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Unified Diff: tools/cc-frame-viewer/third_party/gl-matrix/src/gl-matrix/mat2.js

Issue 15736032: Remove old cc-frame-viewer now that it is upstreamed into trace_viewer (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 7 months ago
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Index: tools/cc-frame-viewer/third_party/gl-matrix/src/gl-matrix/mat2.js
diff --git a/tools/cc-frame-viewer/third_party/gl-matrix/src/gl-matrix/mat2.js b/tools/cc-frame-viewer/third_party/gl-matrix/src/gl-matrix/mat2.js
deleted file mode 100644
index 2208b13e7c2c96818ec4d6d1ba4e896fe2b0bb64..0000000000000000000000000000000000000000
--- a/tools/cc-frame-viewer/third_party/gl-matrix/src/gl-matrix/mat2.js
+++ /dev/null
@@ -1,237 +0,0 @@
-/* Copyright (c) 2013, Brandon Jones, Colin MacKenzie IV. All rights reserved.
-
-Redistribution and use in source and binary forms, with or without modification,
-are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice, this
- list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
-ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
-ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
-ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
-
-/**
- * @class 2x2 Matrix
- * @name mat2
- */
-var mat2 = {};
-
-/**
- * Creates a new identity mat2
- *
- * @returns {mat2} a new 2x2 matrix
- */
-mat2.create = function() {
- var out = new GLMAT_ARRAY_TYPE(4);
- out[0] = 1;
- out[1] = 0;
- out[2] = 0;
- out[3] = 1;
- return out;
-};
-
-/**
- * Creates a new mat2 initialized with values from an existing matrix
- *
- * @param {mat2} a matrix to clone
- * @returns {mat2} a new 2x2 matrix
- */
-mat2.clone = function(a) {
- var out = new GLMAT_ARRAY_TYPE(4);
- out[0] = a[0];
- out[1] = a[1];
- out[2] = a[2];
- out[3] = a[3];
- return out;
-};
-
-/**
- * Copy the values from one mat2 to another
- *
- * @param {mat2} out the receiving matrix
- * @param {mat2} a the source matrix
- * @returns {mat2} out
- */
-mat2.copy = function(out, a) {
- out[0] = a[0];
- out[1] = a[1];
- out[2] = a[2];
- out[3] = a[3];
- return out;
-};
-
-/**
- * Set a mat2 to the identity matrix
- *
- * @param {mat2} out the receiving matrix
- * @returns {mat2} out
- */
-mat2.identity = function(out) {
- out[0] = 1;
- out[1] = 0;
- out[2] = 0;
- out[3] = 1;
- return out;
-};
-
-/**
- * Transpose the values of a mat2
- *
- * @param {mat2} out the receiving matrix
- * @param {mat2} a the source matrix
- * @returns {mat2} out
- */
-mat2.transpose = function(out, a) {
- // If we are transposing ourselves we can skip a few steps but have to cache some values
- if (out === a) {
- var a1 = a[1];
- out[1] = a[2];
- out[2] = a1;
- } else {
- out[0] = a[0];
- out[1] = a[2];
- out[2] = a[1];
- out[3] = a[3];
- }
-
- return out;
-};
-
-/**
- * Inverts a mat2
- *
- * @param {mat2} out the receiving matrix
- * @param {mat2} a the source matrix
- * @returns {mat2} out
- */
-mat2.invert = function(out, a) {
- var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3],
-
- // Calculate the determinant
- det = a0 * a3 - a2 * a1;
-
- if (!det) {
- return null;
- }
- det = 1.0 / det;
-
- out[0] = a3 * det;
- out[1] = -a1 * det;
- out[2] = -a2 * det;
- out[3] = a0 * det;
-
- return out;
-};
-
-/**
- * Calculates the adjugate of a mat2
- *
- * @param {mat2} out the receiving matrix
- * @param {mat2} a the source matrix
- * @returns {mat2} out
- */
-mat2.adjoint = function(out, a) {
- // Caching this value is nessecary if out == a
- var a0 = a[0];
- out[0] = a[3];
- out[1] = -a[1];
- out[2] = -a[2];
- out[3] = a0;
-
- return out;
-};
-
-/**
- * Calculates the determinant of a mat2
- *
- * @param {mat2} a the source matrix
- * @returns {Number} determinant of a
- */
-mat2.determinant = function (a) {
- return a[0] * a[3] - a[2] * a[1];
-};
-
-/**
- * Multiplies two mat2's
- *
- * @param {mat2} out the receiving matrix
- * @param {mat2} a the first operand
- * @param {mat2} b the second operand
- * @returns {mat2} out
- */
-mat2.multiply = function (out, a, b) {
- var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3];
- var b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3];
- out[0] = a0 * b0 + a1 * b2;
- out[1] = a0 * b1 + a1 * b3;
- out[2] = a2 * b0 + a3 * b2;
- out[3] = a2 * b1 + a3 * b3;
- return out;
-};
-
-/**
- * Alias for {@link mat2.multiply}
- * @function
- */
-mat2.mul = mat2.multiply;
-
-/**
- * Rotates a mat2 by the given angle
- *
- * @param {mat2} out the receiving matrix
- * @param {mat2} a the matrix to rotate
- * @param {Number} rad the angle to rotate the matrix by
- * @returns {mat2} out
- */
-mat2.rotate = function (out, a, rad) {
- var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3],
- s = Math.sin(rad),
- c = Math.cos(rad);
- out[0] = a0 * c + a1 * s;
- out[1] = a0 * -s + a1 * c;
- out[2] = a2 * c + a3 * s;
- out[3] = a2 * -s + a3 * c;
- return out;
-};
-
-/**
- * Scales the mat2 by the dimensions in the given vec2
- *
- * @param {mat2} out the receiving matrix
- * @param {mat2} a the matrix to rotate
- * @param {vec2} v the vec2 to scale the matrix by
- * @returns {mat2} out
- **/
-mat2.scale = function(out, a, v) {
- var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3],
- v0 = v[0], v1 = v[1];
- out[0] = a0 * v0;
- out[1] = a1 * v1;
- out[2] = a2 * v0;
- out[3] = a3 * v1;
- return out;
-};
-
-/**
- * Returns a string representation of a mat2
- *
- * @param {mat2} mat matrix to represent as a string
- * @returns {String} string representation of the matrix
- */
-mat2.str = function (a) {
- return 'mat2(' + a[0] + ', ' + a[1] + ', ' + a[2] + ', ' + a[3] + ')';
-};
-
-if(typeof(exports) !== 'undefined') {
- exports.mat2 = mat2;
-}

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