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Side by Side Diff: Source/core/html/canvas/WebGLCompressedTextureS3TC.cpp

Issue 15481002: Make WebGL objects scriptwrappable so that binding integrity checks may be applied to them. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fix WebGLProgram really really. Created 7 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Google Inc. All rights reserved. 2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
(...skipping 20 matching lines...) Expand all
31 #include "core/platform/graphics/Extensions3D.h" 31 #include "core/platform/graphics/Extensions3D.h"
32 32
33 #include <wtf/Int32Array.h> 33 #include <wtf/Int32Array.h>
34 #include <wtf/OwnArrayPtr.h> 34 #include <wtf/OwnArrayPtr.h>
35 35
36 namespace WebCore { 36 namespace WebCore {
37 37
38 WebGLCompressedTextureS3TC::WebGLCompressedTextureS3TC(WebGLRenderingContext* co ntext) 38 WebGLCompressedTextureS3TC::WebGLCompressedTextureS3TC(WebGLRenderingContext* co ntext)
39 : WebGLExtension(context) 39 : WebGLExtension(context)
40 { 40 {
41 ScriptWrappable::init(this);
41 context->addCompressedTextureFormat(Extensions3D::COMPRESSED_RGB_S3TC_DXT1_E XT); 42 context->addCompressedTextureFormat(Extensions3D::COMPRESSED_RGB_S3TC_DXT1_E XT);
42 context->addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_S3TC_DXT1_ EXT); 43 context->addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_S3TC_DXT1_ EXT);
43 context->addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_S3TC_DXT3_ EXT); 44 context->addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_S3TC_DXT3_ EXT);
44 context->addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_S3TC_DXT5_ EXT); 45 context->addCompressedTextureFormat(Extensions3D::COMPRESSED_RGBA_S3TC_DXT5_ EXT);
45 } 46 }
46 47
47 WebGLCompressedTextureS3TC::~WebGLCompressedTextureS3TC() 48 WebGLCompressedTextureS3TC::~WebGLCompressedTextureS3TC()
48 { 49 {
49 } 50 }
50 51
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66 && extensions->supports("GL_CHROMIUM_texture_compression_dxt3") 67 && extensions->supports("GL_CHROMIUM_texture_compression_dxt3")
67 && extensions->supports("GL_CHROMIUM_texture_compression_dxt5")); 68 && extensions->supports("GL_CHROMIUM_texture_compression_dxt5"));
68 } 69 }
69 70
70 const char* WebGLCompressedTextureS3TC::getExtensionName() 71 const char* WebGLCompressedTextureS3TC::getExtensionName()
71 { 72 {
72 return "WEBGL_compressed_texture_s3tc"; 73 return "WEBGL_compressed_texture_s3tc";
73 } 74 }
74 75
75 } // namespace WebCore 76 } // namespace WebCore
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