| Index: src/gpu/gl/GrGpuGL.cpp
|
| diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
|
| index 035ef3bb1bf43c99d5d80552cf16c1bc317d959c..0c47060e4f5033454caf5b1748762a57a4c6eb47 100644
|
| --- a/src/gpu/gl/GrGpuGL.cpp
|
| +++ b/src/gpu/gl/GrGpuGL.cpp
|
| @@ -266,21 +266,28 @@ void GrGpuGL::fillInConfigRenderableTable() {
|
| }
|
|
|
| namespace {
|
| -GrPixelConfig preferred_pixel_ops_config(GrPixelConfig config) {
|
| - if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == config) {
|
| +GrPixelConfig preferred_pixel_ops_config(GrPixelConfig cpuConfig, GrPixelConfig surfaceConfig) {
|
| + if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == cpuConfig) {
|
| return kBGRA_8888_GrPixelConfig;
|
| + } else if (GrBytesPerPixel(cpuConfig) == 4 &&
|
| + GrPixelConfigSwapRAndB(cpuConfig) == surfaceConfig) {
|
| + // Mesa 3D takes a slow path on when reading back BGRA from an RGBA surface and vice-versa.
|
| + // Perhaps this should be guarded by some compiletime or runtime check.
|
| + return surfaceConfig;
|
| } else {
|
| - return config;
|
| + return cpuConfig;
|
| }
|
| }
|
| }
|
|
|
| -GrPixelConfig GrGpuGL::preferredReadPixelsConfig(GrPixelConfig config) const {
|
| - return preferred_pixel_ops_config(config);
|
| +GrPixelConfig GrGpuGL::preferredReadPixelsConfig(GrPixelConfig readConfig,
|
| + GrPixelConfig surfaceConfig) const {
|
| + return preferred_pixel_ops_config(readConfig, surfaceConfig);
|
| }
|
|
|
| -GrPixelConfig GrGpuGL::preferredWritePixelsConfig(GrPixelConfig config) const {
|
| - return preferred_pixel_ops_config(config);
|
| +GrPixelConfig GrGpuGL::preferredWritePixelsConfig(GrPixelConfig writeConfig,
|
| + GrPixelConfig surfaceConfig) const {
|
| + return preferred_pixel_ops_config(writeConfig, surfaceConfig);
|
| }
|
|
|
| bool GrGpuGL::canWriteTexturePixels(const GrTexture* texture, GrPixelConfig srcConfig) const {
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|
|