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1 /* | 1 /* |
2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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27 | 27 |
28 #include "core/html/canvas/OESTextureFloatLinear.h" | 28 #include "core/html/canvas/OESTextureFloatLinear.h" |
29 | 29 |
30 #include "core/platform/graphics/Extensions3D.h" | 30 #include "core/platform/graphics/Extensions3D.h" |
31 | 31 |
32 namespace WebCore { | 32 namespace WebCore { |
33 | 33 |
34 OESTextureFloatLinear::OESTextureFloatLinear(WebGLRenderingContext* context) | 34 OESTextureFloatLinear::OESTextureFloatLinear(WebGLRenderingContext* context) |
35 : WebGLExtension(context) | 35 : WebGLExtension(context) |
36 { | 36 { |
| 37 ScriptWrappable::init(this); |
37 context->graphicsContext3D()->getExtensions()->ensureEnabled("GL_OES_texture
_float_linear"); | 38 context->graphicsContext3D()->getExtensions()->ensureEnabled("GL_OES_texture
_float_linear"); |
38 } | 39 } |
39 | 40 |
40 OESTextureFloatLinear::~OESTextureFloatLinear() | 41 OESTextureFloatLinear::~OESTextureFloatLinear() |
41 { | 42 { |
42 } | 43 } |
43 | 44 |
44 WebGLExtension::ExtensionName OESTextureFloatLinear::getName() const | 45 WebGLExtension::ExtensionName OESTextureFloatLinear::getName() const |
45 { | 46 { |
46 return OESTextureFloatLinearName; | 47 return OESTextureFloatLinearName; |
47 } | 48 } |
48 | 49 |
49 PassOwnPtr<OESTextureFloatLinear> OESTextureFloatLinear::create(WebGLRenderingCo
ntext* context) | 50 PassOwnPtr<OESTextureFloatLinear> OESTextureFloatLinear::create(WebGLRenderingCo
ntext* context) |
50 { | 51 { |
51 return adoptPtr(new OESTextureFloatLinear(context)); | 52 return adoptPtr(new OESTextureFloatLinear(context)); |
52 } | 53 } |
53 | 54 |
54 bool OESTextureFloatLinear::supported(WebGLRenderingContext* context) | 55 bool OESTextureFloatLinear::supported(WebGLRenderingContext* context) |
55 { | 56 { |
56 Extensions3D* extensions = context->graphicsContext3D()->getExtensions(); | 57 Extensions3D* extensions = context->graphicsContext3D()->getExtensions(); |
57 return extensions->supports("GL_OES_texture_float_linear"); | 58 return extensions->supports("GL_OES_texture_float_linear"); |
58 } | 59 } |
59 | 60 |
60 const char* OESTextureFloatLinear::getExtensionName() | 61 const char* OESTextureFloatLinear::getExtensionName() |
61 { | 62 { |
62 return "OES_texture_float_linear"; | 63 return "OES_texture_float_linear"; |
63 } | 64 } |
64 | 65 |
65 } // namespace WebCore | 66 } // namespace WebCore |
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