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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/trees/damage_tracker.h" | 5 #include "cc/trees/damage_tracker.h" |
6 | 6 |
7 #include "cc/base/math_util.h" | 7 #include "cc/base/math_util.h" |
8 #include "cc/layers/layer_impl.h" | 8 #include "cc/layers/layer_impl.h" |
9 #include "cc/test/fake_impl_proxy.h" | 9 #include "cc/test/fake_impl_proxy.h" |
10 #include "cc/test/fake_layer_tree_host_impl.h" | 10 #include "cc/test/fake_layer_tree_host_impl.h" |
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29 int dummy_max_texture_size = 512; | 29 int dummy_max_texture_size = 512; |
30 | 30 |
31 // Sanity check: The test itself should create the root layer's render | 31 // Sanity check: The test itself should create the root layer's render |
32 // surface, so that the surface (and its damage tracker) can | 32 // surface, so that the surface (and its damage tracker) can |
33 // persist across multiple calls to this function. | 33 // persist across multiple calls to this function. |
34 ASSERT_TRUE(root->render_surface()); | 34 ASSERT_TRUE(root->render_surface()); |
35 ASSERT_FALSE(render_surface_layer_list.size()); | 35 ASSERT_FALSE(render_surface_layer_list.size()); |
36 | 36 |
37 LayerTreeHostCommon::CalculateDrawProperties(root, | 37 LayerTreeHostCommon::CalculateDrawProperties(root, |
38 root->bounds(), | 38 root->bounds(), |
| 39 gfx::Transform(), |
39 1.f, | 40 1.f, |
40 1.f, | 41 1.f, |
41 NULL, | 42 NULL, |
42 dummy_max_texture_size, | 43 dummy_max_texture_size, |
43 false, | 44 false, |
44 false, | 45 false, |
45 &render_surface_layer_list); | 46 &render_surface_layer_list); |
46 } | 47 } |
47 | 48 |
48 void ClearDamageForAllSurfaces(LayerImpl* layer) { | 49 void ClearDamageForAllSurfaces(LayerImpl* layer) { |
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1352 // Damage should remain empty even after one frame, since there's yet no new | 1353 // Damage should remain empty even after one frame, since there's yet no new |
1353 // damage. | 1354 // damage. |
1354 EmulateDrawingOneFrame(root.get()); | 1355 EmulateDrawingOneFrame(root.get()); |
1355 root_damage_rect = | 1356 root_damage_rect = |
1356 root->render_surface()->damage_tracker()->current_damage_rect(); | 1357 root->render_surface()->damage_tracker()->current_damage_rect(); |
1357 EXPECT_TRUE(root_damage_rect.IsEmpty()); | 1358 EXPECT_TRUE(root_damage_rect.IsEmpty()); |
1358 } | 1359 } |
1359 | 1360 |
1360 } // namespace | 1361 } // namespace |
1361 } // namespace cc | 1362 } // namespace cc |
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