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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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35 PassRefPtr<WebGLShader> WebGLShader::create(WebGLRenderingContext* ctx, GC3Denum
type) | 35 PassRefPtr<WebGLShader> WebGLShader::create(WebGLRenderingContext* ctx, GC3Denum
type) |
36 { | 36 { |
37 return adoptRef(new WebGLShader(ctx, type)); | 37 return adoptRef(new WebGLShader(ctx, type)); |
38 } | 38 } |
39 | 39 |
40 WebGLShader::WebGLShader(WebGLRenderingContext* ctx, GC3Denum type) | 40 WebGLShader::WebGLShader(WebGLRenderingContext* ctx, GC3Denum type) |
41 : WebGLSharedObject(ctx) | 41 : WebGLSharedObject(ctx) |
42 , m_type(type) | 42 , m_type(type) |
43 , m_source("") | 43 , m_source("") |
44 { | 44 { |
| 45 ScriptWrappable::init(this); |
45 setObject(ctx->graphicsContext3D()->createShader(type)); | 46 setObject(ctx->graphicsContext3D()->createShader(type)); |
46 } | 47 } |
47 | 48 |
48 WebGLShader::~WebGLShader() | 49 WebGLShader::~WebGLShader() |
49 { | 50 { |
50 deleteObject(0); | 51 deleteObject(0); |
51 } | 52 } |
52 | 53 |
53 void WebGLShader::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObjec
t object) | 54 void WebGLShader::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObjec
t object) |
54 { | 55 { |
55 context3d->deleteShader(object); | 56 context3d->deleteShader(object); |
56 } | 57 } |
57 | 58 |
58 } | 59 } |
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