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Side by Side Diff: Source/core/html/canvas/WebGLVertexArrayObjectOES.cpp

Issue 15481002: Make WebGL objects scriptwrappable so that binding integrity checks may be applied to them. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fix WebGLProgram really really. Created 7 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Google Inc. All rights reserved. 2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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36 { 36 {
37 return adoptRef(new WebGLVertexArrayObjectOES(ctx, type)); 37 return adoptRef(new WebGLVertexArrayObjectOES(ctx, type));
38 } 38 }
39 39
40 WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(WebGLRenderingContext* ctx, VaoType type) 40 WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(WebGLRenderingContext* ctx, VaoType type)
41 : WebGLContextObject(ctx) 41 : WebGLContextObject(ctx)
42 , m_type(type) 42 , m_type(type)
43 , m_hasEverBeenBound(false) 43 , m_hasEverBeenBound(false)
44 , m_boundElementArrayBuffer(0) 44 , m_boundElementArrayBuffer(0)
45 { 45 {
46 ScriptWrappable::init(this);
46 m_vertexAttribState.resize(ctx->getMaxVertexAttribs()); 47 m_vertexAttribState.resize(ctx->getMaxVertexAttribs());
47 48
48 Extensions3D* extensions = context()->graphicsContext3D()->getExtensions(); 49 Extensions3D* extensions = context()->graphicsContext3D()->getExtensions();
49 switch (m_type) { 50 switch (m_type) {
50 case VaoTypeDefault: 51 case VaoTypeDefault:
51 break; 52 break;
52 default: 53 default:
53 setObject(extensions->createVertexArrayOES()); 54 setObject(extensions->createVertexArrayOES());
54 break; 55 break;
55 } 56 }
56 } 57 }
57 58
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123 for (size_t i = 0; i < m_vertexAttribState.size(); ++i) { 124 for (size_t i = 0; i < m_vertexAttribState.size(); ++i) {
124 VertexAttribState& state = m_vertexAttribState[i]; 125 VertexAttribState& state = m_vertexAttribState[i];
125 if (state.bufferBinding == buffer) { 126 if (state.bufferBinding == buffer) {
126 buffer->onDetached(context()->graphicsContext3D()); 127 buffer->onDetached(context()->graphicsContext3D());
127 state.bufferBinding = 0; 128 state.bufferBinding = 0;
128 } 129 }
129 } 130 }
130 } 131 }
131 132
132 } 133 }
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