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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/at_exit.h" | 5 #include "base/at_exit.h" |
6 #include "base/bind.h" | 6 #include "base/bind.h" |
7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
8 #include "base/i18n/icu_util.h" | 8 #include "base/i18n/icu_util.h" |
9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
10 #include "base/message_loop.h" | 10 #include "base/message_loop.h" |
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24 #include "ui/compositor/compositor.h" | 24 #include "ui/compositor/compositor.h" |
25 #include "ui/compositor/compositor_observer.h" | 25 #include "ui/compositor/compositor_observer.h" |
26 #include "ui/compositor/debug_utils.h" | 26 #include "ui/compositor/debug_utils.h" |
27 #include "ui/compositor/layer.h" | 27 #include "ui/compositor/layer.h" |
28 #include "ui/gfx/canvas.h" | 28 #include "ui/gfx/canvas.h" |
29 #include "ui/gfx/rect.h" | 29 #include "ui/gfx/rect.h" |
30 #include "ui/gfx/skia_util.h" | 30 #include "ui/gfx/skia_util.h" |
31 #ifndef GL_GLEXT_PROTOTYPES | 31 #ifndef GL_GLEXT_PROTOTYPES |
32 #define GL_GLEXT_PROTOTYPES 1 | 32 #define GL_GLEXT_PROTOTYPES 1 |
33 #endif | 33 #endif |
34 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3
D.h" | 34 #include "third_party/WebKit/public/platform/WebGraphicsContext3D.h" |
35 #include "third_party/khronos/GLES2/gl2ext.h" | 35 #include "third_party/khronos/GLES2/gl2ext.h" |
36 | 36 |
37 #if defined(USE_X11) | 37 #if defined(USE_X11) |
38 #include "base/message_pump_aurax11.h" | 38 #include "base/message_pump_aurax11.h" |
39 #endif | 39 #endif |
40 | 40 |
41 using base::TimeTicks; | 41 using base::TimeTicks; |
42 using ui::Compositor; | 42 using ui::Compositor; |
43 using ui::Layer; | 43 using ui::Layer; |
44 using ui::LayerDelegate; | 44 using ui::LayerDelegate; |
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354 ui::PrintLayerHierarchy(root_window->layer(), gfx::Point(100, 100)); | 354 ui::PrintLayerHierarchy(root_window->layer(), gfx::Point(100, 100)); |
355 #endif | 355 #endif |
356 | 356 |
357 root_window->ShowRootWindow(); | 357 root_window->ShowRootWindow(); |
358 base::MessageLoopForUI::current()->Run(); | 358 base::MessageLoopForUI::current()->Run(); |
359 focus_client.reset(); | 359 focus_client.reset(); |
360 root_window.reset(); | 360 root_window.reset(); |
361 | 361 |
362 return 0; | 362 return 0; |
363 } | 363 } |
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