Index: ui/gl/gl_context_glx.cc |
diff --git a/ui/gl/gl_context_glx.cc b/ui/gl/gl_context_glx.cc |
index c47a10d9e0b36266422a1ebec854995a13a29f68..aeaf5fc402fd5de547d141a1c86dac86ebec7679 100644 |
--- a/ui/gl/gl_context_glx.cc |
+++ b/ui/gl/gl_context_glx.cc |
@@ -34,7 +34,7 @@ class ScopedPtrXFree { |
} // namespace |
GLContextGLX::GLContextGLX(GLShareGroup* share_group) |
- : GLContext(share_group), |
+ : GLContextReal(share_group), |
context_(NULL), |
display_(NULL) { |
} |
@@ -123,7 +123,7 @@ bool GLContextGLX::MakeCurrent(GLSurface* surface) { |
return false; |
} |
- SetCurrent(this, surface); |
+ SetCurrent(surface); |
if (!InitializeExtensionBindings()) { |
ReleaseCurrent(surface); |
Destroy(); |
@@ -145,7 +145,7 @@ void GLContextGLX::ReleaseCurrent(GLSurface* surface) { |
if (!IsCurrent(surface)) |
return; |
- SetCurrent(NULL, NULL); |
+ SetCurrent(NULL); |
if (!glXMakeContextCurrent(display_, 0, 0, 0)) |
LOG(ERROR) << "glXMakeCurrent failed in ReleaseCurrent"; |
} |
@@ -157,7 +157,7 @@ bool GLContextGLX::IsCurrent(GLSurface* surface) { |
// If our context is current then our notion of which GLContext is |
// current must be correct. On the other hand, third-party code |
// using OpenGL might change the current context. |
- DCHECK(!native_context_is_current || (GetCurrent() == this)); |
+ DCHECK(!native_context_is_current || (GetRealCurrent() == this)); |
if (!native_context_is_current) |
return false; |