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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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36 | 36 |
37 PassRefPtr<WebGLBuffer> WebGLBuffer::create(WebGLRenderingContext* ctx) | 37 PassRefPtr<WebGLBuffer> WebGLBuffer::create(WebGLRenderingContext* ctx) |
38 { | 38 { |
39 return adoptRef(new WebGLBuffer(ctx)); | 39 return adoptRef(new WebGLBuffer(ctx)); |
40 } | 40 } |
41 | 41 |
42 WebGLBuffer::WebGLBuffer(WebGLRenderingContext* ctx) | 42 WebGLBuffer::WebGLBuffer(WebGLRenderingContext* ctx) |
43 : WebGLSharedObject(ctx) | 43 : WebGLSharedObject(ctx) |
44 , m_target(0) | 44 , m_target(0) |
45 { | 45 { |
| 46 ScriptWrappable::init(this); |
46 setObject(ctx->graphicsContext3D()->createBuffer()); | 47 setObject(ctx->graphicsContext3D()->createBuffer()); |
47 } | 48 } |
48 | 49 |
49 WebGLBuffer::~WebGLBuffer() | 50 WebGLBuffer::~WebGLBuffer() |
50 { | 51 { |
51 deleteObject(0); | 52 deleteObject(0); |
52 } | 53 } |
53 | 54 |
54 void WebGLBuffer::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObjec
t object) | 55 void WebGLBuffer::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObjec
t object) |
55 { | 56 { |
56 context3d->deleteBuffer(object); | 57 context3d->deleteBuffer(object); |
57 } | 58 } |
58 | 59 |
59 void WebGLBuffer::setTarget(GC3Denum target) | 60 void WebGLBuffer::setTarget(GC3Denum target) |
60 { | 61 { |
61 // In WebGL, a buffer is bound to one target in its lifetime | 62 // In WebGL, a buffer is bound to one target in its lifetime |
62 if (m_target) | 63 if (m_target) |
63 return; | 64 return; |
64 if (target == GraphicsContext3D::ARRAY_BUFFER || target == GraphicsContext3D
::ELEMENT_ARRAY_BUFFER) | 65 if (target == GraphicsContext3D::ARRAY_BUFFER || target == GraphicsContext3D
::ELEMENT_ARRAY_BUFFER) |
65 m_target = target; | 66 m_target = target; |
66 } | 67 } |
67 | 68 |
68 } | 69 } |
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