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Side by Side Diff: Source/core/html/canvas/OESTextureFloatLinear.cpp

Issue 15876011: Make WebGL extensions get lost when context is lost. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2012 Google Inc. All rights reserved. 2 * Copyright (C) 2012 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
(...skipping 29 matching lines...) Expand all
40 40
41 OESTextureFloatLinear::~OESTextureFloatLinear() 41 OESTextureFloatLinear::~OESTextureFloatLinear()
42 { 42 {
43 } 43 }
44 44
45 WebGLExtension::ExtensionName OESTextureFloatLinear::getName() const 45 WebGLExtension::ExtensionName OESTextureFloatLinear::getName() const
46 { 46 {
47 return OESTextureFloatLinearName; 47 return OESTextureFloatLinearName;
48 } 48 }
49 49
50 PassOwnPtr<OESTextureFloatLinear> OESTextureFloatLinear::create(WebGLRenderingCo ntext* context) 50 PassRefPtr<OESTextureFloatLinear> OESTextureFloatLinear::create(WebGLRenderingCo ntext* context)
51 { 51 {
52 return adoptPtr(new OESTextureFloatLinear(context)); 52 return adoptRef(new OESTextureFloatLinear(context));
53 } 53 }
54 54
55 bool OESTextureFloatLinear::supported(WebGLRenderingContext* context) 55 bool OESTextureFloatLinear::supported(WebGLRenderingContext* context)
56 { 56 {
57 Extensions3D* extensions = context->graphicsContext3D()->getExtensions(); 57 Extensions3D* extensions = context->graphicsContext3D()->getExtensions();
58 return extensions->supports("GL_OES_texture_float_linear"); 58 return extensions->supports("GL_OES_texture_float_linear");
59 } 59 }
60 60
61 const char* OESTextureFloatLinear::getExtensionName() 61 const char* OESTextureFloatLinear::getExtensionName()
62 { 62 {
63 return "OES_texture_float_linear"; 63 return "OES_texture_float_linear";
64 } 64 }
65 65
66 } // namespace WebCore 66 } // namespace WebCore
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