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Side by Side Diff: base/message_loop/message_pump.h

Issue 15709015: Make sure that the UI window created by base::MessagePumpForUI is destoyed on the same thread (Wind… (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebased Created 7 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_ 5 #ifndef BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_
6 #define BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_ 6 #define BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_
7 7
8 #include "base/base_export.h" 8 #include "base/base_export.h"
9 #include "base/memory/ref_counted.h" 9 #include "base/memory/ref_counted.h"
10 10
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112 // DoWork callback is already scheduled. This method may be called from any 112 // DoWork callback is already scheduled. This method may be called from any
113 // thread. Once this call is made, DoWork should not be "starved" at least 113 // thread. Once this call is made, DoWork should not be "starved" at least
114 // until it returns a value of false. 114 // until it returns a value of false.
115 virtual void ScheduleWork() = 0; 115 virtual void ScheduleWork() = 0;
116 116
117 // Schedule a DoDelayedWork callback to happen at the specified time, 117 // Schedule a DoDelayedWork callback to happen at the specified time,
118 // cancelling any pending DoDelayedWork callback. This method may only be 118 // cancelling any pending DoDelayedWork callback. This method may only be
119 // used on the thread that called Run. 119 // used on the thread that called Run.
120 virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time) = 0; 120 virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time) = 0;
121 121
122 // Stops the pump after exiting the last run loop. This method must be used on
123 // the same thread that called Run(). The method frees any resources
124 // affinitized to that thread because ~MessagePump() might be invoked on an
125 // arbitrary thread.
126 virtual void Shutdown() = 0;
127
122 protected: 128 protected:
123 virtual ~MessagePump(); 129 virtual ~MessagePump();
124 friend class RefCountedThreadSafe<MessagePump>; 130 friend class RefCountedThreadSafe<MessagePump>;
125 }; 131 };
126 132
127 } // namespace base 133 } // namespace base
128 134
129 #endif // BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_ 135 #endif // BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_
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