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Side by Side Diff: Source/core/html/canvas/WebGLTexture.cpp

Issue 15481002: Make WebGL objects scriptwrappable so that binding integrity checks may be applied to them. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fix WebGLProgram really really. Created 7 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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44 , m_minFilter(GraphicsContext3D::NEAREST_MIPMAP_LINEAR) 44 , m_minFilter(GraphicsContext3D::NEAREST_MIPMAP_LINEAR)
45 , m_magFilter(GraphicsContext3D::LINEAR) 45 , m_magFilter(GraphicsContext3D::LINEAR)
46 , m_wrapS(GraphicsContext3D::REPEAT) 46 , m_wrapS(GraphicsContext3D::REPEAT)
47 , m_wrapT(GraphicsContext3D::REPEAT) 47 , m_wrapT(GraphicsContext3D::REPEAT)
48 , m_isNPOT(false) 48 , m_isNPOT(false)
49 , m_isComplete(false) 49 , m_isComplete(false)
50 , m_needToUseBlackTexture(false) 50 , m_needToUseBlackTexture(false)
51 , m_isFloatType(false) 51 , m_isFloatType(false)
52 , m_isHalfFloatType(false) 52 , m_isHalfFloatType(false)
53 { 53 {
54 ScriptWrappable::init(this);
54 setObject(ctx->graphicsContext3D()->createTexture()); 55 setObject(ctx->graphicsContext3D()->createTexture());
55 } 56 }
56 57
57 WebGLTexture::~WebGLTexture() 58 WebGLTexture::~WebGLTexture()
58 { 59 {
59 deleteObject(0); 60 deleteObject(0);
60 } 61 }
61 62
62 void WebGLTexture::setTarget(GC3Denum target, GC3Dint maxLevel) 63 void WebGLTexture::setTarget(GC3Denum target, GC3Dint maxLevel)
63 { 64 {
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387 return 0; 388 return 0;
388 int targetIndex = mapTargetToIndex(target); 389 int targetIndex = mapTargetToIndex(target);
389 if (targetIndex < 0 || targetIndex >= static_cast<int>(m_info.size())) 390 if (targetIndex < 0 || targetIndex >= static_cast<int>(m_info.size()))
390 return 0; 391 return 0;
391 if (level < 0 || level >= static_cast<GC3Dint>(m_info[targetIndex].size())) 392 if (level < 0 || level >= static_cast<GC3Dint>(m_info[targetIndex].size()))
392 return 0; 393 return 0;
393 return &(m_info[targetIndex][level]); 394 return &(m_info[targetIndex][level]);
394 } 395 }
395 396
396 } 397 }
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