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1 /* | 1 /* |
2 * Copyright (c) 2010, Google Inc. All rights reserved. | 2 * Copyright (c) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * * Redistributions of source code must retain the above copyright | 7 * * Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * * Redistributions in binary form must reproduce the above | 9 * * Redistributions in binary form must reproduce the above |
10 * copyright notice, this list of conditions and the following disclaimer | 10 * copyright notice, this list of conditions and the following disclaimer |
11 * in the documentation and/or other materials provided with the | 11 * in the documentation and/or other materials provided with the |
12 * distribution. | 12 * distribution. |
13 * | 13 * |
14 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 14 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
15 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 15 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
16 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | 16 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
17 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | 17 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
18 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 18 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
19 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 19 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
20 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 20 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 21 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 */ | 25 */ |
26 | 26 |
27 #ifndef WebGLContextAttributes_h | 27 #ifndef WebGLContextAttributes_h |
28 #define WebGLContextAttributes_h | 28 #define WebGLContextAttributes_h |
29 | 29 |
| 30 #include "bindings/v8/ScriptWrappable.h" |
30 #include "core/html/canvas/CanvasContextAttributes.h" | 31 #include "core/html/canvas/CanvasContextAttributes.h" |
31 #include "core/platform/graphics/GraphicsContext3D.h" | 32 #include "core/platform/graphics/GraphicsContext3D.h" |
32 #include <wtf/PassRefPtr.h> | 33 #include "wtf/PassRefPtr.h" |
33 | 34 |
34 namespace WebCore { | 35 namespace WebCore { |
35 | 36 |
36 class WebGLContextAttributes : public CanvasContextAttributes { | 37 class WebGLContextAttributes : public CanvasContextAttributes, public ScriptWrap
pable { |
37 public: | 38 public: |
38 virtual ~WebGLContextAttributes(); | 39 virtual ~WebGLContextAttributes(); |
39 | 40 |
40 // Create a new attributes object | 41 // Create a new attributes object |
41 static PassRefPtr<WebGLContextAttributes> create(); | 42 static PassRefPtr<WebGLContextAttributes> create(); |
42 | 43 |
43 // Create a new attributes object initialized with preexisting attributes | 44 // Create a new attributes object initialized with preexisting attributes |
44 static PassRefPtr<WebGLContextAttributes> create(GraphicsContext3D::Attribut
es attributes); | 45 static PassRefPtr<WebGLContextAttributes> create(GraphicsContext3D::Attribut
es attributes); |
45 | 46 |
46 // Whether or not the drawing buffer has an alpha channel; default=true | 47 // Whether or not the drawing buffer has an alpha channel; default=true |
47 bool alpha() const; | 48 bool alpha() const; |
(...skipping 19 matching lines...) Expand all Loading... |
67 | 68 |
68 // Whether or not to preserve the drawing buffer after presentation to the | 69 // Whether or not to preserve the drawing buffer after presentation to the |
69 // screen; default=false | 70 // screen; default=false |
70 bool preserveDrawingBuffer() const; | 71 bool preserveDrawingBuffer() const; |
71 void setPreserveDrawingBuffer(bool); | 72 void setPreserveDrawingBuffer(bool); |
72 | 73 |
73 // Fetches a copy of the attributes stored in this object in a | 74 // Fetches a copy of the attributes stored in this object in a |
74 // form that can be used to initialize a GraphicsContext3D. | 75 // form that can be used to initialize a GraphicsContext3D. |
75 GraphicsContext3D::Attributes attributes() const; | 76 GraphicsContext3D::Attributes attributes() const; |
76 | 77 |
77 protected: | 78 protected: |
78 WebGLContextAttributes(); | 79 WebGLContextAttributes(); |
79 WebGLContextAttributes(GraphicsContext3D::Attributes attributes); | 80 WebGLContextAttributes(GraphicsContext3D::Attributes attributes); |
80 | 81 |
81 private: | 82 private: |
82 GraphicsContext3D::Attributes m_attrs; | 83 GraphicsContext3D::Attributes m_attrs; |
83 }; | 84 }; |
84 | 85 |
85 } // namespace WebCore | 86 } // namespace WebCore |
86 | 87 |
87 #endif // WebGLContextAttributes_h | 88 #endif // WebGLContextAttributes_h |
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