_export.h" |
+#include "gpu/command_buffer/client/buffer_tracker.h" |
+#include "gpu/command_buffer/client/client_context_state.h" |
+#include "gpu/command_buffer/client/gles2_cmd_helper.h" |
+#include "gpu/command_buffer/client/gles2_interface.h" |
+#include "gpu/command_buffer/client/gpu_memory_buffer_tracker.h" |
+#include "gpu/command_buffer/client/image_factory.h" |
+#include "gpu/command_buffer/client/query_tracker.h" |
+#include "gpu/command_buffer/client/ref_counted.h" |
+#include "gpu/command_buffer/client/ring_buffer.h" |
+#include "gpu/command_buffer/client/share_group.h" |
+#include "gpu/command_buffer/common/compiler_specific.h" |
+#include "gpu/command_buffer/common/debug_marker_manager.h" |
+#include "gpu/command_buffer/common/gles2_cmd_utils.h" |
#if !defined(NDEBUG) && !defined(__native_client__) && !defined(GLES2_CONFORMANCE_TESTS) // NOLINT |
#if defined(GLES2_INLINE_OPTIMIZATION) |
@@ -197,7 +197,7 @@ |
// Include the auto-generated part of this class. We split this because |
// it means we can easily edit the non-auto generated parts right here in |
// this file instead of having to edit some template or the code generator. |
- #include "../client/gles2_implementation_autogen.h" |
+ #include "gpu/command_buffer/client/gles2_implementation_autogen.h" |
virtual void DisableVertexAttribArray(GLuint index) OVERRIDE; |
virtual void EnableVertexAttribArray(GLuint index) OVERRIDE; |