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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
11 * documentation and/or other materials provided with the distribution. | 11 * documentation and/or other materials provided with the distribution. |
12 * | 12 * |
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #ifndef WebGLProgram_h | 26 #ifndef WebGLProgram_h |
27 #define WebGLProgram_h | 27 #define WebGLProgram_h |
28 | 28 |
29 #include "bindings/v8/ScriptWrappable.h" | |
29 #include "core/html/canvas/WebGLSharedObject.h" | 30 #include "core/html/canvas/WebGLSharedObject.h" |
30 | |
31 #include "core/html/canvas/WebGLShader.h" | 31 #include "core/html/canvas/WebGLShader.h" |
32 | 32 #include "wtf/PassRefPtr.h" |
33 #include <wtf/PassRefPtr.h> | 33 #include "wtf/RefCounted.h" |
34 #include <wtf/RefCounted.h> | 34 #include "wtf/Vector.h" |
35 #include <wtf/Vector.h> | |
36 | 35 |
37 namespace WebCore { | 36 namespace WebCore { |
38 | 37 |
39 class WebGLProgram : public WebGLSharedObject { | 38 class WebGLProgram : public WebGLSharedObject { |
Ken Russell (switch to Gerrit)
2013/05/20 22:54:40
Forgot to make this one ScriptWrappable and modify
| |
40 public: | 39 public: |
41 virtual ~WebGLProgram(); | 40 virtual ~WebGLProgram(); |
42 | 41 |
43 static PassRefPtr<WebGLProgram> create(WebGLRenderingContext*); | 42 static PassRefPtr<WebGLProgram> create(WebGLRenderingContext*); |
44 | 43 |
45 unsigned numActiveAttribLocations(); | 44 unsigned numActiveAttribLocations(); |
46 GC3Dint getActiveAttribLocation(GC3Duint index); | 45 GC3Dint getActiveAttribLocation(GC3Duint index); |
47 | 46 |
48 bool isUsingVertexAttrib0(); | 47 bool isUsingVertexAttrib0(); |
49 | 48 |
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83 | 82 |
84 RefPtr<WebGLShader> m_vertexShader; | 83 RefPtr<WebGLShader> m_vertexShader; |
85 RefPtr<WebGLShader> m_fragmentShader; | 84 RefPtr<WebGLShader> m_fragmentShader; |
86 | 85 |
87 bool m_infoValid; | 86 bool m_infoValid; |
88 }; | 87 }; |
89 | 88 |
90 } // namespace WebCore | 89 } // namespace WebCore |
91 | 90 |
92 #endif // WebGLProgram_h | 91 #endif // WebGLProgram_h |
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