Index: src/gpu/gl/GrGpuGL.cpp |
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp |
index 035ef3bb1bf43c99d5d80552cf16c1bc317d959c..0c47060e4f5033454caf5b1748762a57a4c6eb47 100644 |
--- a/src/gpu/gl/GrGpuGL.cpp |
+++ b/src/gpu/gl/GrGpuGL.cpp |
@@ -266,21 +266,28 @@ void GrGpuGL::fillInConfigRenderableTable() { |
} |
namespace { |
-GrPixelConfig preferred_pixel_ops_config(GrPixelConfig config) { |
- if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == config) { |
+GrPixelConfig preferred_pixel_ops_config(GrPixelConfig cpuConfig, GrPixelConfig surfaceConfig) { |
+ if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == cpuConfig) { |
return kBGRA_8888_GrPixelConfig; |
+ } else if (GrBytesPerPixel(cpuConfig) == 4 && |
+ GrPixelConfigSwapRAndB(cpuConfig) == surfaceConfig) { |
+ // Mesa 3D takes a slow path on when reading back BGRA from an RGBA surface and vice-versa. |
+ // Perhaps this should be guarded by some compiletime or runtime check. |
+ return surfaceConfig; |
} else { |
- return config; |
+ return cpuConfig; |
} |
} |
} |
-GrPixelConfig GrGpuGL::preferredReadPixelsConfig(GrPixelConfig config) const { |
- return preferred_pixel_ops_config(config); |
+GrPixelConfig GrGpuGL::preferredReadPixelsConfig(GrPixelConfig readConfig, |
+ GrPixelConfig surfaceConfig) const { |
+ return preferred_pixel_ops_config(readConfig, surfaceConfig); |
} |
-GrPixelConfig GrGpuGL::preferredWritePixelsConfig(GrPixelConfig config) const { |
- return preferred_pixel_ops_config(config); |
+GrPixelConfig GrGpuGL::preferredWritePixelsConfig(GrPixelConfig writeConfig, |
+ GrPixelConfig surfaceConfig) const { |
+ return preferred_pixel_ops_config(writeConfig, surfaceConfig); |
} |
bool GrGpuGL::canWriteTexturePixels(const GrTexture* texture, GrPixelConfig srcConfig) const { |