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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Apple Inc. All rights reserved. | 2 * Copyright (C) 2011 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 #include "config.h" | 26 #include "config.h" |
| 27 | 27 |
| 28 #include "core/html/canvas/WebGLContextGroup.h" | 28 #include "core/html/canvas/WebGLContextGroup.h" |
| 29 | 29 |
| 30 #include "core/html/canvas/WebGLRenderingContext.h" | 30 #include "core/html/canvas/WebGLRenderingContext.h" |
| 31 #include "core/html/canvas/WebGLSharedObject.h" | 31 #include "core/html/canvas/WebGLSharedObject.h" |
| 32 #include "core/platform/graphics/GraphicsContext3D.h" | |
| 33 | 32 |
| 34 namespace WebCore { | 33 namespace WebCore { |
| 35 | 34 |
| 36 PassRefPtr<WebGLContextGroup> WebGLContextGroup::create() | 35 PassRefPtr<WebGLContextGroup> WebGLContextGroup::create() |
| 37 { | 36 { |
| 38 RefPtr<WebGLContextGroup> contextGroup = adoptRef(new WebGLContextGroup()); | 37 RefPtr<WebGLContextGroup> contextGroup = adoptRef(new WebGLContextGroup()); |
| 39 return contextGroup.release(); | 38 return contextGroup.release(); |
| 40 } | 39 } |
| 41 | 40 |
| 42 WebGLContextGroup::WebGLContextGroup() | 41 WebGLContextGroup::WebGLContextGroup() |
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| 89 | 88 |
| 90 void WebGLContextGroup::loseContextGroup(WebGLRenderingContext::LostContextMode
mode) | 89 void WebGLContextGroup::loseContextGroup(WebGLRenderingContext::LostContextMode
mode) |
| 91 { | 90 { |
| 92 for (HashSet<WebGLRenderingContext*>::iterator it = m_contexts.begin(); it !
= m_contexts.end(); ++it) | 91 for (HashSet<WebGLRenderingContext*>::iterator it = m_contexts.begin(); it !
= m_contexts.end(); ++it) |
| 93 (*it)->loseContextImpl(mode); | 92 (*it)->loseContextImpl(mode); |
| 94 | 93 |
| 95 detachAndRemoveAllObjects(); | 94 detachAndRemoveAllObjects(); |
| 96 } | 95 } |
| 97 | 96 |
| 98 } // namespace WebCore | 97 } // namespace WebCore |
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