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Side by Side Diff: Source/core/html/canvas/WebGLDebugShaders.cpp

Issue 15481002: Make WebGL objects scriptwrappable so that binding integrity checks may be applied to them. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fix WebGLProgram really really. Created 7 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Google Inc. All rights reserved. 2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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31 #include "core/html/canvas/WebGLShader.h" 31 #include "core/html/canvas/WebGLShader.h"
32 #include "core/platform/graphics/Extensions3D.h" 32 #include "core/platform/graphics/Extensions3D.h"
33 33
34 #include <wtf/OwnArrayPtr.h> 34 #include <wtf/OwnArrayPtr.h>
35 35
36 namespace WebCore { 36 namespace WebCore {
37 37
38 WebGLDebugShaders::WebGLDebugShaders(WebGLRenderingContext* context) 38 WebGLDebugShaders::WebGLDebugShaders(WebGLRenderingContext* context)
39 : WebGLExtension(context) 39 : WebGLExtension(context)
40 { 40 {
41 ScriptWrappable::init(this);
41 } 42 }
42 43
43 WebGLDebugShaders::~WebGLDebugShaders() 44 WebGLDebugShaders::~WebGLDebugShaders()
44 { 45 {
45 } 46 }
46 47
47 WebGLExtension::ExtensionName WebGLDebugShaders::getName() const 48 WebGLExtension::ExtensionName WebGLDebugShaders::getName() const
48 { 49 {
49 return WebGLDebugShadersName; 50 return WebGLDebugShadersName;
50 } 51 }
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69 Extensions3D* extensions = context->graphicsContext3D()->getExtensions(); 70 Extensions3D* extensions = context->graphicsContext3D()->getExtensions();
70 return extensions->supports("GL_ANGLE_translated_shader_source"); 71 return extensions->supports("GL_ANGLE_translated_shader_source");
71 } 72 }
72 73
73 const char* WebGLDebugShaders::getExtensionName() 74 const char* WebGLDebugShaders::getExtensionName()
74 { 75 {
75 return "WEBGL_debug_shaders"; 76 return "WEBGL_debug_shaders";
76 } 77 }
77 78
78 } // namespace WebCore 79 } // namespace WebCore
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