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Side by Side Diff: Source/core/rendering/RenderBoxModelObject.cpp

Issue 15804009: Fix border radius glitch. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: adding new LayoutTests Created 7 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) 3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) 4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) 5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com)
6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. 6 * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
7 * Copyright (C) 2010 Google Inc. All rights reserved. 7 * Copyright (C) 2010 Google Inc. All rights reserved.
8 * 8 *
9 * This library is free software; you can redistribute it and/or 9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Library General Public 10 * modify it under the terms of the GNU Library General Public
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1986 break; 1986 break;
1987 default: 1987 default:
1988 break; 1988 break;
1989 } 1989 }
1990 1990
1991 graphicsContext->setStrokeStyle(NoStroke); 1991 graphicsContext->setStrokeStyle(NoStroke);
1992 graphicsContext->setFillColor(color, style->colorSpace()); 1992 graphicsContext->setFillColor(color, style->colorSpace());
1993 graphicsContext->drawRect(pixelSnappedIntRect(borderRect)); 1993 graphicsContext->drawRect(pixelSnappedIntRect(borderRect));
1994 } 1994 }
1995 1995
1996 static void findInnerVertex(const FloatPoint& outerCorner, const FloatPoint& inn erCorner, const FloatPoint& centerPoint, FloatPoint& result)
1997 {
1998 // If the line between outer and inner corner is towards the horizontal, int ersect with a vertical line through the center,
1999 // otherwise with a horizontal line through the center. The points that form this line are arbitrary (we use 0, 100).
2000 // Note that if findIntersection fails, it will leave result untouched.
2001 float diffInnerOuterX = fabs(innerCorner.x() - outerCorner.x());
2002 float diffInnerOuterY = fabs(innerCorner.y() - outerCorner.y());
2003 float diffCenterOuterX = fabs(centerPoint.x() - outerCorner.x());
2004 float diffCenterOuterY = fabs(centerPoint.y() - outerCorner.y());
2005 if (diffInnerOuterY * diffCenterOuterX < diffCenterOuterY * diffInnerOuterX)
2006 findIntersection(outerCorner, innerCorner, FloatPoint(centerPoint.x(), 0 ), FloatPoint(centerPoint.x(), 100), result);
2007 else
2008 findIntersection(outerCorner, innerCorner, FloatPoint(0, centerPoint.y() ), FloatPoint(100, centerPoint.y()), result);
2009 }
2010
2011 void RenderBoxModelObject::clipBorderSidePolygon(GraphicsContext* graphicsContex t, const RoundedRect& outerBorder, const RoundedRect& innerBorder, 1996 void RenderBoxModelObject::clipBorderSidePolygon(GraphicsContext* graphicsContex t, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
2012 BoxSide side, bool firstEdgeMat ches, bool secondEdgeMatches) 1997 BoxSide side, bool firstEdgeMat ches, bool secondEdgeMatches)
2013 { 1998 {
2014 FloatPoint quad[4]; 1999 FloatPoint quad[4];
2015 2000
2016 const LayoutRect& outerRect = outerBorder.rect(); 2001 const LayoutRect& outerRect = outerBorder.rect();
2017 const LayoutRect& innerRect = innerBorder.rect(); 2002 const LayoutRect& innerRect = innerBorder.rect();
2018 2003
2019 FloatPoint centerPoint(innerRect.location().x() + static_cast<float>(innerRe ct.width()) / 2, innerRect.location().y() + static_cast<float>(innerRect.height( )) / 2); 2004 FloatPoint centerPoint(innerRect.location().x() + static_cast<float>(innerRe ct.width()) / 2, innerRect.location().y() + static_cast<float>(innerRect.height( )) / 2);
2020 2005
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2033 // 0----------------3 2018 // 0----------------3
2034 // 2019 //
2035 switch (side) { 2020 switch (side) {
2036 case BSTop: 2021 case BSTop:
2037 quad[0] = outerRect.minXMinYCorner(); 2022 quad[0] = outerRect.minXMinYCorner();
2038 quad[1] = innerRect.minXMinYCorner(); 2023 quad[1] = innerRect.minXMinYCorner();
2039 quad[2] = innerRect.maxXMinYCorner(); 2024 quad[2] = innerRect.maxXMinYCorner();
2040 quad[3] = outerRect.maxXMinYCorner(); 2025 quad[3] = outerRect.maxXMinYCorner();
2041 2026
2042 if (!innerBorder.radii().topLeft().isZero()) 2027 if (!innerBorder.radii().topLeft().isZero())
2043 findInnerVertex(outerRect.minXMinYCorner(), innerRect.minXMinYCorner (), centerPoint, quad[1]); 2028 findIntersection(quad[0], quad[1],
2029 FloatPoint(
2030 quad[1].x() + innerBorder.radii().topLeft().width(),
2031 quad[1].y()),
2032 FloatPoint(
2033 quad[1].x(),
2034 quad[1].y() + innerBorder.radii().topLeft().height()),
2035 quad[1]);
2044 2036
2045 if (!innerBorder.radii().topRight().isZero()) 2037 if (!innerBorder.radii().topRight().isZero())
2046 findInnerVertex(outerRect.maxXMinYCorner(), innerRect.maxXMinYCorner (), centerPoint, quad[2]); 2038 findIntersection(quad[3], quad[2],
2039 FloatPoint(
2040 quad[2].x() - innerBorder.radii().topRight().width(),
2041 quad[2].y()),
2042 FloatPoint(
2043 quad[2].x(),
2044 quad[2].y() + innerBorder.radii().topRight().height()),
2045 quad[2]);
2047 break; 2046 break;
2048 2047
2049 case BSLeft: 2048 case BSLeft:
2050 quad[0] = outerRect.minXMinYCorner(); 2049 quad[0] = outerRect.minXMinYCorner();
2051 quad[1] = innerRect.minXMinYCorner(); 2050 quad[1] = innerRect.minXMinYCorner();
2052 quad[2] = innerRect.minXMaxYCorner(); 2051 quad[2] = innerRect.minXMaxYCorner();
2053 quad[3] = outerRect.minXMaxYCorner(); 2052 quad[3] = outerRect.minXMaxYCorner();
2054 2053
2055 if (!innerBorder.radii().topLeft().isZero()) 2054 if (!innerBorder.radii().topLeft().isZero())
2056 findInnerVertex(outerRect.minXMinYCorner(), innerRect.minXMinYCorner (), centerPoint, quad[1]); 2055 findIntersection(quad[0], quad[1],
2056 FloatPoint(
2057 quad[1].x() + innerBorder.radii().topLeft().width(),
2058 quad[1].y()),
2059 FloatPoint(
2060 quad[1].x(),
2061 quad[1].y() + innerBorder.radii().topLeft().height()),
2062 quad[1]);
2057 2063
2058 if (!innerBorder.radii().bottomLeft().isZero()) 2064 if (!innerBorder.radii().bottomLeft().isZero())
2059 findInnerVertex(outerRect.minXMaxYCorner(), innerRect.minXMaxYCorner (), centerPoint, quad[2]); 2065 findIntersection(quad[3], quad[2],
2066 FloatPoint(
2067 quad[2].x() + innerBorder.radii().bottomLeft().width(),
2068 quad[2].y()),
2069 FloatPoint(
2070 quad[2].x(),
2071 quad[2].y() - innerBorder.radii().bottomLeft().height()),
2072 quad[2]);
2060 break; 2073 break;
2061 2074
2062 case BSBottom: 2075 case BSBottom:
2063 quad[0] = outerRect.minXMaxYCorner(); 2076 quad[0] = outerRect.minXMaxYCorner();
2064 quad[1] = innerRect.minXMaxYCorner(); 2077 quad[1] = innerRect.minXMaxYCorner();
2065 quad[2] = innerRect.maxXMaxYCorner(); 2078 quad[2] = innerRect.maxXMaxYCorner();
2066 quad[3] = outerRect.maxXMaxYCorner(); 2079 quad[3] = outerRect.maxXMaxYCorner();
2067 2080
2068 if (!innerBorder.radii().bottomLeft().isZero()) 2081 if (!innerBorder.radii().bottomLeft().isZero())
2069 findInnerVertex(outerRect.minXMaxYCorner(), innerRect.minXMaxYCorner (), centerPoint, quad[1]); 2082 findIntersection(quad[0], quad[1],
2083 FloatPoint(
2084 quad[1].x() + innerBorder.radii().bottomLeft().width(),
2085 quad[1].y()),
2086 FloatPoint(
2087 quad[1].x(),
2088 quad[1].y() - innerBorder.radii().bottomLeft().height()),
2089 quad[1]);
2070 2090
2071 if (!innerBorder.radii().bottomRight().isZero()) 2091 if (!innerBorder.radii().bottomRight().isZero())
2072 findInnerVertex(outerRect.maxXMaxYCorner(), innerRect.maxXMaxYCorner (), centerPoint, quad[2]); 2092 findIntersection(quad[3], quad[2],
2093 FloatPoint(
2094 quad[2].x() - innerBorder.radii().bottomRight().width(),
2095 quad[2].y()),
2096 FloatPoint(
2097 quad[2].x(),
2098 quad[2].y() - innerBorder.radii().bottomRight().height()),
2099 quad[2]);
2073 break; 2100 break;
2074 2101
2075 case BSRight: 2102 case BSRight:
2076 quad[0] = outerRect.maxXMinYCorner(); 2103 quad[0] = outerRect.maxXMinYCorner();
2077 quad[1] = innerRect.maxXMinYCorner(); 2104 quad[1] = innerRect.maxXMinYCorner();
2078 quad[2] = innerRect.maxXMaxYCorner(); 2105 quad[2] = innerRect.maxXMaxYCorner();
2079 quad[3] = outerRect.maxXMaxYCorner(); 2106 quad[3] = outerRect.maxXMaxYCorner();
2080 2107
2081 if (!innerBorder.radii().topRight().isZero()) 2108 if (!innerBorder.radii().topRight().isZero())
2082 findInnerVertex(outerRect.maxXMinYCorner(), innerRect.maxXMinYCorner (), centerPoint, quad[1]); 2109 findIntersection(quad[0], quad[1],
2110 FloatPoint(
2111 quad[1].x() - innerBorder.radii().topRight().width(),
2112 quad[1].y()),
2113 FloatPoint(
2114 quad[1].x(),
2115 quad[1].y() + innerBorder.radii().topRight().height()),
2116 quad[1]);
2083 2117
2084 if (!innerBorder.radii().bottomRight().isZero()) 2118 if (!innerBorder.radii().bottomRight().isZero())
2085 findInnerVertex(outerRect.maxXMaxYCorner(), innerRect.maxXMaxYCorner (), centerPoint, quad[2]); 2119 findIntersection(quad[3], quad[2],
2120 FloatPoint(
2121 quad[2].x() - innerBorder.radii().bottomRight().width(),
2122 quad[2].y()),
2123 FloatPoint(
2124 quad[2].x(),
2125 quad[2].y() - innerBorder.radii().bottomRight().height()),
2126 quad[2]);
2086 break; 2127 break;
2087 } 2128 }
2088 2129
2089 // If the border matches both of its adjacent sides, don't anti-alias the cl ip, and 2130 // If the border matches both of its adjacent sides, don't anti-alias the cl ip, and
2090 // if neither side matches, anti-alias the clip. 2131 // if neither side matches, anti-alias the clip.
2091 if (firstEdgeMatches == secondEdgeMatches) { 2132 if (firstEdgeMatches == secondEdgeMatches) {
2092 graphicsContext->clipConvexPolygon(4, quad, !firstEdgeMatches); 2133 graphicsContext->clipConvexPolygon(4, quad, !firstEdgeMatches);
2093 return; 2134 return;
2094 } 2135 }
2095 2136
2096 // Square off the end which shouldn't be affected by antialiasing, and clip. 2137 // If antialiasing settings for the first edge and second edge is different,
2138 // they have to be addressed separately. We do this by breaking the quad int o
2139 // two parallelograms, made by moving quad[1] and quad[2].
2140 float ax = quad[1].x() - quad[0].x();
2141 float ay = quad[1].y() - quad[0].y();
2142 float bx = quad[2].x() - quad[1].x();
2143 float by = quad[2].y() - quad[1].y();
2144 float cx = quad[3].x() - quad[2].x();
2145 float cy = quad[3].y() - quad[2].y();
2146 float dx = quad[0].x() - quad[3].x();
2147 float dy = quad[0].y() - quad[3].y();
2148
2149 const static float kEpsilon = 1e-2f;
2150 float r1, r2;
2151 if (bx < kEpsilon && by < kEpsilon) {
kouhei (in TOK) 2013/05/30 15:24:55 I think this needs fabs, will post a fix later
2152 // The quad was actually a triangle.
2153 r1 = r2 = 1.0f;
2154 } else {
2155 // Extend parallelogram a bit to hide calculation error
2156 const static float kExtendFill = 1e-2f;
2157
2158 r1 = (-ax*by + ay*bx) / (cx*by - cy*bx) + kExtendFill;
2159 r2 = (-cx*by + cy*bx) / (ax*by - ay*bx) + kExtendFill;
2160 }
2161
2097 FloatPoint firstQuad[4]; 2162 FloatPoint firstQuad[4];
2098 firstQuad[0] = quad[0]; 2163 firstQuad[0] = quad[0];
2099 firstQuad[1] = quad[1]; 2164 firstQuad[1] = quad[1];
2100 firstQuad[2] = side == BSTop || side == BSBottom ? FloatPoint(quad[3].x(), q uad[2].y()) 2165 firstQuad[2] = FloatPoint(quad[3].x() + r2*ax, quad[3].y() + r2*ay);
2101 : FloatPoint(quad[2].x(), quad[3].y());
2102 firstQuad[3] = quad[3]; 2166 firstQuad[3] = quad[3];
2103 graphicsContext->clipConvexPolygon(4, firstQuad, !firstEdgeMatches); 2167 graphicsContext->clipConvexPolygon(4, firstQuad, !firstEdgeMatches);
2104 2168
2105 FloatPoint secondQuad[4]; 2169 FloatPoint secondQuad[4];
2106 secondQuad[0] = quad[0]; 2170 secondQuad[0] = quad[0];
2107 secondQuad[1] = side == BSTop || side == BSBottom ? FloatPoint(quad[0].x(), quad[1].y()) 2171 secondQuad[1] = FloatPoint(quad[0].x() - r1*cx, quad[0].y() - r1*cy);
2108 : FloatPoint(quad[1].x(), quad[0].y());
2109 secondQuad[2] = quad[2]; 2172 secondQuad[2] = quad[2];
2110 secondQuad[3] = quad[3]; 2173 secondQuad[3] = quad[3];
2111 // Antialiasing affects the second side.
2112 graphicsContext->clipConvexPolygon(4, secondQuad, !secondEdgeMatches); 2174 graphicsContext->clipConvexPolygon(4, secondQuad, !secondEdgeMatches);
2113 } 2175 }
2114 2176
2115 static IntRect calculateSideRectIncludingInner(const RoundedRect& outerBorder, c onst BorderEdge edges[], BoxSide side) 2177 static IntRect calculateSideRectIncludingInner(const RoundedRect& outerBorder, c onst BorderEdge edges[], BoxSide side)
2116 { 2178 {
2117 IntRect sideRect = outerBorder.rect(); 2179 IntRect sideRect = outerBorder.rect();
2118 int width; 2180 int width;
2119 2181
2120 switch (side) { 2182 switch (side) {
2121 case BSTop: 2183 case BSTop:
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2665 ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent()); 2727 ASSERT(!beforeChild || toBoxModelObject == beforeChild->parent());
2666 for (RenderObject* child = startChild; child && child != endChild; ) { 2728 for (RenderObject* child = startChild; child && child != endChild; ) {
2667 // Save our next sibling as moveChildTo will clear it. 2729 // Save our next sibling as moveChildTo will clear it.
2668 RenderObject* nextSibling = child->nextSibling(); 2730 RenderObject* nextSibling = child->nextSibling();
2669 moveChildTo(toBoxModelObject, child, beforeChild, fullRemoveInsert); 2731 moveChildTo(toBoxModelObject, child, beforeChild, fullRemoveInsert);
2670 child = nextSibling; 2732 child = nextSibling;
2671 } 2733 }
2672 } 2734 }
2673 2735
2674 } // namespace WebCore 2736 } // namespace WebCore
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