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Side by Side Diff: Source/core/html/canvas/WebGLVertexArrayObjectOES.h

Issue 15481002: Make WebGL objects scriptwrappable so that binding integrity checks may be applied to them. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fix WebGLProgram really really. Created 7 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Google Inc. All rights reserved. 2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * 12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */ 24 */
25 25
26 #ifndef WebGLVertexArrayObjectOES_h 26 #ifndef WebGLVertexArrayObjectOES_h
27 #define WebGLVertexArrayObjectOES_h 27 #define WebGLVertexArrayObjectOES_h
28 28
29 #include "bindings/v8/ScriptWrappable.h"
29 #include "core/html/canvas/WebGLBuffer.h" 30 #include "core/html/canvas/WebGLBuffer.h"
30 #include "core/html/canvas/WebGLContextObject.h" 31 #include "core/html/canvas/WebGLContextObject.h"
31
32 #include <wtf/PassRefPtr.h> 32 #include <wtf/PassRefPtr.h>
33 #include <wtf/RefCounted.h> 33 #include <wtf/RefCounted.h>
34 34
35 namespace WebCore { 35 namespace WebCore {
36 36
37 class WebGLVertexArrayObjectOES : public WebGLContextObject { 37 class WebGLVertexArrayObjectOES : public WebGLContextObject, public ScriptWrappa ble {
38 public: 38 public:
39 enum VaoType { 39 enum VaoType {
40 VaoTypeDefault, 40 VaoTypeDefault,
41 VaoTypeUser, 41 VaoTypeUser,
42 }; 42 };
43 43
44 virtual ~WebGLVertexArrayObjectOES(); 44 virtual ~WebGLVertexArrayObjectOES();
45 45
46 static PassRefPtr<WebGLVertexArrayObjectOES> create(WebGLRenderingContext*, VaoType); 46 static PassRefPtr<WebGLVertexArrayObjectOES> create(WebGLRenderingContext*, VaoType);
47 47
48 // Cached values for vertex attrib range checks 48 // Cached values for vertex attrib range checks
49 struct VertexAttribState { 49 struct VertexAttribState {
50 VertexAttribState() 50 VertexAttribState()
51 : enabled(false) 51 : enabled(false)
52 , bytesPerElement(0) 52 , bytesPerElement(0)
53 , size(4) 53 , size(4)
54 , type(GraphicsContext3D::FLOAT) 54 , type(GraphicsContext3D::FLOAT)
55 , normalized(false) 55 , normalized(false)
56 , stride(16) 56 , stride(16)
57 , originalStride(0) 57 , originalStride(0)
58 , offset(0) 58 , offset(0)
59 { 59 {
60 } 60 }
61 61
62 bool enabled; 62 bool enabled;
63 RefPtr<WebGLBuffer> bufferBinding; 63 RefPtr<WebGLBuffer> bufferBinding;
64 GC3Dsizei bytesPerElement; 64 GC3Dsizei bytesPerElement;
65 GC3Dint size; 65 GC3Dint size;
66 GC3Denum type; 66 GC3Denum type;
67 bool normalized; 67 bool normalized;
68 GC3Dsizei stride; 68 GC3Dsizei stride;
69 GC3Dsizei originalStride; 69 GC3Dsizei originalStride;
70 GC3Dintptr offset; 70 GC3Dintptr offset;
71 }; 71 };
72 72
73 bool isDefaultObject() const { return m_type == VaoTypeDefault; } 73 bool isDefaultObject() const { return m_type == VaoTypeDefault; }
74 74
75 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } 75 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; }
76 void setHasEverBeenBound() { m_hasEverBeenBound = true; } 76 void setHasEverBeenBound() { m_hasEverBeenBound = true; }
77 77
78 PassRefPtr<WebGLBuffer> getElementArrayBuffer() const { return m_boundElemen tArrayBuffer; } 78 PassRefPtr<WebGLBuffer> getElementArrayBuffer() const { return m_boundElemen tArrayBuffer; }
79 void setElementArrayBuffer(PassRefPtr<WebGLBuffer>); 79 void setElementArrayBuffer(PassRefPtr<WebGLBuffer>);
80 80
81 VertexAttribState& getVertexAttribState(int index) { return m_vertexAttribSt ate[index]; } 81 VertexAttribState& getVertexAttribState(int index) { return m_vertexAttribSt ate[index]; }
82 void setVertexAttribState(GC3Duint, GC3Dsizei, GC3Dint, GC3Denum, GC3Dboolea n, GC3Dsizei, GC3Dintptr, PassRefPtr<WebGLBuffer>); 82 void setVertexAttribState(GC3Duint, GC3Dsizei, GC3Dint, GC3Denum, GC3Dboolea n, GC3Dsizei, GC3Dintptr, PassRefPtr<WebGLBuffer>);
83 void unbindBuffer(PassRefPtr<WebGLBuffer>); 83 void unbindBuffer(PassRefPtr<WebGLBuffer>);
84 84
85 private: 85 private:
86 WebGLVertexArrayObjectOES(WebGLRenderingContext*, VaoType); 86 WebGLVertexArrayObjectOES(WebGLRenderingContext*, VaoType);
87 87
88 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject); 88 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject);
89 89
90 virtual bool isVertexArray() const { return true; } 90 virtual bool isVertexArray() const { return true; }
91 91
92 VaoType m_type; 92 VaoType m_type;
93 bool m_hasEverBeenBound; 93 bool m_hasEverBeenBound;
94 RefPtr<WebGLBuffer> m_boundElementArrayBuffer; 94 RefPtr<WebGLBuffer> m_boundElementArrayBuffer;
95 Vector<VertexAttribState> m_vertexAttribState; 95 Vector<VertexAttribState> m_vertexAttribState;
96 }; 96 };
97 97
98 } // namespace WebCore 98 } // namespace WebCore
99 99
100 #endif // WebGLVertexArrayObjectOES_h 100 #endif // WebGLVertexArrayObjectOES_h
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