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Side by Side Diff: Source/core/html/canvas/WebGLShader.cpp

Issue 15422005: Remove unused includes from core/html .cpp files (Closed) Base URL: https://chromium.googlesource.com/chromium/blink@master
Patch Set: rebased Created 7 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * 12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */ 24 */
25 25
26 #include "config.h" 26 #include "config.h"
27 27
28 #include "core/html/canvas/WebGLShader.h" 28 #include "core/html/canvas/WebGLShader.h"
29 29
30 #include "core/html/canvas/WebGLContextGroup.h"
31 #include "core/html/canvas/WebGLRenderingContext.h" 30 #include "core/html/canvas/WebGLRenderingContext.h"
32 31
33 namespace WebCore { 32 namespace WebCore {
34 33
35 PassRefPtr<WebGLShader> WebGLShader::create(WebGLRenderingContext* ctx, GC3Denum type) 34 PassRefPtr<WebGLShader> WebGLShader::create(WebGLRenderingContext* ctx, GC3Denum type)
36 { 35 {
37 return adoptRef(new WebGLShader(ctx, type)); 36 return adoptRef(new WebGLShader(ctx, type));
38 } 37 }
39 38
40 WebGLShader::WebGLShader(WebGLRenderingContext* ctx, GC3Denum type) 39 WebGLShader::WebGLShader(WebGLRenderingContext* ctx, GC3Denum type)
41 : WebGLSharedObject(ctx) 40 : WebGLSharedObject(ctx)
42 , m_type(type) 41 , m_type(type)
43 , m_source("") 42 , m_source("")
44 { 43 {
45 ScriptWrappable::init(this); 44 ScriptWrappable::init(this);
46 setObject(ctx->graphicsContext3D()->createShader(type)); 45 setObject(ctx->graphicsContext3D()->createShader(type));
47 } 46 }
48 47
49 WebGLShader::~WebGLShader() 48 WebGLShader::~WebGLShader()
50 { 49 {
51 deleteObject(0); 50 deleteObject(0);
52 } 51 }
53 52
54 void WebGLShader::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObjec t object) 53 void WebGLShader::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObjec t object)
55 { 54 {
56 context3d->deleteShader(object); 55 context3d->deleteShader(object);
57 } 56 }
58 57
59 } 58 }
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