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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
8 | 8 |
9 // It is included by context_state.cc | 9 // It is included by context_state.cc |
10 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_IMPL_AUTOGEN_H_ | 10 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_IMPL_AUTOGEN_H_ |
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42 color_mask_red = true; | 42 color_mask_red = true; |
43 color_mask_green = true; | 43 color_mask_green = true; |
44 color_mask_blue = true; | 44 color_mask_blue = true; |
45 color_mask_alpha = true; | 45 color_mask_alpha = true; |
46 cull_mode = GL_BACK; | 46 cull_mode = GL_BACK; |
47 depth_func = GL_LESS; | 47 depth_func = GL_LESS; |
48 depth_mask = true; | 48 depth_mask = true; |
49 z_near = 0.0f; | 49 z_near = 0.0f; |
50 z_far = 1.0f; | 50 z_far = 1.0f; |
51 front_face = GL_CCW; | 51 front_face = GL_CCW; |
| 52 hint_generate_mipmap = GL_DONT_CARE; |
| 53 hint_fragment_shader_derivative = GL_DONT_CARE; |
52 line_width = 1.0f; | 54 line_width = 1.0f; |
53 polygon_offset_factor = 0.0f; | 55 polygon_offset_factor = 0.0f; |
54 polygon_offset_units = 0.0f; | 56 polygon_offset_units = 0.0f; |
55 sample_coverage_value = 1.0f; | 57 sample_coverage_value = 1.0f; |
56 sample_coverage_invert = false; | 58 sample_coverage_invert = false; |
57 scissor_x = 0; | 59 scissor_x = 0; |
58 scissor_y = 0; | 60 scissor_y = 0; |
59 scissor_width = 1; | 61 scissor_width = 1; |
60 scissor_height = 1; | 62 scissor_height = 1; |
61 stencil_front_func = GL_ALWAYS; | 63 stencil_front_func = GL_ALWAYS; |
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101 color_clear_red, color_clear_green, color_clear_blue, color_clear_alpha); | 103 color_clear_red, color_clear_green, color_clear_blue, color_clear_alpha); |
102 glClearDepth(depth_clear); | 104 glClearDepth(depth_clear); |
103 glClearStencil(stencil_clear); | 105 glClearStencil(stencil_clear); |
104 glColorMask( | 106 glColorMask( |
105 color_mask_red, color_mask_green, color_mask_blue, color_mask_alpha); | 107 color_mask_red, color_mask_green, color_mask_blue, color_mask_alpha); |
106 glCullFace(cull_mode); | 108 glCullFace(cull_mode); |
107 glDepthFunc(depth_func); | 109 glDepthFunc(depth_func); |
108 glDepthMask(depth_mask); | 110 glDepthMask(depth_mask); |
109 glDepthRange(z_near, z_far); | 111 glDepthRange(z_near, z_far); |
110 glFrontFace(front_face); | 112 glFrontFace(front_face); |
| 113 glHint(GL_GENERATE_MIPMAP_HINT, hint_generate_mipmap); |
| 114 if (feature_info_->feature_flags().oes_standard_derivatives) |
| 115 glHint( |
| 116 GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES, hint_fragment_shader_derivative); |
111 glLineWidth(line_width); | 117 glLineWidth(line_width); |
112 glPolygonOffset(polygon_offset_factor, polygon_offset_units); | 118 glPolygonOffset(polygon_offset_factor, polygon_offset_units); |
113 glSampleCoverage(sample_coverage_value, sample_coverage_invert); | 119 glSampleCoverage(sample_coverage_value, sample_coverage_invert); |
114 glScissor(scissor_x, scissor_y, scissor_width, scissor_height); | 120 glScissor(scissor_x, scissor_y, scissor_width, scissor_height); |
115 glStencilFuncSeparate( | 121 glStencilFuncSeparate( |
116 GL_FRONT, stencil_front_func, stencil_front_ref, stencil_front_mask); | 122 GL_FRONT, stencil_front_func, stencil_front_ref, stencil_front_mask); |
117 glStencilFuncSeparate( | 123 glStencilFuncSeparate( |
118 GL_BACK, stencil_back_func, stencil_back_ref, stencil_back_mask); | 124 GL_BACK, stencil_back_func, stencil_back_ref, stencil_back_mask); |
119 glStencilMaskSeparate(GL_FRONT, stencil_front_writemask); | 125 glStencilMaskSeparate(GL_FRONT, stencil_front_writemask); |
120 glStencilMaskSeparate(GL_BACK, stencil_back_writemask); | 126 glStencilMaskSeparate(GL_BACK, stencil_back_writemask); |
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202 params[2] = static_cast<GLint>(blend_color_blue); | 208 params[2] = static_cast<GLint>(blend_color_blue); |
203 params[3] = static_cast<GLint>(blend_color_alpha); | 209 params[3] = static_cast<GLint>(blend_color_alpha); |
204 } | 210 } |
205 return true; | 211 return true; |
206 case GL_STENCIL_CLEAR_VALUE: | 212 case GL_STENCIL_CLEAR_VALUE: |
207 *num_written = 1; | 213 *num_written = 1; |
208 if (params) { | 214 if (params) { |
209 params[0] = static_cast<GLint>(stencil_clear); | 215 params[0] = static_cast<GLint>(stencil_clear); |
210 } | 216 } |
211 return true; | 217 return true; |
| 218 case GL_GENERATE_MIPMAP_HINT: |
| 219 *num_written = 1; |
| 220 if (params) { |
| 221 params[0] = static_cast<GLint>(hint_generate_mipmap); |
| 222 } |
| 223 return true; |
| 224 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: |
| 225 *num_written = 1; |
| 226 if (params) { |
| 227 params[0] = static_cast<GLint>(hint_fragment_shader_derivative); |
| 228 } |
| 229 return true; |
212 case GL_COLOR_WRITEMASK: | 230 case GL_COLOR_WRITEMASK: |
213 *num_written = 4; | 231 *num_written = 4; |
214 if (params) { | 232 if (params) { |
215 params[0] = static_cast<GLint>(color_mask_red); | 233 params[0] = static_cast<GLint>(color_mask_red); |
216 params[1] = static_cast<GLint>(color_mask_green); | 234 params[1] = static_cast<GLint>(color_mask_green); |
217 params[2] = static_cast<GLint>(color_mask_blue); | 235 params[2] = static_cast<GLint>(color_mask_blue); |
218 params[3] = static_cast<GLint>(color_mask_alpha); | 236 params[3] = static_cast<GLint>(color_mask_alpha); |
219 } | 237 } |
220 return true; | 238 return true; |
221 case GL_COLOR_CLEAR_VALUE: | 239 case GL_COLOR_CLEAR_VALUE: |
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502 params[2] = static_cast<GLfloat>(blend_color_blue); | 520 params[2] = static_cast<GLfloat>(blend_color_blue); |
503 params[3] = static_cast<GLfloat>(blend_color_alpha); | 521 params[3] = static_cast<GLfloat>(blend_color_alpha); |
504 } | 522 } |
505 return true; | 523 return true; |
506 case GL_STENCIL_CLEAR_VALUE: | 524 case GL_STENCIL_CLEAR_VALUE: |
507 *num_written = 1; | 525 *num_written = 1; |
508 if (params) { | 526 if (params) { |
509 params[0] = static_cast<GLfloat>(stencil_clear); | 527 params[0] = static_cast<GLfloat>(stencil_clear); |
510 } | 528 } |
511 return true; | 529 return true; |
| 530 case GL_GENERATE_MIPMAP_HINT: |
| 531 *num_written = 1; |
| 532 if (params) { |
| 533 params[0] = static_cast<GLfloat>(hint_generate_mipmap); |
| 534 } |
| 535 return true; |
| 536 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: |
| 537 *num_written = 1; |
| 538 if (params) { |
| 539 params[0] = static_cast<GLfloat>(hint_fragment_shader_derivative); |
| 540 } |
| 541 return true; |
512 case GL_COLOR_WRITEMASK: | 542 case GL_COLOR_WRITEMASK: |
513 *num_written = 4; | 543 *num_written = 4; |
514 if (params) { | 544 if (params) { |
515 params[0] = static_cast<GLfloat>(color_mask_red); | 545 params[0] = static_cast<GLfloat>(color_mask_red); |
516 params[1] = static_cast<GLfloat>(color_mask_green); | 546 params[1] = static_cast<GLfloat>(color_mask_green); |
517 params[2] = static_cast<GLfloat>(color_mask_blue); | 547 params[2] = static_cast<GLfloat>(color_mask_blue); |
518 params[3] = static_cast<GLfloat>(color_mask_alpha); | 548 params[3] = static_cast<GLfloat>(color_mask_alpha); |
519 } | 549 } |
520 return true; | 550 return true; |
521 case GL_COLOR_CLEAR_VALUE: | 551 case GL_COLOR_CLEAR_VALUE: |
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747 if (params) { | 777 if (params) { |
748 params[0] = static_cast<GLfloat>(enable_flags.stencil_test); | 778 params[0] = static_cast<GLfloat>(enable_flags.stencil_test); |
749 } | 779 } |
750 return true; | 780 return true; |
751 default: | 781 default: |
752 return false; | 782 return false; |
753 } | 783 } |
754 } | 784 } |
755 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_IMPL_AUTOGEN_H_ | 785 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_IMPL_AUTOGEN_H_ |
756 | 786 |
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