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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ | 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ | 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |
7 | 7 |
8 #include "build/build_config.h" | 8 #include "build/build_config.h" |
9 | 9 |
10 #ifndef WIN32_LEAN_AND_MEAN | 10 #ifndef WIN32_LEAN_AND_MEAN |
11 #define WIN32_LEAN_AND_MEAN | 11 #define WIN32_LEAN_AND_MEAN |
12 #endif | 12 #endif |
13 #define DIRECTINPUT_VERSION 0x0800 | 13 #define DIRECTINPUT_VERSION 0x0800 |
14 #include <dinput.h> | 14 #include <dinput.h> |
15 #include <stdlib.h> | 15 #include <stdlib.h> |
16 #include <Unknwn.h> | 16 #include <Unknwn.h> |
17 #include <WinDef.h> | 17 #include <WinDef.h> |
18 #include <windows.h> | 18 #include <windows.h> |
19 #include <XInput.h> | 19 #include <XInput.h> |
20 | 20 |
21 #include "base/basictypes.h" | 21 #include "base/basictypes.h" |
22 #include "base/compiler_specific.h" | 22 #include "base/compiler_specific.h" |
23 #include "base/scoped_native_library.h" | 23 #include "base/scoped_native_library.h" |
24 #include "content/browser/gamepad/gamepad_data_fetcher.h" | 24 #include "content/browser/gamepad/gamepad_data_fetcher.h" |
25 #include "content/browser/gamepad/gamepad_standard_mappings.h" | 25 #include "content/browser/gamepad/gamepad_standard_mappings.h" |
26 #include "third_party/WebKit/Source/Platform/chromium/public/WebGamepads.h" | 26 #include "third_party/WebKit/public/platform/WebGamepads.h" |
27 | 27 |
28 namespace content { | 28 namespace content { |
29 | 29 |
30 class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { | 30 class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { |
31 public: | 31 public: |
32 GamepadPlatformDataFetcherWin(); | 32 GamepadPlatformDataFetcherWin(); |
33 virtual ~GamepadPlatformDataFetcherWin(); | 33 virtual ~GamepadPlatformDataFetcherWin(); |
34 virtual void GetGamepadData(WebKit::WebGamepads* pads, | 34 virtual void GetGamepadData(WebKit::WebGamepads* pads, |
35 bool devices_changed_hint) OVERRIDE; | 35 bool devices_changed_hint) OVERRIDE; |
36 private: | 36 private: |
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91 GamepadStandardMappingFunction mapper; | 91 GamepadStandardMappingFunction mapper; |
92 }; | 92 }; |
93 PadState pad_state_[WebKit::WebGamepads::itemsLengthCap]; | 93 PadState pad_state_[WebKit::WebGamepads::itemsLengthCap]; |
94 | 94 |
95 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin); | 95 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin); |
96 }; | 96 }; |
97 | 97 |
98 } // namespace content | 98 } // namespace content |
99 | 99 |
100 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ | 100 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |
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