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1 /* | 1 /* |
2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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30 | 30 |
31 #ifndef TouchDisambiguation_h | 31 #ifndef TouchDisambiguation_h |
32 #define TouchDisambiguation_h | 32 #define TouchDisambiguation_h |
33 | 33 |
34 #include "wtf/Vector.h" | 34 #include "wtf/Vector.h" |
35 | 35 |
36 namespace WebCore { | 36 namespace WebCore { |
37 | 37 |
38 class Frame; | 38 class Frame; |
39 class IntRect; | 39 class IntRect; |
| 40 class Node; |
40 | 41 |
41 void findGoodTouchTargets(const IntRect& touchBox, Frame* mainFrame, Vector<IntR
ect>& goodTargets); | 42 void findGoodTouchTargets(const IntRect& touchBox, Frame* mainFrame, Vector<IntR
ect>& goodTargets, Vector<Node*>& highlightNodes); |
42 | 43 |
43 } // namespace WebCore | 44 } // namespace WebCore |
44 | 45 |
45 #endif | 46 #endif |
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