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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gl_context_virtual.h" | 5 #include "gpu/command_buffer/service/gl_context_virtual.h" |
6 | 6 |
7 #include "gpu/command_buffer/service/gl_state_restorer_impl.h" | 7 #include "gpu/command_buffer/service/gl_state_restorer_impl.h" |
8 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 8 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
9 #include "ui/gl/gl_surface.h" | 9 #include "ui/gl/gl_surface.h" |
10 | 10 |
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47 return true; | 47 return true; |
48 } | 48 } |
49 | 49 |
50 void GLContextVirtual::Destroy() { | 50 void GLContextVirtual::Destroy() { |
51 shared_context_->OnReleaseVirtuallyCurrent(this); | 51 shared_context_->OnReleaseVirtuallyCurrent(this); |
52 shared_context_ = NULL; | 52 shared_context_ = NULL; |
53 display_ = NULL; | 53 display_ = NULL; |
54 } | 54 } |
55 | 55 |
56 bool GLContextVirtual::MakeCurrent(gfx::GLSurface* surface) { | 56 bool GLContextVirtual::MakeCurrent(gfx::GLSurface* surface) { |
57 // TODO(epenner): We should avoid bypassing MakeVirtuallyCurrent() below | |
58 // (return false or DCHECK when !decoder). To do this we must reorder | |
59 // tear-down in GpuCommandBufferStub::Destroy(). | |
60 if (decoder_.get()) | 57 if (decoder_.get()) |
61 shared_context_->MakeVirtuallyCurrent(this, surface); | 58 return shared_context_->MakeVirtuallyCurrent(this, surface); |
62 else if (!IsCurrent(surface)) | 59 |
63 shared_context_->MakeCurrent(surface); | 60 LOG(ERROR) << "Trying to make virtual context current without decoder."; |
64 return true; | 61 return false; |
65 } | 62 } |
66 | 63 |
67 void GLContextVirtual::ReleaseCurrent(gfx::GLSurface* surface) { | 64 void GLContextVirtual::ReleaseCurrent(gfx::GLSurface* surface) { |
68 if (IsCurrent(surface)) { | 65 if (IsCurrent(surface)) { |
69 shared_context_->OnReleaseVirtuallyCurrent(this); | 66 shared_context_->OnReleaseVirtuallyCurrent(this); |
70 shared_context_->ReleaseCurrent(surface); | 67 shared_context_->ReleaseCurrent(surface); |
71 } | 68 } |
72 } | 69 } |
73 | 70 |
74 bool GLContextVirtual::IsCurrent(gfx::GLSurface* surface) { | 71 bool GLContextVirtual::IsCurrent(gfx::GLSurface* surface) { |
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111 | 108 |
112 void GLContextVirtual::SetUnbindFboOnMakeCurrent() { | 109 void GLContextVirtual::SetUnbindFboOnMakeCurrent() { |
113 shared_context_->SetUnbindFboOnMakeCurrent(); | 110 shared_context_->SetUnbindFboOnMakeCurrent(); |
114 } | 111 } |
115 | 112 |
116 GLContextVirtual::~GLContextVirtual() { | 113 GLContextVirtual::~GLContextVirtual() { |
117 Destroy(); | 114 Destroy(); |
118 } | 115 } |
119 | 116 |
120 } // namespace gpu | 117 } // namespace gpu |
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