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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
11 * documentation and/or other materials provided with the distribution. | 11 * documentation and/or other materials provided with the distribution. |
12 * | 12 * |
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #ifndef WebGLVertexArrayObjectOES_h | 26 #ifndef WebGLVertexArrayObjectOES_h |
27 #define WebGLVertexArrayObjectOES_h | 27 #define WebGLVertexArrayObjectOES_h |
28 | 28 |
| 29 #include "bindings/v8/ScriptWrappable.h" |
29 #include "core/html/canvas/WebGLBuffer.h" | 30 #include "core/html/canvas/WebGLBuffer.h" |
30 #include "core/html/canvas/WebGLContextObject.h" | 31 #include "core/html/canvas/WebGLContextObject.h" |
31 | |
32 #include <wtf/PassRefPtr.h> | 32 #include <wtf/PassRefPtr.h> |
33 #include <wtf/RefCounted.h> | 33 #include <wtf/RefCounted.h> |
34 | 34 |
35 namespace WebCore { | 35 namespace WebCore { |
36 | 36 |
37 class WebGLVertexArrayObjectOES : public WebGLContextObject { | 37 class WebGLVertexArrayObjectOES : public WebGLContextObject, public ScriptWrappa
ble { |
38 public: | 38 public: |
39 enum VaoType { | 39 enum VaoType { |
40 VaoTypeDefault, | 40 VaoTypeDefault, |
41 VaoTypeUser, | 41 VaoTypeUser, |
42 }; | 42 }; |
43 | 43 |
44 virtual ~WebGLVertexArrayObjectOES(); | 44 virtual ~WebGLVertexArrayObjectOES(); |
45 | 45 |
46 static PassRefPtr<WebGLVertexArrayObjectOES> create(WebGLRenderingContext*,
VaoType); | 46 static PassRefPtr<WebGLVertexArrayObjectOES> create(WebGLRenderingContext*,
VaoType); |
47 | 47 |
48 // Cached values for vertex attrib range checks | 48 // Cached values for vertex attrib range checks |
49 struct VertexAttribState { | 49 struct VertexAttribState { |
50 VertexAttribState() | 50 VertexAttribState() |
51 : enabled(false) | 51 : enabled(false) |
52 , bytesPerElement(0) | 52 , bytesPerElement(0) |
53 , size(4) | 53 , size(4) |
54 , type(GraphicsContext3D::FLOAT) | 54 , type(GraphicsContext3D::FLOAT) |
55 , normalized(false) | 55 , normalized(false) |
56 , stride(16) | 56 , stride(16) |
57 , originalStride(0) | 57 , originalStride(0) |
58 , offset(0) | 58 , offset(0) |
59 { | 59 { |
60 } | 60 } |
61 | 61 |
62 bool enabled; | 62 bool enabled; |
63 RefPtr<WebGLBuffer> bufferBinding; | 63 RefPtr<WebGLBuffer> bufferBinding; |
64 GC3Dsizei bytesPerElement; | 64 GC3Dsizei bytesPerElement; |
65 GC3Dint size; | 65 GC3Dint size; |
66 GC3Denum type; | 66 GC3Denum type; |
67 bool normalized; | 67 bool normalized; |
68 GC3Dsizei stride; | 68 GC3Dsizei stride; |
69 GC3Dsizei originalStride; | 69 GC3Dsizei originalStride; |
70 GC3Dintptr offset; | 70 GC3Dintptr offset; |
71 }; | 71 }; |
72 | 72 |
73 bool isDefaultObject() const { return m_type == VaoTypeDefault; } | 73 bool isDefaultObject() const { return m_type == VaoTypeDefault; } |
74 | 74 |
75 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } | 75 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } |
76 void setHasEverBeenBound() { m_hasEverBeenBound = true; } | 76 void setHasEverBeenBound() { m_hasEverBeenBound = true; } |
77 | 77 |
78 PassRefPtr<WebGLBuffer> getElementArrayBuffer() const { return m_boundElemen
tArrayBuffer; } | 78 PassRefPtr<WebGLBuffer> getElementArrayBuffer() const { return m_boundElemen
tArrayBuffer; } |
79 void setElementArrayBuffer(PassRefPtr<WebGLBuffer>); | 79 void setElementArrayBuffer(PassRefPtr<WebGLBuffer>); |
80 | 80 |
81 VertexAttribState& getVertexAttribState(int index) { return m_vertexAttribSt
ate[index]; } | 81 VertexAttribState& getVertexAttribState(int index) { return m_vertexAttribSt
ate[index]; } |
82 void setVertexAttribState(GC3Duint, GC3Dsizei, GC3Dint, GC3Denum, GC3Dboolea
n, GC3Dsizei, GC3Dintptr, PassRefPtr<WebGLBuffer>); | 82 void setVertexAttribState(GC3Duint, GC3Dsizei, GC3Dint, GC3Denum, GC3Dboolea
n, GC3Dsizei, GC3Dintptr, PassRefPtr<WebGLBuffer>); |
83 void unbindBuffer(PassRefPtr<WebGLBuffer>); | 83 void unbindBuffer(PassRefPtr<WebGLBuffer>); |
84 | 84 |
85 private: | 85 private: |
86 WebGLVertexArrayObjectOES(WebGLRenderingContext*, VaoType); | 86 WebGLVertexArrayObjectOES(WebGLRenderingContext*, VaoType); |
87 | 87 |
88 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject); | 88 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject); |
89 | 89 |
90 virtual bool isVertexArray() const { return true; } | 90 virtual bool isVertexArray() const { return true; } |
91 | 91 |
92 VaoType m_type; | 92 VaoType m_type; |
93 bool m_hasEverBeenBound; | 93 bool m_hasEverBeenBound; |
94 RefPtr<WebGLBuffer> m_boundElementArrayBuffer; | 94 RefPtr<WebGLBuffer> m_boundElementArrayBuffer; |
95 Vector<VertexAttribState> m_vertexAttribState; | 95 Vector<VertexAttribState> m_vertexAttribState; |
96 }; | 96 }; |
97 | 97 |
98 } // namespace WebCore | 98 } // namespace WebCore |
99 | 99 |
100 #endif // WebGLVertexArrayObjectOES_h | 100 #endif // WebGLVertexArrayObjectOES_h |
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