Index: tools/cc-frame-viewer/third_party/gl-matrix/src/gl-matrix/mat2.js |
diff --git a/tools/cc-frame-viewer/third_party/gl-matrix/src/gl-matrix/mat2.js b/tools/cc-frame-viewer/third_party/gl-matrix/src/gl-matrix/mat2.js |
deleted file mode 100644 |
index 2208b13e7c2c96818ec4d6d1ba4e896fe2b0bb64..0000000000000000000000000000000000000000 |
--- a/tools/cc-frame-viewer/third_party/gl-matrix/src/gl-matrix/mat2.js |
+++ /dev/null |
@@ -1,237 +0,0 @@ |
-/* Copyright (c) 2013, Brandon Jones, Colin MacKenzie IV. All rights reserved. |
- |
-Redistribution and use in source and binary forms, with or without modification, |
-are permitted provided that the following conditions are met: |
- |
- * Redistributions of source code must retain the above copyright notice, this |
- list of conditions and the following disclaimer. |
- * Redistributions in binary form must reproduce the above copyright notice, |
- this list of conditions and the following disclaimer in the documentation |
- and/or other materials provided with the distribution. |
- |
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND |
-ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
-WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
-DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR |
-ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
-(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
-LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
-ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
-SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ |
- |
-/** |
- * @class 2x2 Matrix |
- * @name mat2 |
- */ |
-var mat2 = {}; |
- |
-/** |
- * Creates a new identity mat2 |
- * |
- * @returns {mat2} a new 2x2 matrix |
- */ |
-mat2.create = function() { |
- var out = new GLMAT_ARRAY_TYPE(4); |
- out[0] = 1; |
- out[1] = 0; |
- out[2] = 0; |
- out[3] = 1; |
- return out; |
-}; |
- |
-/** |
- * Creates a new mat2 initialized with values from an existing matrix |
- * |
- * @param {mat2} a matrix to clone |
- * @returns {mat2} a new 2x2 matrix |
- */ |
-mat2.clone = function(a) { |
- var out = new GLMAT_ARRAY_TYPE(4); |
- out[0] = a[0]; |
- out[1] = a[1]; |
- out[2] = a[2]; |
- out[3] = a[3]; |
- return out; |
-}; |
- |
-/** |
- * Copy the values from one mat2 to another |
- * |
- * @param {mat2} out the receiving matrix |
- * @param {mat2} a the source matrix |
- * @returns {mat2} out |
- */ |
-mat2.copy = function(out, a) { |
- out[0] = a[0]; |
- out[1] = a[1]; |
- out[2] = a[2]; |
- out[3] = a[3]; |
- return out; |
-}; |
- |
-/** |
- * Set a mat2 to the identity matrix |
- * |
- * @param {mat2} out the receiving matrix |
- * @returns {mat2} out |
- */ |
-mat2.identity = function(out) { |
- out[0] = 1; |
- out[1] = 0; |
- out[2] = 0; |
- out[3] = 1; |
- return out; |
-}; |
- |
-/** |
- * Transpose the values of a mat2 |
- * |
- * @param {mat2} out the receiving matrix |
- * @param {mat2} a the source matrix |
- * @returns {mat2} out |
- */ |
-mat2.transpose = function(out, a) { |
- // If we are transposing ourselves we can skip a few steps but have to cache some values |
- if (out === a) { |
- var a1 = a[1]; |
- out[1] = a[2]; |
- out[2] = a1; |
- } else { |
- out[0] = a[0]; |
- out[1] = a[2]; |
- out[2] = a[1]; |
- out[3] = a[3]; |
- } |
- |
- return out; |
-}; |
- |
-/** |
- * Inverts a mat2 |
- * |
- * @param {mat2} out the receiving matrix |
- * @param {mat2} a the source matrix |
- * @returns {mat2} out |
- */ |
-mat2.invert = function(out, a) { |
- var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3], |
- |
- // Calculate the determinant |
- det = a0 * a3 - a2 * a1; |
- |
- if (!det) { |
- return null; |
- } |
- det = 1.0 / det; |
- |
- out[0] = a3 * det; |
- out[1] = -a1 * det; |
- out[2] = -a2 * det; |
- out[3] = a0 * det; |
- |
- return out; |
-}; |
- |
-/** |
- * Calculates the adjugate of a mat2 |
- * |
- * @param {mat2} out the receiving matrix |
- * @param {mat2} a the source matrix |
- * @returns {mat2} out |
- */ |
-mat2.adjoint = function(out, a) { |
- // Caching this value is nessecary if out == a |
- var a0 = a[0]; |
- out[0] = a[3]; |
- out[1] = -a[1]; |
- out[2] = -a[2]; |
- out[3] = a0; |
- |
- return out; |
-}; |
- |
-/** |
- * Calculates the determinant of a mat2 |
- * |
- * @param {mat2} a the source matrix |
- * @returns {Number} determinant of a |
- */ |
-mat2.determinant = function (a) { |
- return a[0] * a[3] - a[2] * a[1]; |
-}; |
- |
-/** |
- * Multiplies two mat2's |
- * |
- * @param {mat2} out the receiving matrix |
- * @param {mat2} a the first operand |
- * @param {mat2} b the second operand |
- * @returns {mat2} out |
- */ |
-mat2.multiply = function (out, a, b) { |
- var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3]; |
- var b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3]; |
- out[0] = a0 * b0 + a1 * b2; |
- out[1] = a0 * b1 + a1 * b3; |
- out[2] = a2 * b0 + a3 * b2; |
- out[3] = a2 * b1 + a3 * b3; |
- return out; |
-}; |
- |
-/** |
- * Alias for {@link mat2.multiply} |
- * @function |
- */ |
-mat2.mul = mat2.multiply; |
- |
-/** |
- * Rotates a mat2 by the given angle |
- * |
- * @param {mat2} out the receiving matrix |
- * @param {mat2} a the matrix to rotate |
- * @param {Number} rad the angle to rotate the matrix by |
- * @returns {mat2} out |
- */ |
-mat2.rotate = function (out, a, rad) { |
- var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3], |
- s = Math.sin(rad), |
- c = Math.cos(rad); |
- out[0] = a0 * c + a1 * s; |
- out[1] = a0 * -s + a1 * c; |
- out[2] = a2 * c + a3 * s; |
- out[3] = a2 * -s + a3 * c; |
- return out; |
-}; |
- |
-/** |
- * Scales the mat2 by the dimensions in the given vec2 |
- * |
- * @param {mat2} out the receiving matrix |
- * @param {mat2} a the matrix to rotate |
- * @param {vec2} v the vec2 to scale the matrix by |
- * @returns {mat2} out |
- **/ |
-mat2.scale = function(out, a, v) { |
- var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3], |
- v0 = v[0], v1 = v[1]; |
- out[0] = a0 * v0; |
- out[1] = a1 * v1; |
- out[2] = a2 * v0; |
- out[3] = a3 * v1; |
- return out; |
-}; |
- |
-/** |
- * Returns a string representation of a mat2 |
- * |
- * @param {mat2} mat matrix to represent as a string |
- * @returns {String} string representation of the matrix |
- */ |
-mat2.str = function (a) { |
- return 'mat2(' + a[0] + ', ' + a[1] + ', ' + a[2] + ', ' + a[3] + ')'; |
-}; |
- |
-if(typeof(exports) !== 'undefined') { |
- exports.mat2 = mat2; |
-} |