Index: cc/output/direct_renderer.cc |
diff --git a/cc/output/direct_renderer.cc b/cc/output/direct_renderer.cc |
index e2c17b8a7cdb320d480f5b4905c49bc848a8982b..76c542636626117c453a40406778532b3904f00c 100644 |
--- a/cc/output/direct_renderer.cc |
+++ b/cc/output/direct_renderer.cc |
@@ -79,10 +79,15 @@ void DirectRenderer::QuadRectTransform(gfx::Transform* quad_rect_transform, |
quad_rect_transform->Scale(quad_rect.width(), quad_rect.height()); |
} |
-// static |
-void DirectRenderer::InitializeMatrices(DrawingFrame* frame, |
+void DirectRenderer::InitializeViewport(DrawingFrame* frame, |
gfx::Rect draw_rect, |
+ gfx::Rect viewport_rect, |
+ gfx::Size surface_size, |
bool flip_y) { |
+ DCHECK_GE(viewport_rect.x(), 0); |
+ DCHECK_GE(viewport_rect.y(), 0); |
+ DCHECK_LE(viewport_rect.right(), surface_size.width()); |
+ DCHECK_LE(viewport_rect.bottom(), surface_size.height()); |
if (flip_y) { |
frame->projection_matrix = OrthoProjectionMatrix(draw_rect.x(), |
draw_rect.right(), |
@@ -94,35 +99,38 @@ void DirectRenderer::InitializeMatrices(DrawingFrame* frame, |
draw_rect.y(), |
draw_rect.bottom()); |
} |
- frame->window_matrix = |
- window_matrix(0, 0, draw_rect.width(), draw_rect.height()); |
+ |
+ gfx::Rect window_rect = viewport_rect; |
+ if (flip_y) |
+ window_rect.set_y(surface_size.height() - viewport_rect.bottom()); |
+ frame->window_matrix = window_matrix(window_rect.x(), |
+ window_rect.y(), |
+ window_rect.width(), |
+ window_rect.height()); |
+ SetDrawViewport(window_rect); |
+ |
frame->flipped_y = flip_y; |
+ |
+ current_draw_rect_ = draw_rect; |
+ current_viewport_rect_ = viewport_rect; |
+ current_surface_size_ = surface_size; |
} |
-// static |
-gfx::Rect DirectRenderer::MoveScissorToWindowSpace( |
- const DrawingFrame* frame, const gfx::RectF& scissor_rect) { |
- gfx::Rect scissor_rect_in_canvas_space = gfx::ToEnclosingRect(scissor_rect); |
- // The scissor coordinates must be supplied in viewport space so we need to |
- // offset by the relative position of the top left corner of the current |
- // render pass. |
- gfx::Rect framebuffer_output_rect = frame->current_render_pass->output_rect; |
- scissor_rect_in_canvas_space.set_x( |
- scissor_rect_in_canvas_space.x() - framebuffer_output_rect.x()); |
- if (frame->flipped_y && !frame->current_texture) { |
- scissor_rect_in_canvas_space.set_y( |
- framebuffer_output_rect.height() - |
- (scissor_rect_in_canvas_space.bottom() - framebuffer_output_rect.y())); |
- } else { |
- scissor_rect_in_canvas_space.set_y( |
- scissor_rect_in_canvas_space.y() - framebuffer_output_rect.y()); |
- } |
- return scissor_rect_in_canvas_space; |
+gfx::Rect DirectRenderer::MoveFromDrawToWindowSpace( |
+ const gfx::RectF& draw_rect, bool flip_y) const { |
+ gfx::Rect window_rect = gfx::ToEnclosingRect(draw_rect); |
+ window_rect -= current_draw_rect_.OffsetFromOrigin(); |
+ window_rect += current_viewport_rect_.OffsetFromOrigin(); |
+ if (flip_y) |
+ window_rect.set_y(current_surface_size_.height() - window_rect.bottom()); |
+ return window_rect; |
} |
DirectRenderer::DirectRenderer(RendererClient* client, |
+ OutputSurface* output_surface, |
ResourceProvider* resource_provider) |
: Renderer(client), |
+ output_surface_(output_surface), |
resource_provider_(resource_provider) {} |
DirectRenderer::~DirectRenderer() {} |
@@ -197,7 +205,13 @@ void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order) { |
frame.root_damage_rect = |
Capabilities().using_partial_swap && client_->AllowPartialSwap() ? |
root_render_pass->damage_rect : root_render_pass->output_rect; |
- frame.root_damage_rect.Intersect(gfx::Rect(ViewportSize())); |
+ frame.root_damage_rect.Intersect(gfx::Rect(client_->DeviceViewport().size())); |
+ |
+ // Only reshape when we know we are going to draw. Otherwise, the reshape |
+ // can leave the window at the wrong size if we never draw and the proper |
+ // viewport size is never set. |
+ output_surface_->Reshape(client_->DeviceViewport().size(), |
+ client_->DeviceScaleFactor()); |
piman
2013/06/10 22:41:43
Note: this change triggered crbug.com/248213 becau
aelias_OOO_until_Jul13
2013/06/10 22:49:10
Sorry about that. This is probably due to the ord
|
BeginDrawingFrame(&frame); |
for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) { |
@@ -245,7 +259,8 @@ void DirectRenderer::SetScissorStateForQuad(const DrawingFrame* frame, |
const DrawQuad& quad) { |
if (quad.isClipped()) { |
gfx::RectF quad_scissor_rect = quad.clipRect(); |
- SetScissorTestRect(MoveScissorToWindowSpace(frame, quad_scissor_rect)); |
+ SetScissorTestRect( |
+ MoveFromDrawToWindowSpace(quad_scissor_rect, frame->flipped_y)); |
} else { |
EnsureScissorTestDisabled(); |
} |
@@ -267,7 +282,8 @@ void DirectRenderer::SetScissorStateForQuadWithRenderPassScissor( |
} |
*should_skip_quad = false; |
- SetScissorTestRect(MoveScissorToWindowSpace(frame, quad_scissor_rect)); |
+ SetScissorTestRect( |
+ MoveFromDrawToWindowSpace(quad_scissor_rect, frame->flipped_y)); |
} |
void DirectRenderer::FinishDrawingQuadList() {} |
@@ -284,7 +300,8 @@ void DirectRenderer::DrawRenderPass(DrawingFrame* frame, |
if (using_scissor_as_optimization) { |
render_pass_scissor = ComputeScissorRectForRenderPass(frame); |
- SetScissorTestRect(MoveScissorToWindowSpace(frame, render_pass_scissor)); |
+ SetScissorTestRect( |
+ MoveFromDrawToWindowSpace(render_pass_scissor, frame->flipped_y)); |
} |
if (frame->current_render_pass != frame->root_render_pass || |
@@ -327,8 +344,11 @@ bool DirectRenderer::UseRenderPass(DrawingFrame* frame, |
if (render_pass == frame->root_render_pass) { |
BindFramebufferToOutputSurface(frame); |
- InitializeMatrices(frame, render_pass->output_rect, FlippedFramebuffer()); |
- SetDrawViewportSize(render_pass->output_rect.size()); |
+ InitializeViewport(frame, |
+ render_pass->output_rect, |
+ client_->DeviceViewport(), |
+ output_surface_->SurfaceSize(), |
+ FlippedFramebuffer()); |
return true; |
} |