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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| 11 * documentation and/or other materials provided with the distribution. | 11 * documentation and/or other materials provided with the distribution. |
| 12 * | 12 * |
| 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 #include "config.h" | 26 #include "config.h" |
| 27 | 27 |
| 28 #include "core/html/canvas/WebGLShader.h" | 28 #include "core/html/canvas/WebGLShader.h" |
| 29 | 29 |
| 30 #include "core/html/canvas/WebGLContextGroup.h" | |
| 31 #include "core/html/canvas/WebGLRenderingContext.h" | 30 #include "core/html/canvas/WebGLRenderingContext.h" |
| 32 | 31 |
| 33 namespace WebCore { | 32 namespace WebCore { |
| 34 | 33 |
| 35 PassRefPtr<WebGLShader> WebGLShader::create(WebGLRenderingContext* ctx, GC3Denum
type) | 34 PassRefPtr<WebGLShader> WebGLShader::create(WebGLRenderingContext* ctx, GC3Denum
type) |
| 36 { | 35 { |
| 37 return adoptRef(new WebGLShader(ctx, type)); | 36 return adoptRef(new WebGLShader(ctx, type)); |
| 38 } | 37 } |
| 39 | 38 |
| 40 WebGLShader::WebGLShader(WebGLRenderingContext* ctx, GC3Denum type) | 39 WebGLShader::WebGLShader(WebGLRenderingContext* ctx, GC3Denum type) |
| 41 : WebGLSharedObject(ctx) | 40 : WebGLSharedObject(ctx) |
| 42 , m_type(type) | 41 , m_type(type) |
| 43 , m_source("") | 42 , m_source("") |
| 44 { | 43 { |
| 45 ScriptWrappable::init(this); | 44 ScriptWrappable::init(this); |
| 46 setObject(ctx->graphicsContext3D()->createShader(type)); | 45 setObject(ctx->graphicsContext3D()->createShader(type)); |
| 47 } | 46 } |
| 48 | 47 |
| 49 WebGLShader::~WebGLShader() | 48 WebGLShader::~WebGLShader() |
| 50 { | 49 { |
| 51 deleteObject(0); | 50 deleteObject(0); |
| 52 } | 51 } |
| 53 | 52 |
| 54 void WebGLShader::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObjec
t object) | 53 void WebGLShader::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObjec
t object) |
| 55 { | 54 { |
| 56 context3d->deleteShader(object); | 55 context3d->deleteShader(object); |
| 57 } | 56 } |
| 58 | 57 |
| 59 } | 58 } |
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