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Side by Side Diff: Source/core/html/canvas/WebGLShader.h

Issue 15481002: Make WebGL objects scriptwrappable so that binding integrity checks may be applied to them. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fix WebGLProgram really really. Created 7 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * 12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */ 24 */
25 25
26 #ifndef WebGLShader_h 26 #ifndef WebGLShader_h
27 #define WebGLShader_h 27 #define WebGLShader_h
28 28
29 #include "bindings/v8/ScriptWrappable.h"
29 #include "core/html/canvas/WebGLSharedObject.h" 30 #include "core/html/canvas/WebGLSharedObject.h"
30 31 #include "wtf/PassRefPtr.h"
31 #include <wtf/PassRefPtr.h> 32 #include "wtf/RefCounted.h"
32 #include <wtf/RefCounted.h>
33 33
34 namespace WebCore { 34 namespace WebCore {
35 35
36 class WebGLShader : public WebGLSharedObject { 36 class WebGLShader : public WebGLSharedObject, public ScriptWrappable {
37 public: 37 public:
38 virtual ~WebGLShader(); 38 virtual ~WebGLShader();
39 39
40 static PassRefPtr<WebGLShader> create(WebGLRenderingContext*, GC3Denum); 40 static PassRefPtr<WebGLShader> create(WebGLRenderingContext*, GC3Denum);
41 41
42 GC3Denum getType() const { return m_type; } 42 GC3Denum getType() const { return m_type; }
43 const String& getSource() const { return m_source; } 43 const String& getSource() const { return m_source; }
44 44
45 void setSource(const String& source) { m_source = source; } 45 void setSource(const String& source) { m_source = source; }
46 46
47 private: 47 private:
48 WebGLShader(WebGLRenderingContext*, GC3Denum); 48 WebGLShader(WebGLRenderingContext*, GC3Denum);
49 49
50 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject); 50 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject);
51 51
52 virtual bool isShader() const { return true; } 52 virtual bool isShader() const { return true; }
53 53
54 GC3Denum m_type; 54 GC3Denum m_type;
55 String m_source; 55 String m_source;
56 }; 56 };
57 57
58 } // namespace WebCore 58 } // namespace WebCore
59 59
60 #endif // WebGLShader_h 60 #endif // WebGLShader_h
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