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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrConfigConversionEffect.h" | 8 #include "GrConfigConversionEffect.h" |
9 #include "GrContext.h" | 9 #include "GrContext.h" |
10 #include "GrTBackendEffectFactory.h" | 10 #include "GrTBackendEffectFactory.h" |
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43 builder->fsCodeAppendf("\t%s = %s.bgra;\n", outputColor, outputColor
); | 43 builder->fsCodeAppendf("\t%s = %s.bgra;\n", outputColor, outputColor
); |
44 } else { | 44 } else { |
45 const char* swiz = fSwapRedAndBlue ? "bgr" : "rgb"; | 45 const char* swiz = fSwapRedAndBlue ? "bgr" : "rgb"; |
46 switch (fPMConversion) { | 46 switch (fPMConversion) { |
47 case GrConfigConversionEffect::kMulByAlpha_RoundUp_PMConversion: | 47 case GrConfigConversionEffect::kMulByAlpha_RoundUp_PMConversion: |
48 builder->fsCodeAppendf( | 48 builder->fsCodeAppendf( |
49 "\t\t%s = vec4(ceil(%s.%s * %s.a * 255.0) / 255.0, %s.a)
;\n", | 49 "\t\t%s = vec4(ceil(%s.%s * %s.a * 255.0) / 255.0, %s.a)
;\n", |
50 outputColor, outputColor, swiz, outputColor, outputColor
); | 50 outputColor, outputColor, swiz, outputColor, outputColor
); |
51 break; | 51 break; |
52 case GrConfigConversionEffect::kMulByAlpha_RoundDown_PMConversio
n: | 52 case GrConfigConversionEffect::kMulByAlpha_RoundDown_PMConversio
n: |
| 53 // Add a compensation(0.001) here to avoid the side effect o
f the floor operation. |
| 54 // In Intel GPUs, the integer value converted from floor(%s.
r * 255.0) / 255.0 |
| 55 // is less than the integer value converted from %s.r by 1
when the %s.r is |
| 56 // converted from the integer value 2^n, such as 1, 2, 4, 8,
etc. |
53 builder->fsCodeAppendf( | 57 builder->fsCodeAppendf( |
54 "\t\t%s = vec4(floor(%s.%s * %s.a * 255.0) / 255.0, %s.a
);\n", | 58 "\t\t%s = vec4(floor(%s.%s * %s.a * 255.0 + 0.001) / 255
.0, %s.a);\n", |
55 outputColor, outputColor, swiz, outputColor, outputColor
); | 59 outputColor, outputColor, swiz, outputColor, outputColor
); |
56 break; | 60 break; |
57 case GrConfigConversionEffect::kDivByAlpha_RoundUp_PMConversion: | 61 case GrConfigConversionEffect::kDivByAlpha_RoundUp_PMConversion: |
58 builder->fsCodeAppendf("\t\t%s = %s.a <= 0.0 ? vec4(0,0,0,0)
: vec4(ceil(%s.%s / %s.a * 255.0) / 255.0, %s.a);\n", | 62 builder->fsCodeAppendf("\t\t%s = %s.a <= 0.0 ? vec4(0,0,0,0)
: vec4(ceil(%s.%s / %s.a * 255.0) / 255.0, %s.a);\n", |
59 outputColor, outputColor, outputColor, swiz, outputColor
, outputColor); | 63 outputColor, outputColor, outputColor, swiz, outputColor
, outputColor); |
60 break; | 64 break; |
61 case GrConfigConversionEffect::kDivByAlpha_RoundDown_PMConversio
n: | 65 case GrConfigConversionEffect::kDivByAlpha_RoundDown_PMConversio
n: |
62 builder->fsCodeAppendf("\t\t%s = %s.a <= 0.0 ? vec4(0,0,0,0)
: vec4(floor(%s.%s / %s.a * 255.0) / 255.0, %s.a);\n", | 66 builder->fsCodeAppendf("\t\t%s = %s.a <= 0.0 ? vec4(0,0,0,0)
: vec4(floor(%s.%s / %s.a * 255.0) / 255.0, %s.a);\n", |
63 outputColor, outputColor, outputColor, swiz, outputColor
, outputColor); | 67 outputColor, outputColor, outputColor, swiz, outputColor
, outputColor); |
64 break; | 68 break; |
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280 // The PM conversions assume colors are 0..255 | 284 // The PM conversions assume colors are 0..255 |
281 return NULL; | 285 return NULL; |
282 } | 286 } |
283 AutoEffectUnref effect(SkNEW_ARGS(GrConfigConversionEffect, (texture, | 287 AutoEffectUnref effect(SkNEW_ARGS(GrConfigConversionEffect, (texture, |
284 swapRedAndB
lue, | 288 swapRedAndB
lue, |
285 pmConversio
n, | 289 pmConversio
n, |
286 matrix))); | 290 matrix))); |
287 return CreateEffectRef(effect); | 291 return CreateEffectRef(effect); |
288 } | 292 } |
289 } | 293 } |
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