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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 29 matching lines...) Expand all Loading... |
| 40 | 40 |
| 41 WebGLDepthTexture::~WebGLDepthTexture() | 41 WebGLDepthTexture::~WebGLDepthTexture() |
| 42 { | 42 { |
| 43 } | 43 } |
| 44 | 44 |
| 45 WebGLExtension::ExtensionName WebGLDepthTexture::getName() const | 45 WebGLExtension::ExtensionName WebGLDepthTexture::getName() const |
| 46 { | 46 { |
| 47 return WebGLDepthTextureName; | 47 return WebGLDepthTextureName; |
| 48 } | 48 } |
| 49 | 49 |
| 50 PassOwnPtr<WebGLDepthTexture> WebGLDepthTexture::create(WebGLRenderingContext* c
ontext) | 50 PassRefPtr<WebGLDepthTexture> WebGLDepthTexture::create(WebGLRenderingContext* c
ontext) |
| 51 { | 51 { |
| 52 return adoptPtr(new WebGLDepthTexture(context)); | 52 return adoptRef(new WebGLDepthTexture(context)); |
| 53 } | 53 } |
| 54 | 54 |
| 55 bool WebGLDepthTexture::supported(WebGLRenderingContext* context) | 55 bool WebGLDepthTexture::supported(WebGLRenderingContext* context) |
| 56 { | 56 { |
| 57 Extensions3D* extensions = context->graphicsContext3D()->getExtensions(); | 57 Extensions3D* extensions = context->graphicsContext3D()->getExtensions(); |
| 58 // Emulating the UNSIGNED_INT_24_8_WEBGL texture internal format in terms | 58 // Emulating the UNSIGNED_INT_24_8_WEBGL texture internal format in terms |
| 59 // of two separate texture objects is too difficult, so disable depth | 59 // of two separate texture objects is too difficult, so disable depth |
| 60 // textures unless a packed depth/stencil format is available. | 60 // textures unless a packed depth/stencil format is available. |
| 61 if (!extensions->supports("GL_OES_packed_depth_stencil")) | 61 if (!extensions->supports("GL_OES_packed_depth_stencil")) |
| 62 return false; | 62 return false; |
| 63 return extensions->supports("GL_CHROMIUM_depth_texture") | 63 return extensions->supports("GL_CHROMIUM_depth_texture") |
| 64 || extensions->supports("GL_OES_depth_texture") | 64 || extensions->supports("GL_OES_depth_texture") |
| 65 || extensions->supports("GL_ARB_depth_texture"); | 65 || extensions->supports("GL_ARB_depth_texture"); |
| 66 } | 66 } |
| 67 | 67 |
| 68 const char* WebGLDepthTexture::getExtensionName() | 68 const char* WebGLDepthTexture::getExtensionName() |
| 69 { | 69 { |
| 70 return "WEBGL_depth_texture"; | 70 return "WEBGL_depth_texture"; |
| 71 } | 71 } |
| 72 | 72 |
| 73 } // namespace WebCore | 73 } // namespace WebCore |
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