OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/context_state.h" | 5 #include "gpu/command_buffer/service/context_state.h" |
6 | 6 |
7 #include "gpu/command_buffer/common/gles2_cmd_utils.h" | 7 #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
8 #include "gpu/command_buffer/service/buffer_manager.h" | 8 #include "gpu/command_buffer/service/buffer_manager.h" |
9 #include "gpu/command_buffer/service/error_state.h" | 9 #include "gpu/command_buffer/service/error_state.h" |
10 #include "gpu/command_buffer/service/framebuffer_manager.h" | 10 #include "gpu/command_buffer/service/framebuffer_manager.h" |
(...skipping 21 matching lines...) Expand all Loading... |
32 : bind_target(GL_TEXTURE_2D) { | 32 : bind_target(GL_TEXTURE_2D) { |
33 } | 33 } |
34 | 34 |
35 TextureUnit::~TextureUnit() { | 35 TextureUnit::~TextureUnit() { |
36 } | 36 } |
37 | 37 |
38 ContextState::ContextState(FeatureInfo* feature_info, Logger* logger) | 38 ContextState::ContextState(FeatureInfo* feature_info, Logger* logger) |
39 : pack_alignment(4), | 39 : pack_alignment(4), |
40 unpack_alignment(4), | 40 unpack_alignment(4), |
41 active_texture_unit(0), | 41 active_texture_unit(0), |
42 hint_generate_mipmap(GL_DONT_CARE), | |
43 hint_fragment_shader_derivative(GL_DONT_CARE), | |
44 pack_reverse_row_order(false), | 42 pack_reverse_row_order(false), |
45 fbo_binding_for_scissor_workaround_dirty_(false), | 43 fbo_binding_for_scissor_workaround_dirty_(false), |
46 feature_info_(feature_info), | 44 feature_info_(feature_info), |
47 error_state_(ErrorState::Create(logger)) { | 45 error_state_(ErrorState::Create(logger)) { |
48 Initialize(); | 46 Initialize(); |
49 } | 47 } |
50 | 48 |
51 ContextState::~ContextState() { | 49 ContextState::~ContextState() { |
52 } | 50 } |
53 | 51 |
(...skipping 80 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
134 } | 132 } |
135 glVertexAttrib4fv(attrib_index, attrib_values[attrib_index].v); | 133 glVertexAttrib4fv(attrib_index, attrib_values[attrib_index].v); |
136 } | 134 } |
137 | 135 |
138 void ContextState::RestoreGlobalState() const { | 136 void ContextState::RestoreGlobalState() const { |
139 InitCapabilities(); | 137 InitCapabilities(); |
140 InitState(); | 138 InitState(); |
141 | 139 |
142 glPixelStorei(GL_PACK_ALIGNMENT, pack_alignment); | 140 glPixelStorei(GL_PACK_ALIGNMENT, pack_alignment); |
143 glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_alignment); | 141 glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_alignment); |
144 | |
145 glHint(GL_GENERATE_MIPMAP_HINT, hint_generate_mipmap); | |
146 // TODO: If OES_standard_derivatives is available | |
147 // restore GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES | |
148 } | 142 } |
149 | 143 |
150 void ContextState::RestoreState() const { | 144 void ContextState::RestoreState() const { |
151 RestoreAllTextureUnitBindings(); | 145 RestoreAllTextureUnitBindings(); |
152 | 146 |
153 // Restore Attrib State | 147 // Restore Attrib State |
154 // TODO: This if should not be needed. RestoreState is getting called | 148 // TODO: This if should not be needed. RestoreState is getting called |
155 // before GLES2Decoder::Initialize which is a bug. | 149 // before GLES2Decoder::Initialize which is a bug. |
156 if (vertex_attrib_manager) { | 150 if (vertex_attrib_manager) { |
157 // TODO(gman): Move this restoration to VertexAttribManager. | 151 // TODO(gman): Move this restoration to VertexAttribManager. |
(...skipping 15 matching lines...) Expand all Loading... |
173 | 167 |
174 // Include the auto-generated part of this file. We split this because it means | 168 // Include the auto-generated part of this file. We split this because it means |
175 // we can easily edit the non-auto generated parts right here in this file | 169 // we can easily edit the non-auto generated parts right here in this file |
176 // instead of having to edit some template or the code generator. | 170 // instead of having to edit some template or the code generator. |
177 #include "gpu/command_buffer/service/context_state_impl_autogen.h" | 171 #include "gpu/command_buffer/service/context_state_impl_autogen.h" |
178 | 172 |
179 } // namespace gles2 | 173 } // namespace gles2 |
180 } // namespace gpu | 174 } // namespace gpu |
181 | 175 |
182 | 176 |
OLD | NEW |